Kuribo64
Views: 20,052,849 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-25-24 11:30 AM
Guest:

Main - Posts by BjornGmr


BjornGmr
Posted on 10-04-18 05:46 PM, in RedCarpet - Super Mario 3D World Editor Link | #96101
How can you open this editor?
I don't see any EXE or JAR file or something...

BjornGmr
Posted on 10-08-18 04:40 PM, in RedCarpet - Super Mario 3D World Editor Link | #96133
Thank you for your response!

BjornGmr
Posted on 12-30-18 03:43 PM, in Super Mario Galaxy: appearing enemies with Beat Blocks' beat Link | #96961
I finally figured out how to make enemies appear when a certain Beat Block color is on.
Here are the steps you need to do.

Step 1:
Place a SoundSyncSwitch with an SW_A and an SW_B. This can be anything. Make sure to set Obj_arg3 to 1.

Step 2:
Place at least one Green Beat Block with an SW_A that is different than the SW_A AND SW_B from the SoundSyncSwitch.
For example, if you set the SW_A to 0 and the SW_B to 1 for the SoundSyncSwitch, you need to make the SW_A for the Green Beat Block 2.

Step 3:
Do the same with at least one Yellow Beat Block, but, again, set the SW_A for it to something else than the 2 SW_A's and 1 SW_B you already have (for example: 3, in this case).

Step 4:
Place an enemy on any color and set its SW_AWAKE. Remember this:
If you place an enemy on a Green Beat Block, then you need to set the SW_AWAKE for it (in this case) to 3.
If you place an enemy on a Yellow Beat Block, then you need to set the SW_AWAKE for it (in this case) to 2.

Weird, isn't it?

Well, that's how you do that.

Good luck!

BjornGmr
Posted on 03-28-20 04:00 PM, in Whitehole is flickering Link | #98942
When I drag the camera around in Whitehole, the screen has this motion blur-type flickering. Anyone knows a way to fix this? Because it didn't happen before I reinstalled Java.

BjornGmr
Posted on 03-28-20 07:04 PM, in Layers for SMG Hacking Link | #98943
I think you have to extract the ARC file of the Zone/Galaxy and then manually copy/paste the file folder of the layer and rename everything..

BjornGmr
Posted on 04-07-20 05:31 PM, in BgmChangeArea not working Link | #98976
I placed a BgmChangeArea in a level of mine to make it so the music fades away, but that doesn't happen. I even tried the BgmFadeArea, but that doesn't work either. Anyone knows what the problem is?

BjornGmr
Posted on 05-12-20 12:29 PM, in How to make falling Icicles? (SMG2) Link | #99079
I'm modding Super Mario Galaxy 2 and I'm wondering how to make falling Icicles like the ones in Super Mario Odyssey's Snow Kingdom. (Example: https://www.youtube.com/watch?v=HEi-jvOeznM)

BjornGmr
Posted on 05-24-20 10:29 AM, in How to make falling Icicles? (SMG2) Link | #99133
Is there a way so they can't get activated after they drop?

BjornGmr
Posted on 05-30-20 03:06 PM, in SuperBMD not working correctly Link | #99143
I was working on a few models for SMG2 custom levels, and I tried to make the models shine and all that using SuperBMD, but the models turned out too bright or totally different than what I imagined. I used a _mat.JSON file.

Does anyone know how to fix this?
I already tried installing the latest version, but no luck.

BjornGmr
Posted on 06-10-20 11:50 AM, in How does SMG's Trundle Camera work? Link | #99182
As the title says, what parameters control what?

BjornGmr
Posted on 06-19-20 10:00 AM, in Auto-scrolling camera in Mario Galaxy 2? Link | #99224
Is it possible to make an auto-scrolling camera in Super Mario Galaxy 2?
If so, how do you make it?

BjornGmr
Posted on 07-04-20 12:25 PM, in The chains for the giant doors in Bowser galaxies (SMG2) Link | #99280
How do I make the 1/2/3 chains appear at the doors (with the meteors) in a Bowser galaxy?


Main - Posts by BjornGmr

Page rendered in 0.025 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 124/124, time: 0.013 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.