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04-06-21 01:55 AM
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Main - Posts by Super Hackio

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Super Hackio
Posted on 04-07-17 05:41 PM, in SMG RUN: The first proper trailer! :O Link | #82398



:D So if we have a model of... Model of... O_0 I dunno. A COMPUTER MOUSE! :P and a model of something else, we could use ModelShapeNo?

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-07-17 06:17 PM, in SMG RUN: The first proper trailer! :O (rev. 3 of 04-07-17 06:20 PM) Link | #82400



Posted by SunakazeKun
Yeah, probably. It just needs to be tested.
For example, your object and models could be organized like this:
ComponentPlanet00.arc -> ShapeModelNo = 0 -> mouse
ComponentPlanet01.arc -> ShapeModelNo = 1 -> keyboard

"ComponentPlanet00.arc -> ShapeModelNo = 0 -> mouse" is its own model. What I don't understand is how we set this: ShapeModelNo = 0. Inside a file in the arc? or what?
(NOTE: I fixed your typo ;))

Posted by SunakazeKun
I think I have implemented some shitty ShapeModelNo rendering in the latest Whitehole release.

You have :D

ALSO! The Not-So-Simple Demo Executor STRIKES AGAIN! When it is active, the camera just moves to 0,0,0 (x,y,z) and stays until the demo is over.
EDIT: Are you sure those Japanese characters are correct? AncientExcavationGalaxy has a Not-So-Simple Demo Executor and the camera used is not listed.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-07-17 10:14 PM, in SMG RUN: The first proper trailer! :O (rev. 2 of 04-07-17 10:15 PM) Link | #82401



Just a small update on the hacks progress:

W1 Galaxys: 23%
-----Spiral Field:
---------Still needs a mini-model but otherwise 100%
-----Crossovers:
--------Needs The bonus area simple-demo fixed
--------More enemies and goodies
--------Fix the Snap-into-place blocks
--------Needs its own banner
--------needs a mini-model but otherwise 64%
-----Bom-omb's Space war
--------Better name
--------Other than that, I haven't started yet. 1%

I Will NOT record a video of crossovers. (unless of course, you want me to make one ;))

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-08-17 11:44 AM, in Dossun2 - BCSV editing tools for SMG2 Link | #82408



MFSB eh? Exactly, what to they do? from the image, it looks like it is another text file.

Also, veiwer? not an editor? can these be edited?

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-08-17 11:59 AM, in Dossun2 - BCSV editing tools for SMG2 Link | #82410



FLOW! OF COURSE! that actually makes sense. It would be nice If we could edit that.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-08-17 11:17 PM, in Dossun2 - BCSV editing tools for SMG2 Link | #82414



I was messing around with flow today. Discovered the following:

SMG2's Grand Text Handling system!
SMG2 text is actually really cool to work with.

MSBT - The actual text
MSBF - The order of said text
NPC - Displays the text

Say I come to a toad and he tells me to go to the Bomb-omb Buddy over there. toad says "Go see that fellow over there and report back to me!" Mario goes and talks to the Bomb-omb buddy, which tells the MSBF that the flow for the toad is now 001. the bomb-omb buddy says, "Report back to toad" and when you do, toad says: "Good job mario! this was a pointless sidequest. XD"

In other words...
Toads Flow = 000
Toad: Go see that fellow over there and report back to me!
*Mario goes to the Bomb-omb buddy*
Bomb-omb buddy: Report back to toad
Toads Flow = 001
Toad: Good job mario! this was a pointless sidequest. XD

The possibility's are pretty endless with this. So I hope an editor is gonna be included alongside the viewer.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 12:36 AM, in Dossun2 - BCSV editing tools for SMG2 Link | #82417



really? I didn't see that feature. I will definitely have to check it out!

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 12:49 AM, in Dossun2 - BCSV editing tools for SMG2 Link | #82420



No wonder I couldn't find it. :P

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 01:17 PM, in melonDS Link | #82425



Will you attempt to beat the competition?

