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04-23-24 10:00 PM |
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Main - Posts by Gota7 |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 21/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
A discord for SM64DS because whynot.
https://discord.gg/PhpA9Wt Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 22/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Might want to fix the mouse wheel glitch... Using the mouse wheel on an object will not work properly.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 23/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Anyone know how to mod the Nintendo logo? And the castle bg above the file select. I tried using NSMBe to edit the power star icon, but it always messes up the character icons and power meter in-game.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 24/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Btw, the decimal ID for BGM_Resident is 49, not 50.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 25/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
My level over the castle first floor works perfectly, except for when Mario enters, black sceen.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 26/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 27/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
I get the same thing. It says they are not proper files. I went to the right adresses, dumped the correct size in hex, and converted them to binary files. Even after it not working, I LZCompressed the two files you are supposed to. Still nothing. Changing the settings did nothing.
And when trying to edit the paper textures for the title resources (In the DSMT folder then USA), the editor complains about unknown symbols. And yes Fiachra, the hub menu works with all other characters. Do I need to have the CG1 lightbeam? It could be a possibility. EDIT: It's not. Mario still crashes the game with the lightbeam placed properly. It also cannot be the warp Mario takes either, as exiting a course still crashes the game unlike with other characters. Newer EDIT: SOLVED, SOLVED SOLVED! I spent a half to an hour figuring out, but it turns out that Entrance 15 must be set to 720 for whatever reason. And Entrance 0 must be set to 0 as well. IDK why the game was so picky about this, but whatever. EDIT EDIT EDIT: Mario also seems to spawn with a Wingcap in a different level setup. This might kind of explain the crashing? Maybe Mario can't have a Wingcap to start in CG1? Who knows why. Anyways, I'll keep experimenting with Entrances until I figure out all 16 types/modes. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 28/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
I made a tool to tell you the parameters to special objects like entrances, exits, teleports, and views. It's useful for people who like GUIs and prefer not to look at documentation.
Features:
Download: https://github.com/Gota7/Parameter_Generator_Tool/releases Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 29/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
I figured out entrance modes 0-15:
0 - Spawns on ground standing.
1 - Wingcap Mario for ? Switch level only, else Mario and other characters fall and take damage. 2 - Mario has Wingcap, other characters Spin in with Star wipe. 3 - Spin in with Circle wipe. 4 - Fall in, Star Wipe. 5 - Fall in, Star Wipe. (Duplicate?) 6 - Fall in, No Wipe. 7 - Fall in, No Wipe. (Duplicate?) 8 - Like jumping out of a pit/pipe, but lets you save. 9 - Like jumping out of a pit/pipe, but lets you save. (Duplicate?) 10 - Spin in, No Wipe. 11 - Acts like painting, makes sound, lets you save. 12 - Acts like painting, makes sound, lets you save. (Duplicate?) 13 - Jumps with fist in air, like coming out of a pipe. 14 - Spawns on ground standing (Castle Door Entrance). 15 - Fall in with Mario Wipe. Seems to repeat after 15 (Based on testing modes 16 and 17). All of these were tested for every character. I made the different entrances in the general test map. I used numbers instead of the binary representations. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 30/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Welcome to the SM64DS hacking scene!
I make a whole bunch of tutorials explaining stuff on my youtube. You can find the playlist here: https://www.youtube.com/watch?v=2cYzCjjo1BE&list=PLqLbHe4NpIb5T7evcOl9dll23HC8-i9QT For questions, ask in the editor help thread or the SM64DS discord. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 31/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
I tried those, but it still didn't work. Can you send your hex or bin files so I can see where I made a mistake?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 32/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
IDK how hard it would be. I use an older version of the editor, since the new one always acts buggy for me. Although the new one probably has a parameter reference. But for entrances, something like my tool would have to be other than a parameter reference. IDK how the editor works.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 33/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
A cool feature would be placing coin lines. Since coins are usually .15 apart, would it be possible to generate a coin line from a coin object? It's a pain to place them.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 34/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
How can I find the correct material name to apply the correct texture animations? The Texture and BTP Editor doesn't give the material names correctly.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 35/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
When replacing the texBank_U.bmd the editor says the keys are not given in the present dictionary. Is there any other way to edit this?
Also, I want to replace Obake with Staffroll. I replaced the Swav, sbnk, and sseq. I also used DSS to correct the Obake Bank to use the Resident and Obake banks. There is silence though... Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 36/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 37/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Seems great this was finally figured out! I'd like to see this in the editor soon!
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 38/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Having the Entrances Parameter 4 be simpler. The user can input the ViewID, the AreaID, and the Mode and have it create the hex automatically. Adding mibs' type 14 object in the game (star cameras). IDK what the sound editor is, or whatever, but it seems like something useful to be added.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 39/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
Are there any other "secret" maps other than the Tox Box Test map, and the General Purpose test map?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 40/66 EXP: 27187 Next: 2710 Since: 04-09-17 From: Same as above. ^ Last post: 2028 days ago Last view: 1274 days ago |
I guess you can try to add things like shading. But I bet the ds could not handle all the polygons.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Main - Posts by Gota7 |
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