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04-25-24 12:35 AM |
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Main - Posts by Natsu235 |
Natsu235 |
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Newcomer Normal user Level: 4 Posts: 1/2 EXP: 146 Next: 133 Since: 12-23-16 Last post: 2668 days ago Last view: 2668 days ago |
Hey, nice to see a topic for hacking Phantom Hourglass and Spirit Tracks.
Here is all I can say about ZCB Files (Zelda Collision): Phantom Hourglass and Spirit Tracks ZCB are differents. I already tried to import a map from ST into PH, model and textures worked great in-game but I fell through the floor. So I used the ZCB generator and same result meaning Gericom ZCB generator is only for ST. While a ZCB file is in a Hex Editor, 0x0C mean the numbers of differents sections (04 for Phantom Hourglass, 05 for Spirit Tracks) List of sections: -BXTV -BLCP -BMRN (Spirit Tracks only) -BIRT -BDRG Another weird thing in Phantom Hourglass ZCB The BDRG section of every maps don't have the right size. Example: If I open dngn_flame_00.zcb (Fire Temple first floor) in a Hex Editor, I can see the total file size at 0x08 is DC5A. When I check with CTRL+A file size is only 6970. BDRG section is wrong, it say 57EC instead of 2280. |
Natsu235 |
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Newcomer Normal user Level: 4 Posts: 2/2 EXP: 146 Next: 133 Since: 12-23-16 Last post: 2668 days ago Last view: 2668 days ago |
I don't have enough knowledge to build a tool.
Btw any way to replace ST double tap for rolling with PH ? |
Main - Posts by Natsu235 |
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