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 03:15 PM, in melonDS Link | #82430



Good point. The more emulators the better! (maybe...)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 06:51 PM, in A Even Better Look at GST files (rev. 2 of 04-09-17 07:22 PM) Link | #82434



Over the past 5 hours, I have been constantly testing with GST files. GST files are the luigi ghosts. Here are my notes:

DOCUMENTATION OF GHOSTS

TODO: find out what hex code does what

STRUCTURE OF FILE: The first two bytes of each line is an ascending number followed by the number of bytes in the line followed by the instruction. Instructions Might consist of: x y z speed angle height. There might be more.

REDBLUEEXGALAXY AKA:FLIP-SWAP
Test 001: Luigi Was flat. Completly flat.
Test 002: Luigi Teleported Into the Cosmos. (He Instantly disappeared)
Test 003: Luigi Teleported Into the Cosmos. (He Instantly disappeared, but it looked like he went up)
Test 004: Luigi Finished his route with no change, but when he finished it, he became a pancake under the star.
Test 005: Luigi Floated in midair.
Test 006: Luigi Floated in midair.
Test 007: Luigi seemed to move forward a bit. Then floated in midair.
Test 008: Luigi Moved forward. For sure, then, on a very odd angle, started floating.
Test 009: Luigi Moved a slight bit before he Teleported Into the Cosmos. (He Almost Instantly disappeared)
Test 010: Luigi Moved a little more that Test 009, but again Teleported Into the Cosmos.
Test 011: Luigi Teleported Into the Cosmos. (He Instantly disappeared)
Test 012: Luigi made it 7 seconds through his normal path before halting to float in midair.
Test 013: Luigi Made it 7 seconds through his normal path, then he Teleported Into the Cosmos (Instantly disappeared)
IMPORTANT DATA?: Starting line. NOT TO BE REPEATED? - 00 1B 37 EF FB 28 00 0C 08 C7 08 08 08 00 18 00 FF CA 0C 49 01 08 02 00 00 00 80
Test 014: Luigi Floated in midair.
Test 015: Luigi Teleported Into the Cosmos. (He Instantly disappeared)
Test 016: Luigi Teleported Into the Cosmos. (He Instantly disappeared)
Test 017: Luigi Seemed normal. I died though.
Test 018: Luigi disappeared for a moment, then reappeared and followed his route normally.
DATA: Invisability. CAN BE REPEATED - 12 22 61 E1 9D E9 DF E2 6C FF CA 0C 49 00 20 00 80
Test 019: Luigi disappeared for a moment, then reappeared and followed his route normally.
Test 020: Luigi finished his route normally, then disappeared at the star.
Test 021: Luigi Made it 59 seconds through his normal path, then he Teleported Into the Cosmos (Instantly disappeared)
Test 022: Luigi Floated in midair.
Test 023: Luigi moved forward a little before disappearing.
Test 024: Luigi moved forward a little before Teleporting back to the start of the route and floating.
Test 025: Luigi Moved forward, then stopped and floated.
IMPORTANT NOTE: To make luigi float, the end of the file must have an empty instruction. EX: 01 04 00 00
Test 026: Luigi Moved forward, then gliched back a little before Teleporting into the cosmos.
Test 027: Luigi Moved forward, then Teleported into the cosmos.
Test 028: Luigi Moved forward, then Teleported into the cosmos.
Test 029: Luigi Streched on a odd angle and became a pancake.
Test 030: Luigi Teleported Into the Cosmos. (He Instantly disappeared)
Test 031: Luigi moved forward before teleporting into the cosmos.
Test 032: Luigi Moved forward before rotating 90 degrees and floating facing the ground

The underlined results are the most successful I think.
So those are the results. Here is a .zip of all the GST files if you would like to take a look at the results yourself. DOWNLOAD

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 07:47 PM, in How does one come up with ideas for hacks? Link | #82436



It all starts with creativity my friend. ;)

I reccommend this workflow:

Choose a game, (perferably one that has been hacked already. EX: NSMBWII & SMG2) and play it start to end.

