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04-19-24 07:16 AM |
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Main - Posts by Crashdance22 |
Crashdance22 |
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Normal user Level: 24 Posts: 101/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
To me it doesn't look like they are flipping to the beat at all. Is it just because they flip slowly? |
Crashdance22 |
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Normal user Level: 24 Posts: 102/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
How can I find the names of the archive files? For example, AstroTorchLightBlue. There is no AstroTorchLightBlue.arc file in ObjectData, and no files with the name "torch" at all. |
Crashdance22 |
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Normal user Level: 24 Posts: 103/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Would it be possible to port some of these patches to AR codes? They could be useful in emulators. |
Crashdance22 |
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Normal user Level: 24 Posts: 104/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
One thing that would clear up some things I believe is to somehow implement object database information in Whitehole's object arguments field. That way options are documented and it gives new/casual users much more of an idea of what they can do without implementing complex features that will only drive people away. Maybe call it "object features" or something, or provide a basic vs. advanced viewing option to turn these on and off. |
Crashdance22 |
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Normal user Level: 24 Posts: 105/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Is this guy actually serious? |
Crashdance22 |
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Normal user Level: 24 Posts: 106/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Wow that's helpful! Thanks for sharing. |
Crashdance22 |
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Normal user Level: 24 Posts: 107/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Great work Fiachra. I'll test the texture swapping.
Edit: YEP that fixed it!! |
Crashdance22 |
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Normal user Level: 24 Posts: 108/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Speaking of models appearing incorrectly... if I replace a texture, save, close the editor window, and open the same level again various models are incorrect. IE trees appear as cannons, etc. I have to restart the editor to fix it. It's only a cosmetic issue and doesn't affect/corrupt anything. |
Crashdance22 |
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Normal user Level: 24 Posts: 109/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
I'm making some changes to a level, specifically scaling the bean planet in Good Egg Galaxy. The planet object is on the common layer, so it should always be present correct? For some reason my changes are not showing up in-game after replacing EggStarGalaxy.arc. I tried selecting multiple stars on the level intro screen with no success. What am I missing? |
Crashdance22 |
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Normal user Level: 24 Posts: 110/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Posted by StapleButter Ah, that's it. I remember reading the user guide and it mentioned multiple files, but did not initially understand what those were and where. Thanks for the tip! |
Crashdance22 |
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Normal user Level: 24 Posts: 111/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Are there still issues running the editor in Mono on Linux? |
Crashdance22 |
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Normal user Level: 24 Posts: 112/112 EXP: 74995 Next: 3130 Since: 05-04-13 Last post: 2886 days ago Last view: 2128 days ago |
Hmm, I'm running Mono(libmono2.0-cil 3.2.8) in Mint 17.3 x32 and the program closes as soon as I open a level. I didn't alter the folder structure when I extracted it. |
Main - Posts by Crashdance22 |
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