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02-21-20 04:25 AM
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Main - Posts by Bohnensuppe


Bohnensuppe
Posted on 07-02-19 07:37 AM, in HeroicGamer's Easy wit Tools v2! (rev. 3 of 07-02-19 03:57 PM) Link | #97897
What should I do when I'm compiling Super Mario Galaxy 2 and this happens:


Please wait while your files are being turned into an .iso...


wit: Wiimms ISO Tool v3.02a r7679 cygwin - Dirk Clemens - 2018-11-23

PROGRAM_NAME = wit
SEARCH_PATH[0] = /WIT/
SEARCH_PATH[1] = /usr/local/share/wit/
SEARCH_PATH[2] = ./

3 objects scanned, 1 directory found.
! wit: One directory scanned, but no valid source files found.
wit: Command 'COPY' returns with status #8 [NO SOURCE FOUND]

Great! If that happened quickly, you either have a tiny
game or something went wrong.
All that's left is to boot it up in your favorite Wii
emulator or homebrew .iso loader. Have fun!

Press any key to exit.

And with Super Mario Galaxy 1 I get this message:

Please wait while your files are being turned into an .iso...


wit: Wiimms ISO Tool v3.02a r7679 cygwin - Dirk Clemens - 2018-11-23

PROGRAM_NAME = wit
SEARCH_PATH[0] = /WIT/
SEARCH_PATH[1] = /usr/local/share/wit/
SEARCH_PATH[2] = ./

1 object scanned, 1 supported file found.
SCAN TITLE FILE /WIT/titles.txt
! wit: Title file not found: titles.local.txt
* COPY/SCRUB 1/1 FST:SMG -> ISO:Compiled/smg.iso
!! wit: ERROR #80 [CAN'T CREATE FILE] in CopyImage() @ src/lib-sf.c#3229
!! Can't create temp file: Compiled/smg.iso
wit: Command 'COPY' returns with status #80 [CAN'T CREATE FILE]

Great! If that happened quickly, you either have a tiny
game or something went wrong.
All that's left is to boot it up in your favorite Wii
emulator or homebrew .iso loader. Have fun!

Press any key to exit.

I need help lol
And it wasn't a tiny game!

Bohnensuppe
Posted on 07-02-19 07:39 PM, in HeroicGamer's Easy wit Tools v2! Link | #97901
Ok, now it actually works! Thx

Bohnensuppe
Posted on 07-11-19 07:17 AM, in SMG 2 Water Areas Link | #97921
I know, its a bit late for 2019, but if someone sees this and knows the answer of how to place custom water areas let me know it.

Bohnensuppe
Posted on 07-26-19 12:31 PM, in SMG 2 Water Areas (rev. 2 of 07-26-19 12:31 PM) Link | #97949
Do I have to add Areas on Whitehole 1.4?
Or does lower versions work too?

Bohnensuppe
Posted on 07-26-19 01:50 PM, in Many SMG Hacking Questions Link | #97950
1. Everytime I try to open 'FlowerHighlandGalaxy' in Whitehole I'll get a crash.
It looks like this:
[image]
I don't know why it happens because I never opened that Galaxy. I also checked other versions of Whitehole and still nothing happens.
What do I have to do?

2. Everytime I try to open Whitehole 1.4(.3) and I try to open SMG2 Objects, nothing is there, which means I can't create any objects on that version(s).
What do I have to do?

3. How can I create Icons for level, which you see on the WorldMap?

Bohnensuppe
Posted on 07-27-19 07:02 AM, in Many SMG Hacking Questions (rev. 6 of 07-27-19 08:31 AM) Link | #97954
1. Yes, it even worked some days ago.

2.Ok, now I got it. It works. Thanks!

3. But that program is only for using Icons, which are already made. But I want to create Icons on my own and I don't know how to.

(Sry, bad english)

But thanks! Wasn't expecting fast answers.

(Edit: I just have another question: How do I use SMG 1 Objects (IceFlower as an example) in SMG2?)

Bohnensuppe
Posted on 07-27-19 07:27 AM, in SMG 2 Water Areas Link | #97955
Ok, it works. Thanks.

Bohnensuppe
Posted on 07-27-19 07:02 PM, in Many SMG Hacking Questions Link | #97957
1. I use Whitehole version 1.1.3

3.It's really a nice editor. And thx for the tip, but what I need is something for adding new Icons to the game. For example, I want to make an icon of the cloud object in SMG2, how would that work?

4. Thx, it works.

Bohnensuppe
Posted on 07-27-19 08:56 PM, in Many SMG Hacking Questions Link | #97959
Ouh ok, now I get it.

Thanks for answering all of my questions!
You really helped me.

Bohnensuppe
Posted on 08-04-19 01:01 PM, in Many SMG Hacking Questions Link | #97978
Posted by HEYimHeroic
no problem, glad i could help. i remember when i was asking questions like these :p

hehe.

I just got another problem which is really really weird.
Everytime I try to make an custom .obj in the game it works, but the object which I import in the game the object is buggy. It looks like this:
[thumbnail]
(this should be a green cube...)

After that, I tried to make the .bdl with SuperBMD instead of python33.
And with that the textures of the whole cube loads, but I can fall through it.

I don't know why it's like this, I did everything right, but something seems to be wrong.

Bohnensuppe
Posted on 08-05-19 03:44 PM, in Many SMG Hacking Questions Link | #97980
Do you mean superbmd_rotatemodel.bat ?
And if yes, do I have to convert the .bmd then to bdl. ?

Bohnensuppe
Posted on 08-06-19 10:53 AM, in Many SMG Hacking Questions Link | #97983
But when I do this I'll get a crash when I start the level.

Bohnensuppe
Posted on 08-07-19 05:12 AM, in Many SMG Hacking Questions (rev. 3 of 08-07-19 06:44 AM) Link | #97989
Yes, the .bmd, .kcl and .pa are named the same.
Edit: Now I can actually play the level with the object but I still fall through it.
Edit 2: Ok, I just fixed it. Now it works, but thanks for all the help!! :D


Main - Posts by Bohnensuppe

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