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03-29-24 01:15 PM
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Main - Posts by Skek

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Skek
Posted on 09-03-17 06:18 PM, in pokemon firered custom trainers not working (rev. 2 of 09-03-17 06:19 PM) Link | #87752
Try this:

#dynamic 0x800000
#org @start

trainerbattle 0x0 0x04D 0x0 @intro @defeat
msgbox @afterwards 0x6
release
end

#org @intro
= I will crush you!!!

#org @defeat
= You crushed me[.]

#org @afterwards
= Kudos to Skek my dude!

This code was made in XSE, which is definetly the best scripting program.
With this code in the game, you will be something like this, depending on how you set up your trainer:


Also I used UTE, or Unnamed Trainer Editor, because I find it easier to use.

Also, this thread helps a huge amount when scripting, and I reference it whenever I forget something: https://www.pokecommunity.com/showthread.php?t=164276

Also, remember to check the "Trainer" box in Advance Map. View Radius is not necessary, but I used it in the video. And I used the "Champion" trainer class so the music and screen effects played.

Hope I helped! :D

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Skek
Posted on 09-04-17 12:42 AM, in Show off your post layout (NEW) Link | #87764
I went through a LOT of hard work to get my post layout to work,
but I pulled through.

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Skek
Posted on 09-04-17 09:37 PM, in pokemon firered custom trainers not working Link | #87816
Posted by meme_man64
Actually it did not the error says 101C101C.
there is also something that it triggers the tile before (so like normally the trainer notices you when you are right in front of you but i am only a quarter on the actual tile)
i don't know what i did wrong but maybe it lies here:
- maybe i am inputting the wrong script (when i compile it i input the code of @start)
- maybe i am doing it wrong so i first open my rom then make the script and then click on compile

please help!


1: the offset of @start is correct
2: Make sure you selected you saved your code somewhere. When using the batch compiler, you also need to select your rom file, and then the folder with your scripts. Make sure to compile only the script you want (Remember that this is for XSE, don't know how it is on other programs).

You can also see if it works by pressing the "Open Script" button (or something like that) and seeing if your script appears (it will look a little different though).


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Skek
Posted on 09-04-17 10:36 PM, in Kuribo64 Town Square Link | #87818
If I made a Mario Kart discord for this forum, would anyone join?

At least play with me? I'm bored :P.

The discord would be for all Mario Kart games btw.

Also Hackio don't kill me :P. It's just there is not a lot of MK7 players here :P.

But don't get me wrong i'll still play MK7.

Mario Kart K?

Congrats! You made it to the end.


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Skek
Posted on 09-05-17 10:35 PM, in Kuribo64 Town Square Link | #87897
Quite nice comments about the Discord thing, so i'll make it later.
On another note, I made a "discovery" about Pokemon Emerald. The reason I say "discovery" is that its nothing new, but I think i'm the first to put these on Youtube so anyone without a rom and some sort of tool can listen.
Have fun:



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Skek
Posted on 09-06-17 12:05 AM, in Unofficial Kuribo 64 Gaming Discord (rev. 2 of 09-12-17 04:00 AM) Link | #87899
EDIT: Lasted long enough

This is a discord I made were you can have fun playing games with other board members.

The games currently being played on here are Mario Kart (Mostly Wii right now) and Super Mario 64 Online, but there might be more in the future.

The link never expires:
https://discord.gg/xdUd3d5

Have fun!

____________________
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Skek
Posted on 09-06-17 12:18 AM, in Pokemon Emerald Sound Dump Link | #87900
I've dumped every song and sound effect from Pokemon Emerald and put them in this file:
https://drive.google.com/open?id=0B0R6F4PI_Z4fRk1icW9vWWhicUk

I've named a couple of songs to make it a little easier (most songs I have named are around 400).
All of the songs are midi's and included is a soundfont that came with the dump.
If you install the soundfont, you can listen to all of the songs exactly how the are in-game.

Do whatever you want with these.

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Skek
Posted on 09-06-17 01:18 AM, in Unofficial Kuribo 64 Gaming Discord Link | #87919
I have no clue how to make an IRC but if I do (or somebody else makes one) then i'll do that.

