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04-06-21 01:23 AM
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Main - Posts by Glem3

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Glem3
Posted on 04-10-13 09:30 PM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Concept Art Link | #19805
It wouldn't be that exact building -- it's just a tower to a different planet, since this planet has been abandoned.

Glem3
Posted on 04-10-13 09:54 PM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #19806
They're too far apart (depending on the scale) but that can be easily fixed. Especially if we cheat and just make them thicker.

Glem3
Posted on 04-10-13 09:56 PM, in [Temporal Tumble Galaxy] Temporal Tumble Galaxy (rev. 2 of 04-10-13 09:56 PM) Link | #19807
You guys are making this too complicated.

Bowser put an oh no bad future machine in the present. You destroy it, problem solved.

Glem3
Posted on 04-10-13 10:00 PM, in [Flarefrost Galaxy] {FINALIZED} Flarefrost Music Link | #19808
I think these tracks sound great! Nice job.

Glem3
Posted on 04-11-13 04:13 AM, in [Riddle Ruins Galaxy] Riddle Ruins Concept Art Link | #19824
There are many ways we could go with this galaxy, but I think it would be really neat if the entire galaxy looked hand-drawn like an M.C. Escher drawing... of course, we'd need some really great artists in order to do that... but if we could pull it off, it'll look great!

Glem3
Posted on 04-11-13 09:32 AM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Concept Art Link | #19834
But Shrapnel Sandbar is technologically advanced... So much so that they ended up destroying the planet.

Glem3
Posted on 04-11-13 09:39 AM, in PyBCK - Animation Reader Link | #19839
What are the chances of being able to bring a model/animation into Maya, edit it, and then convert it back into the proper format? Could that be done in the future, or how are we going to edit animations?

Glem3
Posted on 04-12-13 12:14 PM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Level Design Link | #19908
Update: [image]

Glem3
Posted on 04-12-13 04:27 PM, in [Astral Stronghold Galaxy] Astral Stronghold Concept Art (rev. 7 of 04-12-13 04:55 PM) Link | #19915
I'm trying to make a full concepts page or two for every galaxy we have come up with. First up, Astral Stronghold Galaxy:

[image]

[image]

Full size:

http://i.imgur.com/Seou1ES.jpg

http://i.imgur.com/L4UDDW5.jpg

Glem3
Posted on 04-12-13 05:08 PM, in PyBCK - Animation Reader Link | #19917
Yeah, good animation is hard enough to do with a Maya interface, I couldn't do anything decent by just entering values.

Glem3
Posted on 04-12-13 09:54 PM, in [Astral Stronghold Galaxy] Astral Stronghold Concept Art Link | #19935
Uh... there's no Yoshi egg. I wrote "Peewee" for a reason.

Glem3
Posted on 04-13-13 03:59 AM, in [Astral Stronghold Galaxy] Astral Stronghold Concept Art (rev. 3 of 04-13-13 04:00 AM) Link | #19982
It's Rosalina's Stronghold... the princess with a magic disney wand who flies around on this thing:

[image]

Not to mention, THIS is going to behind the castle in the final version:

[image]

Now please stop worrying about the opening galaxy being dark and gritty enough :/

Edit: And in general, I think you're missing the point that there's supposed to be a major contrast between the normal level (happy, green, wondrous) and the attack taking place on the area. That's what makes it effective.

Glem3
Posted on 04-15-13 01:55 AM, in [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] (rev. 2 of 04-15-13 02:22 AM) Link | #20443
Day 2 of my project:

[image]

[image]

[image]

[image]

[image]

Full size images:


http://i.imgur.com/eKrbIfx.jpg

http://i.imgur.com/hq0NpuE.jpg

http://i.imgur.com/5wRl2Ip.jpg

http://i.imgur.com/qVwRHMT.jpg

http://i.imgur.com/ET0ykZv.jpg

Glem3
Posted on 04-15-13 04:06 AM, in [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] (rev. 3 of 04-15-13 04:16 AM) Link | #20446
Mockup: (I can't seem to get a good quality upload!)

[image]

Full size version:

http://i.imgur.com/9cDtq7k.jpg

Glem3
Posted on 04-16-13 04:25 PM, in Frostflare/Under-Over Switch Poll Link | #20667
Has my approval.

Glem3
Posted on 04-17-13 02:47 AM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #20704
The design is way too short and isn't fleshed out. It's most certainly not finalized, and if it was by cosmo I'm "un-finalizing" it.

Glem3
Posted on 04-19-13 01:15 AM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Music Link | #20823
http://www.youtube.com/watch?v=FSPcl6_gkIA

For reference... a bit too jaunty for this galaxy.

Glem3
Posted on 04-19-13 01:18 AM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #20824
I don't like this whole "what if we put in x object!" idea. We want platforming gameplay, not "what kind of objects can we put mario on". Think of how the level should play FIRST, then choose how to construct it. I'd help but I'm only up to Lunar Lagoon in terms of making drawn concepts for each galaxy.

Glem3
Posted on 04-26-13 10:51 AM, in [Mirror Madness Galaxy] Mirror Madness Galaxy Level Design (rev. 3 of 04-26-13 10:54 AM) Link | #21503
I still like the original idea (though like I said, we can scrap it). I took the problems into account, but I DID offer a solution. So long as the two levels that the marios play through are identical and there are no checkpoints, the level will work. Build the level, copy it, and place it on the side. Make sure they use IDENTICAL collision, and nothing should screw up. The two marios should act in the EXACT same way. Then, we'll have the camera at an angle, focused on one mario with the other in the background. The "mirror" will reveal hidden invisible platforms or show that certain platforms aren't actually there.

Please, can someone make a simple test level? Just a simple path that we can copypaste and place side by side... I'll try to make one once I get home.

Edit: Also, I believe we can technically make the level literally act like a mirror by making the Mario on the other side have an X scale value of -1 instead of 1. I'd need to test if that changes the direction in which he turns, but it would be cool to see if it does.

Glem3
Posted on 04-26-13 06:40 PM, in [Mirror Madness Galaxy] Mirror Madness Galaxy Level Design Link | #21555
No, it IS a glitchy concept NWP. We need to test to see exactly how the other mario reacts to objects/if he can be flipped. For example, we can't have any NPCs/text explaining what to do in the galaxy, since the second mario doesn't read signs/read text, that's one glitch.
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Main - Posts by Glem3

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