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03-28-24 04:56 PM |
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Main - Posts by Doopz_JK |
Doopz_JK |
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Normal user Level: 10 Posts: 1/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
[DELETED] |
Doopz_JK |
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Doopz_JK |
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Doopz_JK |
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Normal user Level: 10 Posts: 4/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
This is waaaayy too much work dude imo, i wish you luck. |
Doopz_JK |
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Normal user Level: 10 Posts: 5/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
I think he means like what is your position in this project, what are you going to do, reverse engineering, modeling, sounds? |
Doopz_JK |
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Normal user Level: 10 Posts: 6/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
I agree with SGC, I think that this project is really big and you won't be able to do this with your current experience, you should try to do a simpler port first before you try to do something as big as this. |
Doopz_JK |
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Normal user Level: 10 Posts: 7/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Great! ;D |
Doopz_JK |
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Normal user Level: 10 Posts: 8/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Using SM64 textures for a SMG2 level is not a great idea, use SMG textures or something. |
Doopz_JK |
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Normal user Level: 10 Posts: 9/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
You can use SuperBMD, drag the bdl to SuperBMD and it will output a DAE with its textures, then import it to blender
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Doopz_JK |
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Normal user Level: 10 Posts: 10/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Nice |
Doopz_JK |
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Normal user Level: 10 Posts: 11/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Try making an env map, go to the materials tab, check *Shadeless*, then go to the texture tab, then in preview, go to the materials tab and in the *Mapping* section, change the coordinates to *Normal*, then swap to material mode, and you have your env map |
Doopz_JK |
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Normal user Level: 10 Posts: 12/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
The Sunshine Hut is a Sunshine Hacking server where you can share your Sunshine Hacks, ask for help and socialize with other Sunshine Hackers that want to show their hacks to the community:
Server Link: https://discord.gg/tP4jTvU You can also follow the progress of other SMS Hacks other fellow hackers are working on such as: Custom Character Models (Made by Kaio) Super Mario Sunshine Tropical Adventure (Currently being developed by Augs) Super Mario Sunshine Deluxe (Currently being developed by Doopz) ---------------------------------------------------------------- (LOGO MADE BY SY24) |
Doopz_JK |
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Normal user Level: 10 Posts: 13/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Posted by Islender Its not even close to easier in sketchup |
Doopz_JK |
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Normal user Level: 10 Posts: 14/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Hi guys, Doopz here, today I bring you a new thread, for what, you say?, Well, I'm working on a Super Mario Sunshine Mini hack for the people who are waiting for Super Mario Sunshine Deluxe to get released, its called Mario's Vacation, it will include 2 new levels and a brand new hub.
Lets take a look at one of the levels : I'll release this hack in less than a week if I can, please be patient Have a nice day. |
Doopz_JK |
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Normal user Level: 10 Posts: 15/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Posted by snifit8 Its not really a demo because it doesnt include anything from sms deluxe |
Doopz_JK |
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Normal user Level: 10 Posts: 16/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
As you can see, I managed to rig my edited and tweaked SM64 mario model to the SMG2 boneset using BMDCubed and MaxBMD. I will probably make a tutorial soon. Have a nice day! |
Doopz_JK |
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Normal user Level: 10 Posts: 17/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Posted by TheGreatWaluigi That was like months ago though? EDIT: Oh nevermind it's a Month/Day/Year format |
Doopz_JK |
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Normal user Level: 10 Posts: 18/19 EXP: 4052 Next: 362 Since: 09-07-17 From: Vukovar Last post: 1786 days ago Last view: 651 days ago |
Posted by SolarZ Sorry, but I don't even know who you are. |
Doopz_JK |
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Main - Posts by Doopz_JK |
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