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04-06-21 01:23 AM |
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| Main - Posts by Glem3 |
| Glem3 |
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Retired staff Level: 37 Posts: 181/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
It wouldn't be that exact building -- it's just a tower to a different planet, since this planet has been abandoned. |
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Retired staff Level: 37 Posts: 182/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
They're too far apart (depending on the scale) but that can be easily fixed. Especially if we cheat and just make them thicker. |
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Retired staff Level: 37 Posts: 183/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
You guys are making this too complicated.
Bowser put an oh no bad future machine in the present. You destroy it, problem solved. |
| Glem3 |
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Retired staff Level: 37 Posts: 184/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I think these tracks sound great! Nice job. |
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Retired staff Level: 37 Posts: 185/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
There are many ways we could go with this galaxy, but I think it would be really neat if the entire galaxy looked hand-drawn like an M.C. Escher drawing... of course, we'd need some really great artists in order to do that... but if we could pull it off, it'll look great! |
| Glem3 |
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Retired staff Level: 37 Posts: 186/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
But Shrapnel Sandbar is technologically advanced... So much so that they ended up destroying the planet. |
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Retired staff Level: 37 Posts: 187/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
What are the chances of being able to bring a model/animation into Maya, edit it, and then convert it back into the proper format? Could that be done in the future, or how are we going to edit animations? |
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Retired staff Level: 37 Posts: 188/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Update: ![]() |
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Retired staff Level: 37 Posts: 189/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I'm trying to make a full concepts page or two for every galaxy we have come up with. First up, Astral Stronghold Galaxy:
Full size: http://i.imgur.com/Seou1ES.jpg http://i.imgur.com/L4UDDW5.jpg |
| Glem3 |
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Retired staff Level: 37 Posts: 190/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Yeah, good animation is hard enough to do with a Maya interface, I couldn't do anything decent by just entering values. |
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Retired staff Level: 37 Posts: 191/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Uh... there's no Yoshi egg. I wrote "Peewee" for a reason. |
| Glem3 |
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Retired staff Level: 37 Posts: 192/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
It's Rosalina's Stronghold... the princess with a magic disney wand who flies around on this thing:
Not to mention, THIS is going to behind the castle in the final version:
Now please stop worrying about the opening galaxy being dark and gritty enough :/ Edit: And in general, I think you're missing the point that there's supposed to be a major contrast between the normal level (happy, green, wondrous) and the attack taking place on the area. That's what makes it effective. |
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Retired staff Level: 37 Posts: 193/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Day 2 of my project:
Full size images: http://i.imgur.com/eKrbIfx.jpg http://i.imgur.com/hq0NpuE.jpg http://i.imgur.com/5wRl2Ip.jpg http://i.imgur.com/qVwRHMT.jpg http://i.imgur.com/ET0ykZv.jpg |
| Glem3 |
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Retired staff Level: 37 Posts: 194/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Mockup: (I can't seem to get a good quality upload!)
Full size version: http://i.imgur.com/9cDtq7k.jpg |
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Retired staff Level: 37 Posts: 195/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Has my approval. |
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Retired staff Level: 37 Posts: 196/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
The design is way too short and isn't fleshed out. It's most certainly not finalized, and if it was by cosmo I'm "un-finalizing" it. |
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Retired staff Level: 37 Posts: 197/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
http://www.youtube.com/watch?v=FSPcl6_gkIA
For reference... a bit too jaunty for this galaxy. |
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Retired staff Level: 37 Posts: 198/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I don't like this whole "what if we put in x object!" idea. We want platforming gameplay, not "what kind of objects can we put mario on". Think of how the level should play FIRST, then choose how to construct it. I'd help but I'm only up to Lunar Lagoon in terms of making drawn concepts for each galaxy. |
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Retired staff Level: 37 Posts: 199/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I still like the original idea (though like I said, we can scrap it). I took the problems into account, but I DID offer a solution. So long as the two levels that the marios play through are identical and there are no checkpoints, the level will work. Build the level, copy it, and place it on the side. Make sure they use IDENTICAL collision, and nothing should screw up. The two marios should act in the EXACT same way. Then, we'll have the camera at an angle, focused on one mario with the other in the background. The "mirror" will reveal hidden invisible platforms or show that certain platforms aren't actually there.
Please, can someone make a simple test level? Just a simple path that we can copypaste and place side by side... I'll try to make one once I get home. Edit: Also, I believe we can technically make the level literally act like a mirror by making the Mario on the other side have an X scale value of -1 instead of 1. I'd need to test if that changes the direction in which he turns, but it would be cool to see if it does. |
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Retired staff Level: 37 Posts: 200/322 EXP: 326569 Next: 11684 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
No, it IS a glitchy concept NWP. We need to test to see exactly how the other mario reacts to objects/if he can be flipped. For example, we can't have any NPCs/text explaining what to do in the galaxy, since the second mario doesn't read signs/read text, that's one glitch. |
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