Kuribo64
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03-28-24 11:08 AM
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Main - Posts by Zoiby


Zoiby
Posted on 07-26-17 04:35 PM, in SM64DS Editor Help Thread - Post your questions here Link | #85217
Does anyone know how to replace Mario's head model? I've tried following this but I don't quite understand it, so whenever I load the model and start the game it's just a white screen. Any help for this would be appreciated.

Zoiby
Posted on 07-28-17 11:36 AM, in SM64DS Editor Help Thread - Post your questions here Link | #85313
You probably don't have the correct material and/or texture/palette names. Can you provide the model you're using?

Here's the download for the .blend, .dae, and textures
Also I'm gonna be changing the textures soon but I'm using random ones for now

Zoiby
Posted on 07-29-17 01:19 PM, in SM64DS Editor Help Thread - Post your questions here Link | #85342
Posted by Fiachra
Here the fixed DAE, you can use a diff. tool like WinMerge to view the differences. The steps you missed are as follows:
  • Make a copy of each image and remove the extension so for example "mat_eye_1.png" would become "mat_eye_1"
  • Update the image file names within the DAE file to remove the extension, these are under library_images/image/init_from
  • Update the material names within the DAE file to match the original so replacing all references to "mat_eye-material" with "mat_eye" for example
  • Copying the skeleton from the orignal model

It works perfectly, thanks so much for your help!


Main - Posts by Zoiby

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