Kuribo64
Views: 20,022,779 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-23-24 08:32 PM
Guest:

Main - Posts by FnarGod

Pages: 1 2 3 4 5 ... 11 12 13 14 15
FnarGod
Posted on 03-02-13 04:07 AM, in Martboo's Classic Level Galaxy (SMB1-1 Remake) Link | #16823
Im new to this SMG2.5 stuff and let me say... I WANT TO PLAY THIS LEVEL SO BAD! I think its a great idea... It sorta of like world 7-1 in SMG2 (AKA Mario Squared Galaxy) It sorta brings back the original game... I love it :3

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-02-13 06:00 PM, in Martboo's Classic Level Galaxy (SMB1-1 Remake) (rev. 2 of 03-02-13 08:00 PM) Link | #16861
Yes I have Homebrew, Gecko, Riivolution Etc. And I will try and figure out to load it... .-. But I think it should be in world 7 in smg 2.5 Its one of those... FUN levels :3

And can someone give me full detail on how to play custom levels on my wii? I have riivolution, SD card, and an entire ISO, extracted and not extracted... Any help?

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 12:29 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16875
is the fight against bowser gonna be like smg1 or smg2 or neither?

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 12:33 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16877
with the big bowser? :D

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 12:49 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design (rev. 3 of 03-19-13 02:14 AM) Link | #16886
or... bowser does it three instead of twice.... and he needs to have to get hit like 5 times instead of 4

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 01:00 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16889
I see what ya did there :3

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 01:06 AM, in [Edge of the Universe] Edge of the Universe Main Level Design (rev. 2 of 03-03-13 02:25 AM) Link | #16890
I love that idea! And how about the meteors that come down still shoot out electrical blue waves... but there should be like 5 meteors instead of three... THAT would be a challenge :D

____________________
(layout nuked; unclosed style tag)

FnarGod
(post deleted) #16892

FnarGod
Posted on 03-03-13 01:23 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16898
And maybe you have to jump OFF at one point or something and get on another? before it explodes? Idk... im just thinking...

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 02:34 AM, in [Edge of the Universe] Edge of the Universe Main Level Design Link | #16911
in the original game, arent there blue waves... or are they purple?

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 02:51 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16912
Wait... A launcher that shoots king bills? o_o

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 03:06 AM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Level Design Link | #16913
how about there be slight sandstorm wind that pushes you back at diffrent moments? Sort of like NSMBW 2-2

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 03:10 AM, in Martboo's Classic Level Galaxy (SMB1-1 Remake) (rev. 2 of 03-03-13 03:13 AM) Link | #16914
I think the fact that nintendo never made a recent mario game that had a replica like this, is sad...
Also, I think the star should be at the TOP of the flagpole :D

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 03:35 AM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Level Design Link | #16917
Hmm ok... I just thought it was a cool idea... :\

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 04:22 AM, in [Edge of the Universe] Edge of the Universe Main Level Design Link | #16918
probably a very big black hole or some GIANT galaxy in the background that looks EPIC .-. idk

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 03:44 PM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16928
Oh yeah... that WOULD be a problem... :\ Okay how about a spherical planet, that had some obstacles? (Spikes, Lava, etc.)

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 06:36 PM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #16931
Maybe hes immune to lava? Idk... :3

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 06:41 PM, in [Rock 'n' Roll Galaxy] Rock 'n' Roll Level Design Link | #16932
There should be an octoomba lead singer... and hes like BIG or something... Isnt modifying enemy size easy? It could work :D

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 07:24 PM, in World 6 Map Link | #16934
i REALLY think this would fit PERFECTLY... I can just imagine me on world 6 slowly... reaching... BOWSER... :D TRULY EPIC...

____________________
(layout nuked; unclosed style tag)

FnarGod
Posted on 03-03-13 09:08 PM, in World 6 Map Link | #16939
Another Success... :D

____________________
(layout nuked; unclosed style tag)
Pages: 1 2 3 4 5 ... 11 12 13 14 15

Main - Posts by FnarGod

Page rendered in 0.023 seconds. (2048KB of memory used)
MySQL - queries: 21, rows: 138/138, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.