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04-05-21 09:45 PM |
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| Main - Posts by HEYimHeroic |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 501/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
any version that supports
Add Object > Area ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 502/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
1. did you dump your SMG2 copy correctly?
2. do you have the objectdb.xml? 3. use a world map editor, like this one. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 503/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
1. which version of Whitehole are you using?
3. Whitehole 1.5.1 (download it here) also has a built-in World Map editor. to use it, open up WorldMap0XGalaxy (8 is the Grand World Map and the rest are their respective world numbers) next, go to the new World Map tab next to objects. then, start editing using the side panel here. note that the World Map icons are not like normal objects. you will not be able to click and drag to move them in the normal editor, you have to use only the side panel. if you're unable to type in a text box (happens to me sometimes) just minimize and reopen Whitehole (don't close it) 4. you can do so using Aurum's ASM patch that re-adds the Ice Flower and Red Star powerup. download Aurum's ASM pack #1 here. unfortunately, i would not be able to answer any questions you may have about this. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 504/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
3. add a new Galaxy Icon point and for the Icon Name, input the name of the object model (by default it's MiniRedBlueExGalaxy). i believe BigCloud is what you're looking for. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 505/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
no problem, glad i could help. i remember when i was asking questions like these :p ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 506/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
heya, we have lemon bars in the basement. refreshments are over on the back counter. the people who pretend the board is a physical place are crazy, don't talk to them. make sure you turn off the lights when you leave a room. enjoy your stay :) ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 507/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
use SuperBMD, but use the rotate shortcut. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 508/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
yes, superbmd_rotatemodel.bat
and no, both .BMD and .BDL work for custom object models. they'll both work just fine. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 509/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
is everything named correctly? ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 510/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
when exporting in Blender, there should be an option on the left panel to Triangulate Faces. make sure that is checked when exporting. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 511/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
infinite light ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 512/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
really? that's... actually pretty interesting.
____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 513/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
oh huh. it's been a really really long time since i've tried to double-post, but back when i first joined and accidentally tried to do it, it said i had to wait 24 hours before posting again and didn't give me the option to merge... but i suppose that's changed now. super neato. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
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| HEYimHeroic |
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![]() Melon Bug i'm alice Level: 47
Posts: 515/725 EXP: 714873 Next: 51330 Since: 08-03-17 Last post: 6 days ago Last view: 13 hours ago |
place this in the same folder as your Whitehole.jar file. ____________________ hat's off to you, kuribo64. we all had one hell of a--wait, we can stay? |
| (post in restricted forum) |
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| Main - Posts by HEYimHeroic |
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