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03-29-24 01:44 PM |
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Main - Posts by TRS |
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Member [insert title here] Level: 17 Posts: 21/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
This is exactly 0% clearer to anyone who doesn't already know what "1-1 A1 Z1" means. ----- Anyway, I'm convinced you gave me these because they're weird. The initial position of the Sledge Bro. is a T-pose, while the initial position of the Lakitu is... stuffed in his cloud. It's interesting to note that the Sledge Bro. transitions out of the T-pose while the Lakitu suddenly becomes normal. This is the picture from exactly one frame after Mario exits the pipe and the sprites are no longer in their initial positions. The Sledge Bro. takes 4 frames to transition into its regular animation from its initial position: And last, here is the editor view of the level for reference. EDIT: Third picture showed frame three instead of frame four. |
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Member [insert title here] Level: 17 Posts: 22/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
From what I can tell, they disappear completely. I think the editor somehow just doesn't save them. |
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Member [insert title here] Level: 17 Posts: 23/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by Hiccup No need, I just cut the background out myself. Posted by Hiccup Yes, that is the first frame Lakitu is actually visible. |
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Member [insert title here] Level: 17 Posts: 24/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Not until tomorrow night, I'm away for the weekend without recording 3DS. (Yes, it's lossless.)
Also no, the entire point of having a contrasting plain background is to make it easier to cut and I've already cut the background out for you. |
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Member [insert title here] Level: 17 Posts: 25/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
What even is that spinning board thing? |
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Member [insert title here] Level: 17 Posts: 26/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
In the tileset editor, create a new object with a height of at least two tiles. Under Object Settings, give it the behavior "Upside-Down Slope". When you place a tile in that object, as long as you don't place it in the exact center vertically, the tile won't be placed where you clicked but rather on the opposite side of the object.
The picture below shows what I'm talking about. The blue highlighted square is where I attempted to place the tile. Using the editor version linked in this post. EDIT: |
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Member [insert title here] Level: 17 Posts: 27/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
RIP my poor mushrooms, mauled by the JPEG-ification process...
NSMBU Sky - Green (replaces M_Nohara) Download |
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Member [insert title here] Level: 17 Posts: 28/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by MK7tester No, it's a 2D sidescrolling Mario game. You will get NSMB graphics forever. |
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Member [insert title here] Level: 17 Posts: 29/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Until they make another console title and then milk that, yes. |
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Member [insert title here] Level: 17 Posts: 30/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by OrangeDude It also has the Binding of Isaac port and SNES virtual console ports. I'm almost certain there's more though. |
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Member [insert title here] Level: 17 Posts: 31/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
I've got about 10k coins I'm pretty sure I didn't earn legitimately. Can you launder them for me? |
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Member [insert title here] Level: 17 Posts: 32/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
<~StapleButter> I haven't set up a paypal. just throw dollars in the thread. I'll tell people to not steal them.
Staplebutter's faith in humanity is shockingly high. |
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Member [insert title here] Level: 17 Posts: 33/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Hey there. I am frustrated at the lack of support for selecting multiple tiles at once in the tileset editor for editing behaviors or adding to objects. It's really the only thing holding me back from ripping more tilesets. If you want to experience this firsthand, please make tilesets using these pictures for me thanks:
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(post in restricted forum) |
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Member [insert title here] Level: 17 Posts: 35/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
3DS with a capture card. |
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Member [insert title here] Level: 17 Posts: 36/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by explos This pretty much. Given the new add/remove tilesets feature, a way to copy image/behaviors/objects/overlays to a new tileset without having to completely redo the whole thing is needed. |
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Member [insert title here] Level: 17 Posts: 37/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
New bug using build 0001 from this page.
Creating a new tileset and attempting to import an image (after dealing with the popups :V) using any compression quality fails. EDIT: Sorry, I was rushed. The error it gives me is "Conversion from TGA to CTPK failed!" Importing an image into an already existing tileset works properly and doesn't give me an error. EDIT EDIT: Problem is resolved. The reason for the error is that my new tileset had a space in its name. Replacing the space with an underscore fixed it. |
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Member [insert title here] Level: 17 Posts: 38/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
This forum isn't dead!
I've had no real motivation to mess with this for a while, but my motivation is back so let's hope it keeps up. I'm just going to redo most of the levels instead of a straight port, since I'm no longer satisfied with the design quality of most of them. Here's the beginning of 1-2. There's a secret here. |
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Member [insert title here] Level: 17 Posts: 39/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
It's from promotional art. If you look at NSMBU's opening splash screen, it uses these pipes. |
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Member [insert title here] Level: 17 Posts: 40/59 EXP: 23904 Next: 839 Since: 08-16-16 Last post: 2329 days ago Last view: 1773 days ago |
Posted by Mariomaster Yeah, we're back in business. |
Main - Posts by TRS |
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