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Skek
Posted on 09-06-17 01:25 AM, in Unofficial Kuribo 64 Gaming Discord (rev. 2 of 09-06-17 01:29 AM) Link | #87925
Ok, I just did not want it to get cluttered


Anyways, If we do any Mario Kart, it will have to wait til' tomorrow.

Also why do you dislike discord Hackio?


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Skek
Posted on 09-06-17 08:21 PM, in A SMG2 hacking stream. [For my 100 subs special] Link | #87985
Congrats on the subs, and if you are using Blender for the model creation part, i'll watch for that. I don't know If I could watch at all though because of that hurricane...

Also why you no sub on my youtube, my music is quality
and I also need to think of more transitions besides "also", "and" and "but"

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Skek
Posted on 09-06-17 08:23 PM, in ask shit to StapleButter, get answer 3 months later Link | #87986
Will you ever make a PM with everybody on the board in it?
If no, can I make a PM with everybody in it?
If no, will there ever be a PM with everybody in it?

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Skek
Posted on 09-07-17 09:19 PM, in Unofficial Kuribo 64 Gaming Discord (rev. 2 of 09-07-17 09:21 PM) Link | #88086
Ok, so I found out how to universalize the discord and the Kuribo IRC so now you can choose either!
And it only took ~20 mins to figure it out!

EDIT: Apparently bots are not allowed so..
oops. :P

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Skek
Posted on 09-08-17 02:35 AM, in Unofficial Kuribo 64 Gaming Discord Link | #88107
Posted by Super Hackio
uh oh...

That's... not good?


Yeah shibbo and staple said no bots, so the chats are not linked. But if someone (because I cant figure it out and also im lazy) makes an IRC then I can link the chat to that, if anyone still wishes to go on the IRC, that is.

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Skek
Posted on 09-12-17 06:41 AM, in Newer Wii hacking question Link | #88309
Posted by NokNokShell
According to your post, Gamer Boy, the files are decompressed version of Newer files, so ...
How the thricely blargy blarg to compress them after editing?!


Newer's files do not have to be re-compressed, they work in-game uncompressed.

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Skek
Posted on 09-12-17 01:07 PM, in Newer Wii hacking question Link | #88318
Posted by NokNokShell
Yep. Now I understood, but why the very blargy blarg are they packed into *.LH files?


I don't really know, but I think it was to prevent spoilers and cheating when it first came out.

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Skek
Posted on 09-13-17 08:56 PM, in The Introductions Thread Link | #88363
Posted by Nimicom
Hi. Not sure what to say about myself except that I am a guy who likes Nintendo, particularly the NES, Game Boy (Colour) and SNES. :)

Sup dude, welcome to Kuribo! :)

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Skek
Posted on 09-16-17 12:25 AM, in Image Edit Thread! Link | #88446
Which side do you choose?
I'm so sorry
[image]

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Skek
Posted on 09-16-17 07:49 PM, in Image Edit Thread! (rev. 2 of 09-16-17 07:50 PM) Link | #88477
[thumbnail]

Posted by SuperML
I made a promise to never miss a Splatfest, but this....this is promise-breaking material.

Also, do you happen to have a template? That would be so cool!


The image could have been done better, and the thing that says the time of the splatfest is absent, but I put the template (with and without the pink/green colors) in the K64 Uploader.
(There are no layers)


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Skek
Posted on 09-16-17 10:02 PM, in Image Edit Thread! (rev. 3 of 09-17-17 07:14 PM) Link | #88489
Posted by SuperML
Thank you very much! I will have a lot of fun with that template. :)

Also, I like the Woody mock-up. I'd actually buy that!


Probably should include a link to the font, since that's a large part of it.
https://squidboards.com/threads/splatoon-2-font-splatfont-2.28916/

EDIT: As to not double post.
[thumbnail]

Some of my images reference things that happen in the Kuribo Gaming Discord I made, like this one.

EDIT x2:

[thumbnail]

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Skek
Posted on 09-18-17 08:24 PM, in Best emulator and PC configuration for it... Link | #88759
Oh yeah! VBA-M to play Pokemon/Pokemon hacks.

VBA-M can easily be run on shit computers too. (VBA-M is a fork of VBA btw).

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Main - Posts by Skek

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