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05-30-20 08:55 AM
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Main - Posts by GalacticPirate

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GalacticPirate
Posted on 01-23-17 08:53 AM, in The Introductions Thread Link | #81059
Hello there! Just you average Nintendo games&hacks fan, also registered on NSMBHD some time ago :P

GalacticPirate
Posted on 02-08-17 02:27 PM, in Flash forward in 2025 Link | #81292
In 2025, you will be able to buy the equivalent of a Falcon Northwest Mach V with three Nvidia Titan X cards and a 10-core i7-6950X for the price of a Raspberry Pi. Microsoft Lumia phones will be as powerful as the current iPhone 7. The actual 2025 iPhone will have a 16K autostereoscopic screen for the very small price of $2,000. Nintendo will release a console worth 75 Tflops of power with 72 hours battery life for $99 and people will say 'OMG bullshit PS7/XBox 3 has 100 Tflops Nintendo crap too expensive'. Trump will die of cancer. Dolphin emulator will handle 8K texture packs and will play games at 1,500 fps 32K Internal Resolution. And PC master race will have 1024 GB RAM and Nvidia GTX 5080 Ti GPU with Intel Core i7-9999XUHQ 150-core CPU.

GalacticPirate
Posted on 02-26-17 12:59 PM, in melonDS Link | #81589
So, is the 3D renderer becoming any better? :P

GalacticPirate
Posted on 02-26-17 01:25 PM, in [RELEASE] 1 world hack of SUPER MARIO 3D LAND 1.5 Link | #81590
This demo is definitely not bad, but A LOT of things need to be polished. For example, in 1-1, in the first cave, there is no invisible front wall to stop Mario from falling. As consequences, Mario can automatically fall to his death when exiting the first pipe without touching the circle pad. Oh, and the front border is glitchy, I (and Skawo in his vid) got stuck on it. I find 1-2 way too hard for the second level and the checkpoint is too early. (I feel like when you reach it you still have 70% of the level to complete...) Textures of the SMB3-like wooden cubes are glitchy in the walljumping part. In the 1-3 cave, there should have been front walls, cause you can see inside of the ground, and that's kinda ugly. Finally, the collisions are too precise. They follow exactly the models themselves, and that ends up with Mario getting stuck or the camera shaking.

As a results, the demo feels like it would've needed some/more beta-testing to avoid those glitches and aestethic/design flaws that annoy the player. But don't worry, that's still a very good hack. Importing levels/areas from SM64, SMS, SMG2 and SM3DW is a good idea :P Keep up the good work bro!

GalacticPirate
Posted on 03-02-17 08:37 AM, in Kuribo64 Town Square Link | #81686
Lol StapleButter, I wonder in what city you're working :P (Since I also live in France)

GalacticPirate
Posted on 03-04-17 10:33 AM, in Just stop trying, Google Link | #81720
Lol, even Chromium which is essentially Chrome doesn't display this new theme :P

GalacticPirate
Posted on 03-04-17 10:38 AM, in Super Mario Odyssey Link | #81722
Lol, I remember that Sunshine meme about Yoshi vomitting on Bowser's diarrhea now :/

GalacticPirate
Posted on 03-04-17 10:39 AM, in ask shit to StapleButter, get answer 3 months later Link | #81723
Why do you exist?
What is life?
Why are apples green?

GalacticPirate
Posted on 03-11-17 02:06 PM, in Project Kaizo: ded Link | #81931
Just a random thing. Man, your PC must really be a piece of shit. Cause the footage almost made me think you were running Dolphin on a Raspberry Pi Zero. On a side note, Dolphin's built-in recorder thingy renders the video at 60fps no matter how slow the actual footage was. People on YT make vids of SMG2 in 5K, 60fps with a custom 4K texture pack that in fact runs at 2fps on their PCs thanks to this trick.

GalacticPirate
Posted on 03-13-17 01:48 PM, in Kuribo64 Town Square Link | #81975
Yeah, definitely. If France was following a logical time zone, we should be at UTC, which corresponds more or less to the mean solar time (Yeah, Greenwich line crosses France). But in winter we are at UTC+1, and in summer UTC+2, so yeah. I think there should be a change to time zones. See this map, which shows the shift between solar time and official time across the World :
[image]

GalacticPirate
Posted on 03-16-17 01:37 PM, in Kuribo64 Town Square Link | #82020
RHCafe is up again. Free hosts :P

GalacticPirate
Posted on 03-29-17 07:47 AM, in Just stop trying, Google Link | #82190
Yeah, I don't think Google would pull things to annoy the users. If they publish something, there certainly have been surveys, or reasons to do that.

GalacticPirate
Posted on 03-30-17 07:11 AM, in Kuribo64 Town Square (rev. 3 of 03-30-17 07:12 AM) Link | #82209
Happy Birthday to ya, almighty Staple!

Also Yami, ultimate fail, since in France, it was only March 29th at 9PM when you posted :P

GalacticPirate
Posted on 03-30-17 12:28 PM, in Kuribo64 Town Square Link | #82213
No, the thing is that Staple lives in France, and so do I :P

GalacticPirate
Posted on 04-02-17 01:39 PM, in Kuribo64 Town Square Link | #82267
Well, isn't MarioFanatic64 rickrolling everyone and then a random moron building up a fake NewerDS ROM to make Skawo quit development enough? And we also got the shibbxor on RHCafé :P

GalacticPirate
Posted on 04-20-17 01:12 PM, in Kuribo64 Town Square Link | #82650
Wait, Skelux was banned? Well, that's kinda strange. Talented people always get banned from most boards although they aren't really mean persons. I guess their ego becomes to big... Skelux, Kaze, SKJm... Oh no wait, this one is not talented.

GalacticPirate
Posted on 04-21-17 11:36 AM, in [WIP] NSMB2U : Gold Editon Link | #82667
Isn't 'Gold Edition' already the name of the special all-DLC editions of the game in NTSC?

GalacticPirate
Posted on 04-23-17 11:03 AM, in Fate of This Sub-forum? Link | #82697
Hope it doesn't get as long as RVLution to get back online. /s

GalacticPirate
Posted on 04-26-17 01:27 PM, in Kuribo64 Battle System? Link | #82759
Why not, but let me become rich enough to buy the Banhammer first.

GalacticPirate
Posted on 04-26-17 01:28 PM, in Kuribo64 Town Square Link | #82760
I think that they won't make anything but Monopoly.
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Main - Posts by GalacticPirate

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