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04-25-24 11:11 AM
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Main - Posts by IsaacComunAlvxD


IsaacComunAlvxD
Posted on 12-05-18 02:27 AM, in Tell me how to install Homebrew channel on Wii Mini Link | #96558
Well, the title explain.
I have a wii mini but i didnt found any way to install the channel

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IsaacComunAlvxD
Posted on 12-21-18 03:04 AM, in (SMG2) How i do a Launch Star in Whitehole 1.4.2? Link | #96838
Well i have whitehole and i modify and add objets but the only one thing i need is how to put a launch star in super mario galaxy 2.

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IsaacComunAlvxD
Posted on 12-28-18 01:00 AM, in Anyone have a copy of "Anarchy" for super mario galaxy levels? Link | #96930
Yeah, since i investigate, whitehole it cant do things that "Anarchy" can do
so yeah (i dont speak english, so sorry for bad grammar)

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IsaacComunAlvxD
Posted on 01-24-19 01:08 AM, in (SMG2)World Map Editor - anyone have a copy Link | #97089
yeah im a "pendejo que harta" but yeah
im searching for a new version if exist (v0.4)


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IsaacComunAlvxD
Posted on 01-24-19 01:40 AM, in (SMG2)How to clone a galaxy in super mario galaxy 2? Link | #97090
i have;
Whitehole
Dolphin
World map Editor v0.4


So, how i clone a galaxy?

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IsaacComunAlvxD
Posted on 01-27-19 10:33 PM, in (SMG2)How to clone a galaxy in super mario galaxy 2? Link | #97108
Posted by LAUROZZ
Clone a galaxy? Hmmmm, maybe you want to port a galaxy to another one...

This can help you:

https://gamebanana.com/tuts/12835



Hmmm.... Nope i want to clone a galaxy not link "togeter"(bad english lol)

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IsaacComunAlvxD
Posted on 09-23-19 03:30 AM, in [GUIDE] Make a non vinculated galaxy in SMG2! Link | #98174
Hello!
So the first thing you wanna download it's:
1- Super Mario Galaxy 2 (obio perros xd)
2- Whitehole 1.5.1
3. Dossun 2

First part
Now having all the necessary files,
its time to open the Dossun2.jar file

Once its opened you select the game folder right here:

Next you select new galaxy and type a name, then click Scenario Editor



A window will pop up. In this window find your galaxy that you created early.Then click OK


A window will open and find add entry then hit add entry and modify as you want in general settings, world needs to be 1 and same with scenario 1 or more then hit save entry, don't touch anything apart than i say.


Now go to Zone settings and select LayerA,
IMPORTANT!
DO NOT SELECT OTHER LAYERS, IF YOU DO SO WHITEHOLE WILL NOT RENDER YOUR LEVEL, then click Set (don't create one plz)

Next left like i did
(the numbers or name on general settings don't mind)


Click Save File.

Second Part
Close Dissun2.jar

Now open explorer.

Copy the files, not the scenario one.


Rename all files.



Now you can add the galaxy on the map or edit it on whitehole!

Sorry if this was a bad post but i broke my right arm so don't spect much about me.......

Anyways thank you for reading this.

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IsaacComunAlvxD
Posted on 09-23-19 10:25 PM, in [GUIDE] Make a non vinculated galaxy in SMG2! Link | #98179
like not a GalaxyIcon on the WorldMap01 of a existent galaxy, a new one

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IsaacComunAlvxD
Posted on 09-27-19 10:55 PM, in help Link | #98190
how do i add a world?,not a galaxy or a icon.

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IsaacComunAlvxD
Posted on 12-01-19 08:28 PM, in help xd (rev. 2 of 12-01-19 10:18 PM) Link | #98338
how to compile super mario galaxy 2 files?

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IsaacComunAlvxD
Posted on 01-14-20 02:37 AM, in (SMG) I need help creating new galaxies from scratch Link | #98442
Try to copy the another galaxy file and modify it with dossun2 with your name, for me worked

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IsaacComunAlvxD
Posted on 12-31-22 10:07 PM, in "Open Galaxy" button not working on Whitehole 1.6 Link | #101025
Hey, you might not see this, but maybe you are launching whitehole without the libraries, as that exact problem happens with Whitehole-Despaghettification (a modified version on github), and there wasn't any message (other than the output on the console) that pop-ed up. I had to make a bat file launching the jar with the libraries.
""Code""
@echo off
java --add-exports=java.desktop/sun.awt=ALL-UNNAMED -cp ".\lib\gluegen-rt.jar;.\lib\guava-31.1-jre.jar;.\lib\jdom-2.0.6.1.jar;.\lib\jogamp-fat.jar;.\Whitehole.jar" com.thesuncat.whitehole.Whitehole
Put that ""code"" into a .bat file on the folder that Whitehole is on, and open it. This file will open Whitehole and (hopefully) have no issues.

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IsaacComunAlvxD
Posted on 12-31-22 10:13 PM, in Super Mario Galaxy 2 Custom level crashing upon load Link | #101026
You might've deleted the comet medal from the stage, and maybe the green stars. You might want to re-extract the game again and replace RedBlueExGalaxy on StageData for restoring the stage to try again.

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IsaacComunAlvxD
Posted on 01-01-23 04:30 AM, in What is "KCL Create.exe" on Whitehole? (rev. 2 of 01-01-23 04:38 AM) Link | #101027
I've recently started modding Super Mario Galaxy 2 again and tried to import a model into the game, but I've run into some issues. One of them is that I can't find anything on anywhere about "KCL Create.exe". It's apparently required to import a model. I'm using Whitehole-Despaghettification v1.4.3 (v1.7.1?). I've tried KCollisionCLI.exe from https://github.com/KillzXGaming/KCollisionLibrary but it didn't work. I'll try a newer Whitehole version, as the one that I downloaded seems to be from 2017.
[image]


Welp, they apparently removed all of this on a newer version https://github.com/SunakazeKun/Whitehole-Despaghettification/releases/tag/DespagPrev-140522.
[image]
So I got no way to import a model apparently, as all the guides are dead or the tools are buggy.

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Main - Posts by IsaacComunAlvxD

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