Draw up your own stages on paper. but do things that aren't even in the game. EX: Custom power (NSMBWII), Or a super-long-jump. (SMG2)

Find your tools and create your hack! If you have trouble, you can always ask for help.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-09-17 10:43 PM, in SMG RUN: The first proper trailer! :O (rev. 3 of 04-09-17 11:03 PM) Link | #82438



New error. Whenever I make text for a NPC, after 18-ish characters, it just says ???????????

MSBT says : hi mario, we need to speak
In-game says: hi mario, we nee?????????????

Is there a way to fix this?


You can't live update text editing.

Anyway, a MSBF editor would come in handy right now...

"Bomb-omb's Space War Galaxy" Is now called "Space War Galaxy"

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-10-17 11:51 PM, in SMG RUN: The first proper trailer! :O Link | #82447



Quick update:

I will be releasing a demo of W1 sometime soon. It will feature:

-Spiral Field Galaxy
-Crossovers Galaxy
-Space War Galaxy
-Switchsville Galaxy
-Rushing falls Galaxy
-Flip-Swap Galaxy
-Bowser Jr's Rainbow Roller Galaxy

The Galaxy's Above will be in the demo of SMG RUN.
It will most likely be available before the end of April, but it might not be. So don't get mad if it isn't.

I also just wanted to mention my workflow. This is mainly to answer any questions like...
Posted by "MK7Tester" on a Youtube comment
Gamma is not a testing phase. It goes straight from alpha to beta

While this is true, that doesn't mean I am breaking all laws of computers. It goes like this:
-ALPHA STAGE: The galaxy is around 1-30% And occasionally, a video is made.
-BETA STAGE: The galaxy is around 31-70% NO INFO IS RELEASED
-GAMMA STAGE: The Galaxy is around 71-99% Occasionally, a video is made.
-FINISHED: the galaxy is 100% and complete. this doesn't mean it won't have small changes made though.

So I hope this clears any confusion that you may have.
-----------------------------------------------------------------------------------------------------
The ShapeModelNo Doesn't work. I tried it. the game just hangs itself.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-11-17 11:11 AM, in SMG RUN: The first proper trailer! :O Link | #82451



Posted by mustafa
I saw the levels in your video.. Honestly looks very empty and remember to shade your models a bit so they dont look bland and boring :-)

Don't worry. Detail is increasing as I get the feel for it. (I don't mean the program, I mean where everything looks nice where I place it)
I also have to figure out what objects are the decorations. XD
I did shade them. :P (I also forgot to add trees and other plants... Crud. Need to fix that.)

Posted by SunakazeKun
About the ShapeModelNo problem: Why does it crash? Does it print a crash log? If not, it can't find the model file. I can take a look at the model files if you want.

There is no crash log.
Posted by Super Hackio
The ShapeModelNo Doesn't work. I tried it. the game just hangs itself.

Its an infinite loop. It doesn't print crash logs. Also, you viewing the models provides a spoiler to SMG RUN. So I cannot send it to you in public. I do, however, believe it is not the models causing the loop because they load (and function ;)) just fine when they are their own objects.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-11-17 11:53 AM, in SMG RUN: The first proper trailer! :O Link | #82453



Posted by SunakazeKun
Send me a private message then. Otherwise I can't help you.

Will do!

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-12-17 06:05 PM, in melonDS Link | #82475



Wait, a WHOLE OTHER BOARD? (oh wait... http://melonds.kuribo64.net)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-12-17 06:57 PM, in melonDS Link | #82478



Posted by StapleButter
yeah, it's got its own board for support and shit. something wrong with that?

No. Your board, your rules. (All hail :P)

Posted by StapleButter
anyway that board may eventually get Pokémon noobs and similar folks. I don't want it to invade Kuribo64, which is at this point more of a "general chat hangout" type board inhabitated by an old community.

Kuribo64 + Pokémon noobs and similar folks = THE END OF ALL KURIBOSVILLE!!


____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-14-17 03:53 PM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #82493



I could re-create this. It would only take me about a 1/2 hour.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Super Hackio
Posted on 04-15-17 12:32 PM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #82514



Alrighty. ;)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel
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Main - Posts by Super Hackio

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