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04-06-21 03:40 AM |
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| Main - Posts by FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 121/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Did you know I can beat Super mario galaxy easy, but I cant beat the original NES Super Mario Bros. (AND IT GETS FUCKING ANNOYING >.<) ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 122/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
invisible walls almost seem like a glitch in the game or something, unless we make it really obvious its supposed to be in the game ![]() ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 123/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Let's stick with making a design, not changing enemy codes and stuff. Because we can't do all of that stuff, like Polari said. ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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| FnarGod |
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| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 126/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Don't call it a battle :/ ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 127/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Can't you scale it in whitehole if it's too small or big? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 128/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Here is a drawn level design I made of this galaxy. Hope you like it! (btw sorry if you cant read some parts, i couldnt get the lighting a bit right.)
Also, this is planet 1 http://i.imgur.com/e831m52.jpg ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 129/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Oh sorry. I still thought we could keep this design in thought when we DO start on this galaxy. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 130/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
yeah, I don't think that's a good idea at all... Where did you come up with that anyway? ._o ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 131/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
HAPPY BIRTHDAY Arisotura!!! WOOHOOO!!! ![]() ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 133/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Me too! It seems very cool and I loved FlashBlack Galaxy myself. Also, planet 3 is EPIC with its hardness ![]() ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 134/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
You shouldn't use flashback in this star. The purple coin theme for the LAST purple coin challenge MUST be in there. ____________________ (layout nuked; unclosed style tag) |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 135/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
HRET why is your name backwards? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 136/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Love it! And love the difficulty! Perfect for this galaxy. ![]() ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 137/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
you missed ALOT, boi ![]() ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 138/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I have a question about the Bomb-omb battlefeild, is it already modeled? Because I was gonna volunteer to model it if its not. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 139/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
If you ripped it from Super Mario 64, you had better of smoothed it. ![]() ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 140/296 EXP: 276932 Next: 3004 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I'm not saying we should use SM64's, but that I hope we didn't already. Plus, if you give me the model I could smooth everything super fast. ____________________ (layout nuked; unclosed style tag) |
| Main - Posts by FnarGod |
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