Kuribo64
Views: 14,036,613 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-06-21 01:23 AM
Guest:

Main - Posts by Glem3

Pages: 1 2 3 4 5 6 7 8 9 10 ... 13 14 15 16 17
Glem3
Posted on 02-02-13 12:26 AM, in [Temporal Tumble Galaxy] Temporal Tumble Galaxy Link | #12542
I have no clue what you're talking about NWP. No switches, pipes. I don't want any crappy finicky switch stuff messing up a very simple gimmick.

Glem3
Posted on 02-02-13 12:30 AM, in [Mechanical Meadows Galaxy] Mechanical Meadows Galaxy Link | #12543
I actually think I'd like super happy star 1 followed up by a surprisingly gloomy star 2.

Glem3
Posted on 02-02-13 09:48 PM, in [Paper Caper Galaxy] Paper Caper Concept Art Link | #12838
Let me just say that crumpled up paper is one of the hardest things to possibly model, so let's not include anything like that.

Glem3
Posted on 02-02-13 09:49 PM, in [Super Mario Galaxy] Super Mario Galaxy Star 1 Link | #12840
It would only be in terms of graphical style, not actual levels... but I hear you.

Glem3
Posted on 02-02-13 09:53 PM, in [Ghostly Graveyard Galaxy] {FINALIZED} Ghostly Graveyard Music Link | #12850
Yeah we do, but he's not going to compose anything, trust me.

Glem3
Posted on 02-02-13 09:56 PM, in [Temporal Tumble Galaxy] Temporal Tumble Galaxy Link | #12855
Stop saying something is simple when it isn't. You're not thinking it through. There are 3 models here and 3 timezones to deal with, not to mention enemies and other objects. You're overcomplicating things for no reason. Pipes are way more practical, no more mention of it on the forum, you can object to me on the IRC.

Glem3
Posted on 02-02-13 10:02 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12865
Cirnya, Thneedville is from the rather crappy (but pretty!) 2012 film adaptation of Dr. Seuss's "The Lorax". It's basically a town with no nature, since nature has been replaced by machines, but the town itself isn't depressing looking:


[image]

All the trees are made of brass and have lights, the bushes are inflatable, the flowers unfold and have little mechanical bees...

Glem3
Posted on 02-02-13 10:04 PM, in [Paper Caper Galaxy] Paper Caper Concept Art Link | #12870
I'm saying that the process of making crumpled paper is very, very tedious... and considering our lack of 3D modelers, I don't think it's best to include it in the design. Plus, the collision on such an object would be EXTREMELY iffy.

Glem3
Posted on 02-02-13 10:05 PM, in [Super Mario Galaxy] Super Mario Galaxy Star 1 Link | #12873
Perhaps linear but feeling more like an actual ENVIRONMENT... like, what if the level took place on little snippets of HUGE planets, for a change?

Glem3
Posted on 02-02-13 10:09 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art (rev. 2 of 02-02-13 10:10 PM) Link | #12881
Why do we need water again?

Edit: How in the world does Lanayru desert, an area that is REAL nature, fit this galaxy, while Thneedville, a place trying to MIMICK nature, doesn't? The whole point of the galaxy is that it mimics nature with things like metal and rubber! That's not lanayru at all.

Glem3
Posted on 02-02-13 10:11 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12888
Plus, with this being a nintendo game, I wouldn't be surprised if they would make a bunch of references to clean energy, like they did with the wind power in SM3DL. We could have something like that here as well, and you could maybe even ride the wind with a mechanical variant of floaty fluff.

Glem3
Posted on 02-02-13 10:15 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12896
The concept I'd like to go for is a mechanical galaxy, that's built to look like nature, but really isn't. There could be trees made of steel, fake grass, and that sort of thing.

Glem3
Posted on 02-02-13 10:17 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art (rev. 2 of 02-02-13 10:19 PM) Link | #12900
Oh my God, I just remembered the best example! Banjo Kazooie, Nuts and Bolts:

[image]

More:


[image]


[image]

Glem3
Posted on 02-02-13 10:20 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12903
...It's not dark at all. Or at least, it's not meant to be. I think you're reading it a little darker than it is because there's smoke coming from the volcano, which you might have thought was a bad thing :P.

Glem3
Posted on 02-02-13 10:23 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12908
So yeah, there's our inspiration. Nintendo Land, the Lorax, and Banjo Kazooie N&B. Sounds good to me.

Glem3
Posted on 02-02-13 10:26 PM, in [Mechanical Meadows Galaxy] Mechanical Meadows Concept Art Link | #12912
Well, not quite... there's our inspiration, but we still need people to make mockups of plants, how planets will look, how trees will look, how clouds will look, how the backgrounds will look...

Glem3
Posted on 02-02-13 10:31 PM, in [Whitehot Galaxy] Whitehot Concept Art (rev. 2 of 02-02-13 10:34 PM) Link | #12914
Let's get the ball rolling:


[image]

[image]

[image]

[image]

[image]

[image]

[image]

Glem3
Posted on 02-02-13 10:34 PM, in [Paper Caper Galaxy] Paper Caper Concept Art Link | #12919
Well, admittedly, I just realized having paper balls replace coconuts could be some fun :P

Glem3
Posted on 02-02-13 10:38 PM, in [Stormshine Galaxy] Stormshine Galaxy Level Design Link | #12923
Oh, tornados would also work well in this level :)

Glem3
Posted on 02-02-13 10:40 PM, in [Whitehot Galaxy] Whitehot Concept Art Link | #12925
I haven't read the design for this in a while, but if you ask me, we could probably use multiple images as inspiration, as you could switch between many large planets, one like the first and second images, as well as going INSIDE of a sun and on top of one like in the last few images.
Pages: 1 2 3 4 5 6 7 8 9 10 ... 13 14 15 16 17

Main - Posts by Glem3

Page rendered in 0.030 seconds. (2048KB of memory used)
MySQL - queries: 21, rows: 137/137, time: 0.024 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.