Kuribo64
Views: 19,989,341 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-18-24 04:44 PM
Guest:

Main - Posts by Danny26


Danny26
Posted on 06-25-18 12:48 PM, in SM64DSe Problem (rev. 2 of 06-25-18 12:50 PM) Link | #94828
Hi,
when I try to edit the Playroom level, an error appears as soon as I click "Edit Level":
"System.IndexOutOfRangeException: Index Out Of Range.
in SM64DSe.INitroROMBlock.Read32(UInt32 addr) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\NitroROM.cs:riga 687
in SM64DSe.BMD..ctor(NitroFile file) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\SM64DSFormats\BMD.cs:riga 283
in SM64DSe.ModelCache.GetModel(String name) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ModelCache.cs:riga 50
in SM64DSe.NormalBMDRenderer.Construct(String filename, Single scale) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ObjectRenderer.cs:riga 947
in SM64DSe.ObjectRenderer.FromLevelObject(LevelObject obj) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ObjectRenderer.cs:riga 79
in SM64DSe.StandardObject..ctor(INitroROMBlock data, Int32 num, Int32 layer, Int32 area) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelObject.cs:riga 193
in SM64DSe.Level.ReadObjectTable(NitroOverlay ovl, UInt32 offset, Int32 area) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Level.cs:riga 183
in SM64DSe.Level..ctor(Int32 levelID, NitroOverlay overlay) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Level.cs:riga 102
in SM64DSe.LevelEditorForm.LoadLevelData() in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelEditorForm.cs:riga 158
in SM64DSe.LevelEditorForm.InitialiseLevel() in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelEditorForm.cs:riga 1032
in System.Windows.Forms.UserControl.OnLoad(EventArgs e)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl()
in System.Windows.Forms.Control.WmShowWindow(Message& m)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.Form.WmShowWindow(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"
Is there a way to solve this?

Danny26
Posted on 06-25-18 04:44 PM, in Russmars2' s Waluigi Hack - Unofficial V5 (rev. 2 of 06-25-18 05:45 PM) Link | #94833
I am creating an unofficial new and improved version of this famous hack, as i saw another unofficial update by another user. This will include:
-Texture editing (purple door, HUD icons)
-Edited Waluigi Text - Now in every PAL language! (English, Spanish, French, Italian, German)
-Now Waluigi is in the white door, while the Mario door is disabled ( I replaced the silent room doors with mario's ones and viceversa)
This will be V5, as I am considering the three official versions by Russmars2 and the unofficial version 4 by YoshiHD.

I have two questions:
- How do I edit the characters doors borders (grenn, red, yellow)? There aren't any textures related to these in the BMD. The M,L,W letters textures aren't there, too.

-Is there a way to place Waluigi's upside down L on the white door? I'm not good in 3d modeling, but i would really appreciate if someone can help me.

Download link will be added as soon as I solve these two issues( textures and 3d modeling)

Danny26
(post deleted) #94839

Danny26
Posted on 06-26-18 05:13 PM, in Russmars2' s Waluigi Hack - Unofficial V5 Link | #94842
Excuse me, but I don't know how to edit vertex colours.
Where are they located? Are they related to 3d modeling?
P.S: everytime I try to load a BMD in the model and collision editor it gives an error:
"NullReferenceException: Object not set on an object instance." How do I fix this?
(I tried to open the hacked rom with DeSmuMe and it says "invalid rom header. rom size will be increased" so maybe this could be the cause of the aforementioned issue.

Danny26
Posted on 06-27-18 07:33 AM, in Russmars2' s Waluigi Hack - Unofficial V5 Link | #94860
Ok, I discovered these things are related to ASM hacking. I know that Fiachra is really good with ASM. Maybe he or someoneelse could help me....


Main - Posts by Danny26

Page rendered in 0.020 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 110/110, time: 0.011 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.