Kuribo64
Views: 19,993,403 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-19-24 07:16 AM
Guest:

Main - Posts by Crashdance22

Pages: 1 2 3 4 5 6
Crashdance22
Posted on 12-24-13 04:51 PM, in Sync Switching Link | #36624
To me it doesn't look like they are flipping to the beat at all. Is it just because they flip slowly?

Crashdance22
Posted on 12-24-13 10:06 PM, in Object Database Progress Link | #36641
How can I find the names of the archive files? For example, AstroTorchLightBlue. There is no AstroTorchLightBlue.arc file in ObjectData, and no files with the name "torch" at all.

Crashdance22
Posted on 12-25-13 06:19 PM, in Editor development Link | #36684
Would it be possible to port some of these patches to AR codes? They could be useful in emulators.

Crashdance22
Posted on 01-08-14 06:55 PM, in Promotional Video (rev. 3 of 01-08-14 06:56 PM) Link | #37308
One thing that would clear up some things I believe is to somehow implement object database information in Whitehole's object arguments field. That way options are documented and it gives new/casual users much more of an idea of what they can do without implementing complex features that will only drive people away. Maybe call it "object features" or something, or provide a basic vs. advanced viewing option to turn these on and off.

Crashdance22
Posted on 01-13-14 01:38 AM, in I would like to help recode smg2.5 Link | #37559
Is this guy actually serious?

Crashdance22
Posted on 01-21-14 07:20 PM, in A note about bosses Link | #37850
Wow that's helpful! Thanks for sharing.

Crashdance22
Posted on 01-25-14 10:49 PM, in Editor development (rev. 2 of 01-25-14 10:59 PM) Link | #37994
Great work Fiachra. I'll test the texture swapping.

Edit: YEP that fixed it!! :)

Crashdance22
Posted on 01-27-14 04:48 PM, in Editor development (rev. 3 of 01-27-14 04:48 PM) Link | #38056
Speaking of models appearing incorrectly... if I replace a texture, save, close the editor window, and open the same level again various models are incorrect. IE trees appear as cannons, etc. I have to restart the editor to fix it. It's only a cosmetic issue and doesn't affect/corrupt anything.

Crashdance22
Posted on 01-08-15 07:05 PM, in Question on Layers in Whitehole Link | #54062
I'm making some changes to a level, specifically scaling the bean planet in Good Egg Galaxy. The planet object is on the common layer, so it should always be present correct? For some reason my changes are not showing up in-game after replacing EggStarGalaxy.arc. I tried selecting multiple stars on the level intro screen with no success. What am I missing?

Crashdance22
Posted on 01-08-15 07:30 PM, in Question on Layers in Whitehole Link | #54066
Posted by StapleButter
Maybe the planet isn't in EggStarGalaxy.arc but one of the sub-zone arcs.


Ah, that's it. I remember reading the user guide and it mentioned multiple files, but did not initially understand what those were and where. Thanks for the tip!

Crashdance22
Posted on 05-24-16 08:07 PM, in Editor development Link | #70946
Are there still issues running the editor in Mono on Linux?

Crashdance22
Posted on 05-24-16 08:41 PM, in Editor development Link | #70949
Hmm, I'm running Mono(libmono2.0-cil 3.2.8) in Mint 17.3 x32 and the program closes as soon as I open a level. I didn't alter the folder structure when I extracted it.
Pages: 1 2 3 4 5 6

Main - Posts by Crashdance22

Page rendered in 0.015 seconds. (2048KB of memory used)
MySQL - queries: 21, rows: 121/121, time: 0.010 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.