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01-16-18 10:10 PM
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Main - Posts by buddyroach


buddyroach
Posted on 01-30-17 08:09 PM, in NSMB2 Custom Content Link | #81167
Here is me testing a couple of levels I'm working on. It's a bit hasty, as I have been out of the nsmb modding game for a few years now.


buddyroach
Posted on 01-30-17 08:55 PM, in CoinKiller - Bug reports Link | #81168
Maybe I'm not doing something right, but with the switches, I can't get them to be reusable. Even though settings 8 is checked by default and cannot be unchecked. I tried turning timing off but still nothing.

buddyroach
Posted on 02-02-17 04:44 AM, in NSMB2 Custom Content Link | #81206
what small graphics stuff?

buddyroach
Posted on 02-03-17 12:42 PM, in NSMB2 Custom Content Link | #81223
that one i am still figuring out. i used an invisible solid tile which didnt seem to be solid in some areas. limited to only 2 layers. kind of hard to make solid objects go behind slopes. might just have to get rid of it entirely.

buddyroach
Posted on 02-03-17 12:51 PM, in 3DS Image Cropper Tool (rev. 5 of 02-04-17 08:02 AM) Link | #81224
[image]

With this, you can take one image, move it around among these 2 screens positioned how you want it, this way it will tile perfectly between both screens on your 3DS. Then it will export the 2 images needed to put into YATA to make a seamless background for your Nintendo 3DS theme.
EDIT: Currently in production of the scrolling wallpaper side of the program.

Something I've noticed with YATA:
The Simulate feature in YATA doesnt seem to line up. I went back and checked all of my calculations and it lines up. Even in the PSD I am working on. Weird.
[image]

EDIT: I just tested my program and made a cropped pic and put it into YATA. Didnt line up as usual in the simulator for YATA but the results are correct as you can see:
[image]

buddyroach
Posted on 02-04-17 01:02 AM, in 3DS Image Cropper Tool Link | #81244
Posted by gridatttack
Would be nice if you can add support to generate the sizes to use a whole wallpaper image for themes that enable scrolling.


I have thought about that and I am cosindering working that in to the project.

buddyroach
Posted on 02-04-17 03:03 AM, in NSMB2 Custom Content Link | #81245
Cool. Some semi-solid invisible platforms would be cool too. I wonder if there is a way to make them visible in the editor like Reggie did but keep them invisible in the game?

buddyroach
Posted on 02-04-17 11:54 PM, in NSMB2 Custom Content Link | #81256
labeling system? could you elaborate on this?

buddyroach
Posted on 02-06-17 01:49 PM, in NSMB2 Custom Content Link | #81275
with a little ASM hacking, we could add semisolid invisibles.

buddyroach
Posted on 02-08-17 06:11 AM, in NSMB2 Custom Content Link | #81289
how?

buddyroach
(post deleted) #81371

buddyroach
Posted on 12-16-17 03:37 AM, in Super Paper Mario Repainted Link | #92112
This hack look trippy af. Very dank too. Also, I love the title. Repainted. That sounds like an official Mario game title.


Main - Posts by buddyroach

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