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03-28-24 09:26 AM |
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Main - Posts by TheSunCat |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 481/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
My school bans Imgur, but I managed to get it through a proxy. It looks amazing! |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 482/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Reggie is the level editor, Koopatlas is the world map editor. You can find downloads through google. Need anything else? |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 483/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Just add it using its ID. Type what you added to PlanetMapDataTable in the "Add Object" prompt. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 484/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Go to Whitehole, open the galaxy you want to edit. Select an object. Change "Object name" to StarManFort. The click save and run from a folder to see your changes. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 485/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Did it load ingame though? I had problems with that but found a (somewhat random) solution. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 486/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
The blue box means that the model isn't found. Check the file you placed in ObjectData. Are the folders in the .arc all names the same as the .arc (you can check with WiiExplorer)? Did you rename the coin correctly? Did you uaz0 compress the .arc? |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 487/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
There is already a page like this on NMG, which Skek posted. There is also a NMG Discord for quick questions. You can join it here: https://discord.gg/s5ENrpj I do agree that we should have some sort of documentation of how to do stuff, but there's a Wiki for that (again, on NMG). |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 488/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
You should make a thread about this! I'll test it whenever you can build it! |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 489/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
This is super useful! I'll test it as soon as I get home and give feedback/try to find bugs. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 490/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Will definitely stream this on my channel! Will be away from home for about a month but will do it when I get back! |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 491/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Everyone's names are rainbow...
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TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 492/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
It takes everything AssImport takes. That's what gets it above all other BMD makers (not that there are that many tbh). SO MANY FILE FORMATS |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 493/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
The golden chest is unused. It works as it should with the golden shell. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 494/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
I would play this level if it didn't crash, and if it is a funny troll level (not pick-a-pipe, etc), but funny trolls or mind games. If that is the case, I would love to play it. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 495/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
I've got a bit over 3GB of backed up K64 Uploader stuff. And I have barely started with the "Your own files" section. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 496/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
I'm so happy this hack isn't canceled, they usually die very fast. But not this one!
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TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 497/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
I could also share some tips:
Tip 1: Choose a concept and stick with it. Find creative uses for them. For example, say you want to use the bubble shooters. Those could be used to transport the player, remove powerups, and you use them as enemies. Find a creative concept for your levels. Tip 2: Stick with a theme. It's important to choose a theme for your galaxy and clearly stick with it. And grassland is overrated. Take Shiverburn for example. It starts with a clear lava theme, with lava-themed enemies like Octoombas. The skybox helps the mood a lot (well not the HellValleySkyTrees, but that's a different story), so try to use a matching one. If that requires you to model something, great! Then the level moves to an ice theme and uses exclusively the circle laser things and some Elite Octoombas, which still work with the ice theme. The level goes on, utilizing the cloud flower to make some more challenging jumps later on easier, but lets you run out of clouds so the level is not too easy. Tip 3: Looking back to my previous point, use custom models! Anyone can make a galaxy with a couple RedBlueExStepA and B's, but those are (usually!) less fun as you don't discover something new when you play it. It's just a random collection of random platforms floating in space. When you make a level model, you can establish a mood really well; the player will feel more engaged. First, imagine a random collection of platforms with some Boos. Then imagine a Luigi's Mansion styled planet where you get to explore all around and there are ghosts hiding in the trees etc. Does that sound more exciting? Tip 4 (I promise I'm done after this one): Use the Nintendo formula! As Jason said, Nintendo-designed levels usually follow a specific structure. First, they introduce a mechanic, like a powerup, and let you play around with it in a safe environment. There are some areas in the first part that challenge the player but only give a small reward (like a 1-up or coins in more recent games). After the player has learned to use that specific mechanic, he/she is given a more challenging area that usually has a bigger consequence if you fail, as the player now knows how to use it. The galaxy ends with a final challenge that combines all the skills the player has learned this far. Tip 5: |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 498/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
But don't do just a stage reskin, unless you're making a 2nd mission or something.
If you're making a completely original galaxy, make it original! Actually use models! That is something that would definitely help a lot of creative levels. Choose an idea, plan out your stage, make its models, place enemies etc, make sure the game doesn't decide to crash for no reason. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 499/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
Back on topic...
Making galaxies takes a *ton* of work, so don't start a bunch of them at the same time. Work on one until you finish it, and then start a different galaxy. Also, it feels much more complete if you have (at least) two scenarios in your level. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 43 Posts: 500/502 EXP: 563544 Next: 1502 Since: 05-13-17 Last post: 1830 days ago Last view: 259 days ago |
>Server changes
>BanHammer Deluxe not fixed >:cri: |
Main - Posts by TheSunCat |
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