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04-05-21 09:42 PM |
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| Main - Posts by FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 22/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I actually think that would be a good idea... Bosses shouldnt have it... Im not sure how we would do it anyway... But what are Mini-bosses? Could you name one from smg2? Arent they just the same as bosses? (Petey Piranha, Bowser, Kaliente, etc.) ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 23/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I just read everything glem3 said while listening to the music at the exact same time and let me say, it.. was... PERFECT! I have never read anything that fits SO WELL to a music piece! nice work glem3! I loved the way you explained it! I feel that there is NO reason this shouldnt be in smg2.5 ![]() ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 24/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Will mario have to climb a big tree with his bee suit or something in picture 3? Like in Tall Trunk galaxy? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 25/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I think there should be alot of vines in this if its all about a dense jungle. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 26/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I think it could. Wouldn't it need a collision thingy so when you land on the top of it, it would be programmed to explode? But then again, that would HURT you... sooo... I dont think so... ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 27/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Btw the map looks pretty similar to World 4 map... in smg2. Just where everything is PLACED... but really i like it. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 28/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Plus who doesn't like a retro remix place? It brings back the original games of mario which have led up to this... ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 29/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Hey guys, I just made this demo of a 3D model of SOMETHING we COULD use in this level in some kind of way.... maybe.... Take a look at it. Its not that good right now because its just a small test design... But here. http://s1277.beta.crapobucket.com/user/fnargod/media/DCG1_zps997d9326.jpg.html?sort=3&o=2 ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 30/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
If we are having Ice in this, then i want to show you a model I made of an Ice planet (Ice cube planet sort of) It IS textured but you can texture it better ill bet Anyway take a look.. http://s1277.beta.crapobucket.com/user/fnargod/media/IcePlanetTest1_zps3fc6e5b4.jpg.html?sort=3&o=0____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 31/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
What do you mean changing enemies is like impossible? Whitehole lets you scale it in 3 seconds. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 32/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
HRËT gave this idea out...
www.youtube.com/watch?v=r9qSoxB2Rjc I personally LOVE it... ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 33/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
The link should work... Ill post it again
http://www.youtube.com/watch?v=r9qSoxB2Rjc ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 34/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
We already discussed this, dude. Bowser is programmed on a SPHERICAL planet. Bullet bills aren't spheres. ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 35/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
How would it be hard to model? It's just a concert stage. And changing enemy sizes is very simple. and what do you mean by mario DROPS in? does he like... fall on the stage, DISTURB the stage? or what? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 36/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
what do you mean by "resemble poison water" o.O? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 37/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
We have? Thats great! When will it be released, about? ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 38/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I REALLY think this would fit world 4 ____________________ (layout nuked; unclosed style tag) |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 39/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Why would there be a random red koopa there? Or do you just wanna put it in because we can? ![]() ____________________ (layout nuked; unclosed style tag) |
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