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03-29-24 03:41 PM
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Main - Posts by Super Hackio

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Super Hackio
Posted on 03-01-17 01:39 AM, in Waffles.64 Link | #81669



Think about the poor mobile users out there who wait patiently for 3 minutes for the page to load... Or the 3DS users, cause I know some people use them to look here as well. (including myself, on occasion.)

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-01-17 03:30 PM, in Waffles.64 (rev. 2 of 03-02-17 12:05 AM) Link | #81677



Posted by SuperML
who even uses the 3DS browser
it's worse than IE

Actually, Its a NEW Nintendo 3DS browser, its more like firefox.

Speaking of waffle's I might have some for breakfast now... YUM!

Didn't happen. Couldn't find the waffle iron. :/

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-03-17 04:27 PM, in Project Kaizo: ded Link | #81695



Posted by natnew
You can switch to Mario at the hub... right?

Right.
Posted by natnew
Also, if you need to kill a galaxy from W2, you already have Kaizo Challenge Galaxy hanging out... It doesn't even have a W1 icon...

That is true.
Posted by MK7tester
Dude this is looking really really awesome! I'm sorry I haven't tested it yet. I'm just reluctant to try it because I feel it will freeze with my crappy XML.

Then try the .XML included.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-03-17 05:54 PM, in Project Kaizo: ded (rev. 2 of 03-03-17 05:57 PM) Link | #81696



Another Video!


This time, its a playthrough for Beat Block Galaxy

(Its so hard, I died a few times XD)
DEMO V3 IS COMING TOMORROW!

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-04-17 02:37 AM, in Project Kaizo: ded Link | #81715



Posted by natnew
So... what's stopping you from going to the hub and changing to Mario?

Since you insist...


Posted by Super Hackio
DEMO V3 IS COMING TOMORROW!

I lied :/

DOWNLOAD V3: https://mega.nz/#!IR9DBa6D
key: !fvIVRF6OuDTSALvRw6gTzpHdyURsbZwY4z_RPL1VEEw

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-04-17 08:53 PM, in "LIVE" Updating with SMG2 & Whitehole (rev. 2 of 03-06-17 10:16 PM) Link | #81730



So, I was thinking that LIVE updating with Dolphin 5.0 would be cool.

So, out of my curiosity, I tested it out.

IT WORKED!!! (Sorta...)

So here is how to do it!

1. Read and complete THIS
2. Make your edits.
3. Launch the game.
4. Once the galaxy is loaded, test your edits, and when you are done, LEAVE THE GAME RUNNING
5. Make more edits. (MAKE SURE YOU DO NOT SAVE THESE EDITS!)
6. Return to the galaxy and pause it with +.
7. Select return to map.
8. Save the edits and CLOSE WHITEHOLE COMPLETELY.
9. Return to the galaxy.
10. You edits are applied. :D

Now you can skip going back through the title screen, file select, and Starship Mario. :D Useful, if you are low on time or are making small adjustments at a time.

Any questions? Ask below!
Anything to add? Tell me!

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 02:42 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81736



A NSMB WII hack huh? sounds neat. Ill be glad to help as a level designer, but you might not get anything from me until the 7th of march... also, If you are using any custom tilesets, Ill need those too.

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 02:50 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81739



Posted by MarioBurger71
That would be greatly appreciated if you could help as a level designer. I will remember that I will get your application on March 7.

I meant an actual level, not this application thingy.

Posted by MarioBurger71
I am not using any custom tilesets at the moment, ...

Ok, that's good to know.

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 02:55 AM, in Project Kaizo: ded Link | #81741



Unfortunately for everyone else that's not me, this is the LAST BUILD Before the final release which will be released hopefully before April. I am also open to suggestions for certain level sections, so feel free to say them here.

(NOTE: thanks to MY LITTLE DISCOVERY, Testing and progression on this hack has increased slightly. So yay! :D)

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 02:57 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81742



An application level? erm... Ok...

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 03:34 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81744



Posted by MarioBurger71
I mean any level, really. Sorry for the confusion there

Well your in luck! I dug up some stages I made in 2016: DOWNLOAD
KEY: !mTbXWTwL2t2VbMw0Y08lqzqrSqTUt4sk6GUkjKF1fF4

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 08:22 PM, in Project Kaizo: ded Link | #81749



O_O wow, never thought of that. Challenge accepted! (But not for twisty trials)

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-05-17 09:46 PM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81752



Posted by MarioBurger71
A Reply to Super Hackio: I mean no hard feelings in this video. Your application still stands, and everything I say is feedback. I will keep your application on the table because I know it will take a while to finish an entirely new level. Just remember the feedback I give, and use it in the future.
Just remember, I'm a SMG2 hacker, not a NSMB WII hacker. I just thought that I would try something new and help.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 03:08 AM, in Project Kaizo: ded (rev. 2 of 03-06-17 03:09 AM) Link | #81757



Tell TEACH me how to make a .WAD, then yes.

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 03:17 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81759



Posted by Super Hackio
Just remember, I'm a SMG2 hacker, not a NSMB WII hacker.

Allow me to elaborate on my rushed post.
I can Level design really well. Its just that, organizing on layers and working with tilesets like the NSMB series tilesets can screw me over on occasion.
Posted by MarioBurger71
I understand. I will actually let you join the team, and you can use my feedback in future levels, or I could make small modifications. So, what I'm trying to say is, welcome to the team :)

OK great... To start, I will need a theme for the level. (EX: Overworld, Underground, Snow, Goomba is main enemy, etc) oh, an a length. (Short, Long, Medium, XL) and a style. (Standard, Maze, Fore-Background, up-scroller) And once I have those, I can start making the level.

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 03:38 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81761



also, KAIZO TRAPS? Now I know I'm working on a SMG2 Kaizo hack, but these were made just for me to mess around with different things. (And also to be "nice" to my friend who is a bad NSMB WII player. XD)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 04:51 AM, in Super Mario Mushroom Madness (USMBW Rebrand) (rev. 2 of 03-06-17 04:52 AM) Link | #81766



Alright, Apologies accepted. BUT CAN YOU COMPLETE ALL THE STAGES? (that's a challenge. NOT an insult.)

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 05:01 AM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81768



O_0 Holy cow dude, you respond to anything on this thread like *snaps finger* THAT!
Impressive... Sorta like me. :D (EXTRA CHALLENGE: collect ALL the star coins)

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 05:05 AM, in Project Kaizo: ded Link | #81769



Teaser for natnew's suggestion:[image]
My cursor is over here XD -------------------------------------------------------------------------------------------------------------------------------------------------->

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 03-06-17 04:23 PM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #81780



Posted by MarioBurger71
Well, World 1 is sort of beach/forest themed. So, try designing beach or forest levels for World 1.

Ok, But you didn't give me a length, or a style. I can choose those if you wish.
(for length: Short, Long, Medium, XL. for style: Standard, Maze, Fore-Background, up-scroller, auto-Scroller)
Posted by MarioBurger71
Sorry for a response taking awhile, I didn't see the post at first.
Its fine. That's why you ALWAYS refresh the page kids! XD

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SMG RUN Progress: Not available here, for more information, check my Youtube Channel
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Main - Posts by Super Hackio

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