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04-20-24 03:01 PM |
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Main - Posts by Cal64 |
Cal64 |
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Newcomer Normal user Level: 4 Posts: 1/3 EXP: 241 Next: 38 Since: 05-29-18 Last post: 2147 days ago Last view: 2147 days ago |
Does anyone know how the game identifies whether it's booting from a cartridge or through download play?
I haven't been able to find documentation on how download play titles are booted. |
Cal64 |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 241 Next: 38 Since: 05-29-18 Last post: 2147 days ago Last view: 2147 days ago |
I already looked at it, couldn't find anything helpful.
It only describes data transfer methods for download play, not how the titles are stored/run, at least from what I could gather. |
Cal64 |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 241 Next: 38 Since: 05-29-18 Last post: 2147 days ago Last view: 2147 days ago |
Your issue is most likely something else as maps aren't a part of the game's binaries, which are the only thing sent over download play. I wouldn't know about asset checks, but I assume if there were any they'd be pretty limited considering someone imported bomb-omb battlefield over one of the multiplayer levels sucessfully.
You can circumvent the binary signature checking issue by using a custom firmware, I believe. |
Main - Posts by Cal64 |
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