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03-29-24 01:44 PM
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Main - Posts by TRS

Pages: 1 2 3
TRS
Posted on 09-02-16 04:19 PM, in NSMB2 Sprite Images (rev. 2 of 09-02-16 06:15 PM) Link | #76817
be of a level with 1-1 A1 Z1 lighting (by using the 1-1 A1 Z1 BG)


This is exactly 0% clearer to anyone who doesn't already know what "1-1 A1 Z1" means.

-----

Anyway, I'm convinced you gave me these because they're weird.

[image]

The initial position of the Sledge Bro. is a T-pose, while the initial position of the Lakitu is... stuffed in his cloud.

It's interesting to note that the Sledge Bro. transitions out of the T-pose while the Lakitu suddenly becomes normal. This is the picture from exactly one frame after Mario exits the pipe and the sprites are no longer in their initial positions.

[image]

The Sledge Bro. takes 4 frames to transition into its regular animation from its initial position:

[image]

And last, here is the editor view of the level for reference.

[image]

EDIT: Third picture showed frame three instead of frame four.

TRS
Posted on 09-02-16 05:25 PM, in CoinKiller - Bug reports Link | #76820
From what I can tell, they disappear completely. I think the editor somehow just doesn't save them.

TRS
Posted on 09-02-16 06:12 PM, in NSMB2 Sprite Images Link | #76823
Posted by Hiccup
These are great, but could you retake them with a plain background with a large colour contrast? (I use the light green box from the "extras" tileset). I can't really cut them out like this.


No need, I just cut the background out myself.

[image]

Posted by Hiccup
And am I correct in thinking that the second image shows the first frame that Lakitu is visible in his cloud?


Yes, that is the first frame Lakitu is actually visible.

TRS
Posted on 09-03-16 04:01 PM, in NSMB2 Sprite Images Link | #76843
Not until tomorrow night, I'm away for the weekend without recording 3DS. (Yes, it's lossless.)

Also no, the entire point of having a contrasting plain background is to make it easier to cut and I've already cut the background out for you.

TRS
Posted on 09-04-16 03:35 PM, in Yan's World - Indie Experience Link | #76885
What even is that spinning board thing?

TRS
Posted on 09-04-16 05:21 PM, in CoinKiller - Bug reports (rev. 3 of 09-04-16 06:08 PM) Link | #76890
In the tileset editor, create a new object with a height of at least two tiles. Under Object Settings, give it the behavior "Upside-Down Slope". When you place a tile in that object, as long as you don't place it in the exact center vertically, the tile won't be placed where you clicked but rather on the opposite side of the object.

The picture below shows what I'm talking about. The blue highlighted square is where I attempted to place the tile.

[image]

Using the editor version linked in this post.

EDIT: Actually, I just realized I might be using an older version of the editor (laptop). Okay, correct editor version and the bug still happens. Also now the Objects tab in the tileset editor is misspelled as "Objcts".

TRS
Posted on 09-04-16 06:35 PM, in NSMB2 Tilesets Link | #76891
RIP my poor mushrooms, mauled by the JPEG-ification process...

NSMBU Sky - Green (replaces M_Nohara)

[image][image]

Download

TRS
Posted on 09-07-16 07:48 PM, in So... Super Mario Run for iOS Link | #76945
Posted by MK7tester
But damn, will Nintendo EVER stop reusing New Super Mario Bros Wii assets? Jeezus Christ.


No, it's a 2D sidescrolling Mario game. You will get NSMB graphics forever.

TRS
Posted on 09-07-16 07:51 PM, in So... Super Mario Run for iOS Link | #76947
Until they make another console title and then milk that, yes.

TRS
Posted on 09-08-16 12:38 AM, in Nintendo is an adjective Link | #76987
Posted by OrangeDude
AFAIK the New 3DS only has one exclusive game. Which would be Xenoblade Chronicles 3D. I don't imagine there will be anymore.


It also has the Binding of Isaac port and SNES virtual console ports.

I'm almost certain there's more though.

TRS
Posted on 09-18-16 11:52 PM, in The Kuribo64 Fundraiser Link | #77608
I've got about 10k coins I'm pretty sure I didn't earn legitimately. Can you launder them for me?

TRS
Posted on 09-19-16 12:34 AM, in The Kuribo64 Fundraiser Link | #77610
<~StapleButter> I haven't set up a paypal. just throw dollars in the thread. I'll tell people to not steal them.

Staplebutter's faith in humanity is shockingly high.

TRS
Posted on 09-21-16 09:54 PM, in NSMB2 Tilesets Link | #77765
Hey there. I am frustrated at the lack of support for selecting multiple tiles at once in the tileset editor for editing behaviors or adding to objects. It's really the only thing holding me back from ripping more tilesets. If you want to experience this firsthand, please make tilesets using these pictures for me thanks:

[image]
[image]

(post in restricted forum)

TRS
Posted on 10-23-16 03:32 AM, in New Super Mario Redux [DEMO] Link | #79055
3DS with a capture card.

TRS
Posted on 11-26-16 09:41 PM, in CoinKiller - Suggestions Link | #79973
Posted by explos
A way to import/export the .ctpk and .bin files contained within tilesets through the sarc explorer could be a useful feature.


This pretty much.

Given the new add/remove tilesets feature, a way to copy image/behaviors/objects/overlays to a new tileset without having to completely redo the whole thing is needed.

TRS
Posted on 11-26-16 09:57 PM, in CoinKiller - Bug reports (rev. 3 of 11-26-16 10:49 PM) Link | #79974
New bug using build 0001 from this page.

Creating a new tileset and attempting to import an image (after dealing with the popups :V) using any compression quality fails.

EDIT: Sorry, I was rushed. The error it gives me is "Conversion from TGA to CTPK failed!" Importing an image into an already existing tileset works properly and doesn't give me an error.

EDIT EDIT: Problem is resolved. The reason for the error is that my new tileset had a space in its name. Replacing the space with an underscore fixed it.

TRS
Posted on 11-28-16 01:21 AM, in New Super Mario Redux [DEMO] (rev. 2 of 03-19-17 03:10 AM) Link | #80016
This forum isn't dead!

I've had no real motivation to mess with this for a while, but my motivation is back so let's hope it keeps up. I'm just going to redo most of the levels instead of a straight port, since I'm no longer satisfied with the design quality of most of them.

Here's the beginning of 1-2.

[image]

There's a secret here.

TRS
Posted on 11-29-16 04:43 AM, in New Super Mario Redux [DEMO] Link | #80031
It's from promotional art. If you look at NSMBU's opening splash screen, it uses these pipes.

TRS
Posted on 02-19-17 02:08 AM, in CoinKiller -- NSMB2 editor upcoming Link | #81440
Posted by Mariomaster
Also added support to select multiple tiles in the tileset editor.


Yeah, we're back in business.
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Main - Posts by TRS

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