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09-22-21 01:23 AM
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Main - Posts by HD Erick Games


HD Erick Games
Posted on 08-01-17 11:42 PM, in NSMB2 Tilesets (rev. 3 of 08-02-17 12:51 AM) Link | #85509
How do i import .sarc tilesets in CoinKiller? if i try to just add it in /romfs/Unit/ and open it with CoinKiller, it will "crash" https://prnt.sc/g39crn

What i'm doing wrong?


EDIT: And for some reason i can't upload .PNGs if i create a New Tileset slot to NSMB2 (using Add Tileset button)

HD Erick Games
Posted on 08-02-17 09:43 PM, in [W.I.P] Super Mario Bros 3. REVAMPED! (rev. 9 of 08-05-17 07:44 PM) Link | #85602
Will Feature:

- All SMB3 Levels Remastered!
- Music remixes from many other mario games

Screenshots:

[image][image][image][image]

Gameplay Video:




[image]
[image]


World 1:
1-1 = 100%
1-2 = 100%
1-3 = 3%

HD Erick Games
Posted on 08-02-17 10:09 PM, in [W.I.P] Super Mario Bros 3. REVAMPED! Link | #85605
Only if i find a better texture to replace it

HD Erick Games
(post deleted) #85640

HD Erick Games
Posted on 08-03-17 08:30 PM, in [W.I.P] Super Mario Bros 3. REVAMPED! Link | #85663
Sadly im not good at creating new original levels :(
but thanks for the cloud sprite, it will be very useful

HD Erick Games
Posted on 08-05-17 01:19 AM, in NSMB2 Help Thread (rev. 2 of 08-05-17 01:32 AM) Link | #85730
Where is the location of the sound effect that plays when there are just 100 seconds left?


And is it possible to edit musics in the bbid list?

HD Erick Games
Posted on 08-06-17 03:15 PM, in [W.I.P] Super Mario Bros 3. REVAMPED! (rev. 4 of 08-06-17 03:17 PM) Link | #85806
The Starship Mario Music is just a placeholder but the SMB3 Remix doesnt seem out of place to me, but i might change it if i think it's better.

(post in restricted forum)


Main - Posts by HD Erick Games

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