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04-06-21 01:23 AM |
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| Main - Posts by Glem3 |
| Glem3 |
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Retired staff Level: 37 Posts: 221/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I do agree to an extent MG3, but her songs also tend to be for galaxies/tracks that make more sense to use midi, so as long as she sticks to that I don't know if it's necessary. For this theme, I agree. The actual composition is pretty catchy, though. |
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Retired staff Level: 37 Posts: 222/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Texturing progress: ![]() |
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Retired staff Level: 37 Posts: 223/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Mockup:
And here's just the final model alone: ![]() |
| Glem3 |
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Retired staff Level: 37 Posts: 224/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Detail shots:
![]() |
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Retired staff Level: 37 Posts: 225/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Planet 1 will be done last... it's really big, so it's a lot to tackle. Also, I think agent should take a stab at the model. Mine was alright but used too many polys. |
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Retired staff Level: 37 Posts: 226/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I have designs for this, just wait until I'm done withs school so I can flesh them out and draw them on normal paper. |
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Retired staff Level: 37 Posts: 227/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Definitely not whitehot. Whitehot needs an epic orchestral theme. This song is really good, but it's definitely better for indoors than outdoors. We need a slower paced more epic track for this galaxy. |
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Retired staff Level: 37 Posts: 228/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I think he meant they look out of place because he thinks there should be no planks at all, not because of the texture. I think it looks fine, personally. |
| Glem3 |
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Retired staff Level: 37 Posts: 229/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Happy (slightly belated) 2.5th birthday, 2.5
We've come a long way. |
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Retired staff Level: 37 Posts: 230/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I like that theme better for this galaxy, but it's a tad too cheerful. |
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Retired staff Level: 37 Posts: 231/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Alright, time for my two cents... firstly, great job on the art. I love the design (well... it mirrors my little mockup, so I'm biased), and the idea of having Fiery Gobblegut as the boss is GENIUS. Still, I have some problems I think should be fixed:
1. The silver star idea is problematic. How can you spawn the star from silver stars, and also have the boss spawn a star? Also, silver stars are boring for this area... instead, we could just have the volcano impossible to enter until you get star chips that launch you into it, or something. That doesn't solve the "boring" problem though. Or just, y'know, let the player work their way up to the volcano. If the level is large enough, that will create enough of the gameplay. We could still have some objective, like reaching a treasure chest in one of the ruptures and getting a key to open up the volcano. 2. Even though I think the fiery gobblegut idea is genius, that sounds really, really tough to play. Also his physics won't work too well in a non-spherical environment and it'll mess with the cutscenes. |
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Retired staff Level: 37 Posts: 232/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
About the players being able to "just swim into the volcano", I see the issue there, but we need to find a creative solution. Look at deep dark, you have a few objectives you need to clear before you can reach the boss. I want this level to have a similar feel. You can either have a bunch of collecting (less fun) or set up obstacles that you simply cannot pass without doing something else first. I suggest requiring the player to open a chest or something with a launch star in it, and then having that lead to a platforming segment above the water, or perhaps on a separate planet with a linear lava/water section before being launch star'd into the volcano. |
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Retired staff Level: 37 Posts: 233/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
We should take inspiration from the Japanese SMG2 site. That site was really clean. |
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Retired staff Level: 37 Posts: 234/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Much simpler (poly-wise) than my version, nice job! |
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Retired staff Level: 37 Posts: 235/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
That's weird. Why are we keeping the music secret? I mean, we have the name of it here, anyone could easily look it up. |
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Retired staff Level: 37 Posts: 236/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Edit: Polished the rocket shading- ![]() |
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Retired staff Level: 37 Posts: 237/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Another question about rain: Can we easily turn it on and off? Or does it stay on once activated? (This is important for Stormshine Galaxy). |
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Retired staff Level: 37 Posts: 238/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Also, if you need help purchasing a soundfont, I'd be willing to pitch in if necessary. Best of luck composing! |
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Retired staff Level: 37 Posts: 239/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
The crates are too far apart. Also, at least make them reach the top of the platform they lead to . |
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Retired staff Level: 37 Posts: 240/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
No, they're not. Make them closer, and make them reach the top of the ledge above. Trust me, I can tell ![]() |
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