Views: 19,995,175 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 05:07 PM |
Guest: |
Main - Posts by FroggoTheDoggo |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 81/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
It will never show up as an object like the rest of the game's objects in Whitehole (unless you edit the object database). Whitehole has a second text box you can type in below the object selection menu. Type name of your object in there and press the select button on the right side of the box. Done. Place the object. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 82/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
You need to remove the entries in the galaxy's ZoneList. For a list of zones that need to be removed: https://tcrf.net/Super_Mario_Galaxy/Unused_Zones
To remove an entry, you must open the BCSV editor and click here (hopefully it works): Type in the name of the galaxy and remove any zones that are in the list provided by TCRF. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 83/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
What's the current state of the mod?
Who has joined/left the mod?
____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 84/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
can we drop this outdated view on dolphin usage already?
ips, xdelta and bps patches are all viable and legal patch options for a legitimate WBFS/ISO file the only thing stopping you from building a copy of the game with your riivolution patch installed is laziness. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 85/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
Posted by PudvahCrew SW values of 1000 and above are for switches that activate objects across multiple zones. It should not matter in this case. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 86/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
The issue should be fixed given that you use one of the more recent versions of Whitehole.
Use either: v1.4.3 or v1.5.1 ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 87/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
There is no public editor for this. The only way to edit SMG's BMG/TBL files is via hex editing. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 88/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
Make an object with the definition SwitchingMoveBlock.
This object will move when activated by a Switch of some sort. The direction the object moves in is determined in its Obj_Args, Obj-Arg0-2 are for the XYZ displacement respectively. ObjArg3-5 are for rotation. Once activated they can be reactivated by activating the same switch again. As long as the object's collision can do damage to Mario, this would work, though its not the best possible method. This has nothing to do with the topic? Posted by Supermariobros575 ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 89/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
Could you fork whitehole 1.6 on GitHub rather than uploading source/releases to google drive? It's much easier to keep track of.
____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 90/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
This IS actually possible. It requires some fancy AST setup and you must also replace Starshine Beach's AST file iirc.
Basically you have to have four channels of audio. First two are the Primary LR (above water) tracks, and the second two are the Secondary LR (under water). If you wish to convert your AST with this setup, you should use XAYR's tool here. Usage is: mkast.exe "wav file" "ast file"
All you have to do to loop it is set loop points in the WAV file itself and the program will do the rest for you. ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 91/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
here's an epic tip from a guy who's spent waaaaay too long making one hack
"Don't be an insane person. Aim for one world at first if you plan to make a hack. You will thank yourself in future." ____________________ This is my signature, what do I put here? |
FroggoTheDoggo |
| ||
Shyguy Normal user Level: 21 Posts: 92/92 EXP: 42532 Next: 7411 Since: 12-09-17 From: Australia Last post: 1249 days ago Last view: 58 days ago |
I've seen this image before. Not entirely sure where but I 100% have seen it on discord before. Not from this user or anyone similar to them. ____________________ This is my signature, what do I put here? |
Main - Posts by FroggoTheDoggo |
Page rendered in 0.019 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 212/212, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |