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04-05-21 11:38 PM |
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| Main - Posts by Yosheano |
| Yosheano |
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Normal user Level: 14 Posts: 21/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
I dragged the map to yaz0dec.exe but nothing seemed to happen |
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Normal user Level: 14 Posts: 22/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Does it put "RedBlueExGalaxy.arc 0.rarc" in the RedBlueExGalaxy Folder or in the folder with yaz0dec in? either way i still can't see it |
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Normal user Level: 14 Posts: 23/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
So, Can i make any object i appear via SW_A. If i had a ground pound switch with a SW_A of 1 and i had a platform or an enemy with SW_A of 1, would it appear? |
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Normal user Level: 14 Posts: 24/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Ok, thank you. |
| Yosheano |
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Normal user Level: 14 Posts: 25/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
How do i change the comet of a galaxy? I want to change the beat-block galaxy to a Daredevil run. I tried it once in whitehole's BCSV editor but when i tried to play the galaxy my wii froze. I know that the column that is named comet needs to be changed to "Dark" On scenario 2. There is also a column named "[70AC244C] which is set to "32768". The current comet is named Quick which i'm assuming means a speedrun. Basically, how do i change Beat-Block Galaxy's comet to daredevil mode (with Whiteholes BCSV editor)? |
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Normal user Level: 14 Posts: 26/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Okay thanks. I changed the comet to "Dark" and everything worked fine. I kinda knew that but i tried it on another galaxy and the game froze. |
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Normal user Level: 14 Posts: 27/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by Luigi What do you mean? |
| Yosheano |
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Normal user Level: 14 Posts: 28/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Hi guys.
This my new SMG2 custom level named Spiky Galaxy. I've decided to call it Spiky galaxy because there are plenty of spiky objects in the level. Download: http://kuribo64.net/get.php?id=iXdFtO302mQbRN2A Includes main level and comet. No green stars at the moment Just extract this to your SD card and load up riivolution and simple enable the option named "Yosheano's Custom Levels" There are still a few things that need improving such as the hammer bros in the first section and placing green stars. I would upload a video but youtube has introduced this new copyright thing. anyway, download and enjoy! Be sure to leave constructive feedback. Yosheano. |
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Normal user Level: 14 Posts: 29/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Taking screenshots now. they will be up in a few minutes
EDIT: I would upload on here but my capture card is rubbish and my SMG2 skills aren't too great. I don't have too much time right know either EDIT2: Screenshot of the first section http://kuribo64.net/get.php?id=xzRcCVUNMTWpMOIv more coming EDIT3: rest of screenies: http://kuribo64.net/get.php?id=J5jPaQMZQnzHorpI http://kuribo64.net/get.php?id=GsMCivdf8bUue0eh http://kuribo64.net/get.php?id=3DciKPlCYcaVk3HX http://kuribo64.net/get.php?id=5rUghR2b0F3RrcIj http://kuribo64.net/get.php?id=TvWWpdITWn1L9sC2 http://kuribo64.net/get.php?id=YKvvXgH7ePiJTxwj |
| Yosheano |
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Normal user Level: 14 Posts: 30/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by jjesss064 Classic level with in-game objects |
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Normal user Level: 14 Posts: 31/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by PaperplateismGuy 1) Do you mean the pipe in the last section or the 3rd section? if its the 3rd section it's meant to be floating. i might add in a platform though. 2) I tried adding curves to the launch star paths but it didn't seem to work. I'll have another go at it later EDIT: this is what the first launch star's path looks like in whitehole: but it shoots in a straight line in game. I don't know why 3) yeah, that sounds like a good idea @MrRean Thanks for uploading a video of it, I'm glad you like it. |
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Normal user Level: 14 Posts: 32/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by NWPlayer123 Okay thanks, i'll go about fixing that. |
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Normal user Level: 14 Posts: 33/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by Luigi I might replace the ruler with something else. enemies in the middle bit get stuck and ones on the outer bit seem to slide off. |
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Normal user Level: 14 Posts: 34/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
If you want to add paths use the previous version of whitehole (version 1.1) |
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Normal user Level: 14 Posts: 35/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
Posted by Luigi when i added paths with v1.1 on Spiky galaxy the game worked fine. |
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Normal user Level: 14 Posts: 36/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
What is your favorite hobby(outside SMG hacking)? |
| Yosheano |
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Normal user Level: 14 Posts: 37/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
I'd go back to 2008. that year was really awesome. |
| Yosheano |
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Normal user Level: 14 Posts: 38/38 EXP: 12586 Next: 485 Since: 05-10-13 Last post: 2376 days ago Last view: 965 days ago |
You probably need a new motherboard. I'm not really a computer hardware expert, but that'd be my guess.
Either that or somehow install a new BIOS (if its even possible). In the worst case scenario you should just salvage the hard drive and buy a new pc. Good luck trying to fix it! |
| Main - Posts by Yosheano |
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