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04-25-24 09:49 PM
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Main - Posts by iApplepet


iApplepet
Posted on 09-17-16 10:27 PM, in Kuribo64 Town Square Link | #77554
Posted by StapleButter
So yeah, talk about whatever here. Don't make it too spammy though.


I'm happy about this board. 10 users online within hours of its launch. The old board never ever got more than 5.


(sorry bout before) Can you upload a compiled version of the newest source code, or make a tutorial on how to do it?

iApplepet
Posted on 09-17-16 11:40 PM, in Latest compiled Coinkiller? Link | #77562
I tried using Qt creator, Visual Studio and a few other programs, but every time I try to compile Coinkiller it comes up with errors. So I was wondering if anyone could compile it?
Thanks in advance

iApplepet
Posted on 09-18-16 12:08 AM, in Latest compiled Coinkiller? (rev. 2 of 09-18-16 12:09 AM) Link | #77566
Comes up with around 48 different errors.

iApplepet
Posted on 09-18-16 10:15 AM, in CoinKiller -- NSMB2 editor upcoming Link | #77578
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it?

iApplepet
Posted on 09-18-16 11:16 AM, in CoinKiller -- NSMB2 editor upcoming Link | #77581
What do you mean by that?

iApplepet
Posted on 09-22-16 02:08 PM, in NSMB2 Custom Content (rev. 4 of 09-22-16 03:01 PM) Link | #77794
Posted by Imnotstaple
Here are some OW texture edits for NSMB2.5

[image]


How did you texture hack the overworld? I tried with Every File Explorer but it kept crashing. (And also how did you model hack the world too?) And also how do you change the background image display (Like the one with the mushroom hills, pyramids, etc)? I've been on this for a few weeks but haven't gotten anywhere with it :(

iApplepet
Posted on 09-22-16 08:38 PM, in NSMB2 Custom Content Link | #77803
I tried that too but it when I open it, it either says it's not a valid file, or (when I drag the file over to the Ohana window) it just goes straight to the texture folder (I get the texture thing now thanks :) but how about modelling?)

iApplepet
Posted on 09-24-16 12:08 PM, in NSMB2 Custom Content Link | #77921
Nice :) is it for a level or is it for a title screen/world map?

iApplepet
Posted on 09-28-16 08:38 AM, in CoinKiller -- NSMB2 editor upcoming Link | #78045
Does anyone know how to change the level background to a bunch of models?

iApplepet
Posted on 10-04-16 06:39 AM, in NSMB2 Custom Content Link | #78211
Does anyone know how to model hack a level background? I tried making a model for it and followed a tutorial on how to replace the background, but when I opened the game it would just have a black screen and the game wouldn't work at all. Can anyone help? Thanks

iApplepet
Posted on 10-27-16 01:00 AM, in CoinKiller - Suggestions (rev. 2 of 10-27-16 01:00 AM) Link | #79199
Would you be able to implement background model editing (exporting/importing) and overworld model editing?

iApplepet
(post deleted) #79350

iApplepet
Posted on 11-01-16 06:43 AM, in New forum for NSMB2 hacking Link | #79380
Is there a way to hack the NSMB2 text? I had a text editor but I can't remember what I did with it or what it was called.

iApplepet
Posted on 11-01-16 07:57 AM, in New forum for NSMB2 hacking Link | #79382
Where do I ask it then?

iApplepet
Posted on 11-01-16 08:45 AM, in NSMB2 Text Editor? Link | #79384
Is there a text editor for NSMB2 (or a text editor that will work with NSMB2)? I had one but I don't know what I did with it and don't remember what it's called.
Thanks


Main - Posts by iApplepet

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