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04-05-21 10:52 PM |
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| Main - Posts by TRS |
| TRS |
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Member [insert title here] Level: 16
Posts: 1/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Is there any downside to using all 256 tiles or deleting all 3D overlays in a tileset?
Also a small rant: the motion blur is making ripped tilesets look worse than they should be and is rather annoying. And it only happens sometimes! I took some screenshots to see just how much it blurs. Blur:
No blur:
(the incorrect tiles are a result of me misunderstanding what "vertical" meant concerning randomized tiles in the tileset editor) |
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Member [insert title here] Level: 16
Posts: 2/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
I'm using this post to keep all my rips in one place. When I post a new tileset I'll add it here too.
These tilesets don't replace already existing original tilesets. To use, just add the tileset .sarc file to your Unit folder. Unless otherwise listed, all tilesets contain no animations. ----- Stage Tilesets NSMBU Grassland
Download ----- NSLU Grassland
Download ----- NSMBU Underground - Blue
Download ----- NSMBU Underground - Brown
Download ----- NSMBU Underground Blocks
Download (Note: There are darker versions of these blocks, but importing the graphics ruins them, so I won't post them.) ----- NSMBU/NSLU Underwater
Download ----- NSMBU Desert
Download ----- NSMBU Beach Blocks
Download ----- NSMBU Beach Athletic
Download ----- NSMBU Dark Beach Athletic
Download (Yes that's the whole tileset.) ----- NSMBU Forest
Download ----- NSMBU Dark Forest
Download ----- NSMBU Sky - Green
Download ----- NSMBU Sky - Blue
Download ----- NSMBU Sky - Orange
Download ----- NSMBU Wooden Blocks
Download ----- NSMBU Tower - Green
Download ----- NSMBU Tower - Desert
Download ----- NSMBU Tower - Icy
Download ----- NSMBU Tower - Purple
Download ----- NSMBU Castle
Download ----- NSMBU Castle - Lava
Download ----- Background Tilesets NSMBU/NSLU Grassland Extra Tiles
Download ----- NSMBU Background Rocks - Blue
Download ----- NSMBU Background Rocks - Blue-Green
Download ----- NSMBU Background Rocks - Blue-Gray
Download ----- NSMBU Background Rocks - Gray
Download ----- NSMBU Background Rocks - Brown-Gray
Download ----- NSMBU Background Rocks - Brown
Download ----- NSLU Background Rocks - Dark Brown
Download ----- NSLU Background Rocks - Lava
Download ----- NSMBU Background Rocks - Bright Lava
Download ----- NSMBU Desert Ruins
Download ----- NSMBU Beach - Sands, Palm Trees, and Extra Tiles
Download ----- NSMBU Wooden Blocks 2
Download ----- NSMBU Forest Extra Tiles
Download ----- NSMBU Dark Forest Extra Tiles
Download ----- NSMBU Tower - Green 2
Download ----- NSMBU Tower - Desert 2
Download ----- NSMBU Tower - Icy 2
Download ----- NSMBU Tower - Purple 2
Download ----- Interactive Tilesets NSMBU/NSLU Grassland Extra Tiles 2
Download ----- NSMBU Underwater Decorations
Download ----- NSMBU Desert - Bones
Download ----- NSMBU Desert - Platforms and Extra Tiles
Download ----- NSLU Beach Blocks
Download ----- NSLU Beach Hut
Download ----- NSMBU Wooden Blocks 3
Download ----- NSMBU Forest - Vines
Download ----- NSMBU Forest - Dark Vines
Download |
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Member [insert title here] Level: 16
Posts: 3/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
gotta start with the 1-1 tileset of course
NSMBU Grassland (replaces M_Nohara) ![]()
Download EDIT: removed spoiler tag to keep consistency with the first post |
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Member [insert title here] Level: 16
Posts: 4/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by ray Adding onto this: The ability to select multiple tiles in the behavior and objects tabs of the tileset editor, say to edit the behavior of multiple tiles at once, or adding multiple tiles to an object at once. Currently making a tileset is tedious as hell because you have to do everything one tile at a time. EDIT: Remembering what RomFS folder you selected last and automatically opening it when you open the program. |
| TRS |
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Member [insert title here] Level: 16
Posts: 5/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
So I was working on this tileset:
I stuck it in the background suite copying S1_Kanaami and set 1-1 area 1 to use that as the background tileset (tileset 2). The editor displays the tiles as expected, but in-game all tileset 2 tiles are replaced with tileset 0 tiles.
Specifically, it appears to be using the object data of tileset 2, but pulling the tiles and behaviors from tileset 0. EDIT: The tileset in question. Also is there any particular reason all S1 and S2 sarcs are 262kb (except one which is smaller)? |
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Member [insert title here] Level: 16
Posts: 6/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Alright, new thing. I'm just ignoring the other problem for now.
There is a random warp in my 1-1 that doesn't show up in the editor. In-game screenshot:
Editor screenshot: ![]() |
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Member [insert title here] Level: 16
Posts: 7/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Hiccup isn't saying the levels need to be any easier or harder. He's saying they're just not fun. Making your levels easier or harder won't really help that. |
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Member [insert title here] Level: 16
Posts: 8/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Thanks for the link. I honestly don't know how I missed that thread seeing as it's in the first page on this forum. I'll post there from now on.
Anyway, I haven't placed any warps anywhere yet that I know of. Right now I'm just doing the basic layout of the level and haven't moved onto warps yet. But I might have done it on accident; I'll try highlighting the affected area and deleting everything there and see if it works. EDIT: Attempting to delete the warp doesn't work. |
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Member [insert title here] Level: 16
Posts: 9/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Five and a half month bump, but I was specifically pointed to this thread by Mariomaster so eh?
Original post this post refers to (for posterity): Posted by TRS So, trying to figure out exactly what's causing this: I copied 2-1, a level that has a tileset already selected in tileset 2, to 1-1. To test if maybe 1-1.sarc simply can't use a tileset in tileset 2. I then deleted all the level objects and sprites and moved everything over from old 1-1. Didn't work, same result as the level screenshot above. Then, I changed the tileset 2 set to an unedited one, and it shows up perfectly in-game:
Really strange, it appears the problem is the tileset itself. Something in the tileset is causing it to show the graphics and behaviors from tileset 0 using the object data of tileset 2. |
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Member [insert title here] Level: 16
Posts: 10/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by Mariomaster I did actually, but uh... I guess I forgot to save the tileset afterwards. I just did it again and it works properly now. Thanks for the assistance. |
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Member [insert title here] Level: 16
Posts: 11/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
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Member [insert title here] Level: 16
Posts: 12/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by Mariomaster Apparently deleting all 3D overlays in J_Kihon disables the question block and brick block animations. I haven't tested the other standard tilesets. |
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Member [insert title here] Level: 16
Posts: 13/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
It's possible. I noticed the overlays for those tiles as well as the used block tile have less transparency then the actual tile, compared to other tiles which are the other way around.
Will test and edit. EDIT: Test confirms it. The "question blocks" in the picture below are actually concrete blocks with the 3d overlay switched to that of a question block. ![]() |
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Member [insert title here] Level: 16
Posts: 14/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
This hack is a sort-of port of my NSMB hack I've been not working on for the past year. It's only a "sort-of" port because it's not finished, so after I port over all the levels it'll be nothing but new stuff. Playing this hack requires a 3DS with custom firmware and a copy of NSMB2. If you wish to install custom firmware on your 3DS or you don't know what custom firmware is, you can find information and installation instructions here. 1 WORLD DEMO DOWNLOAD - CLICK HERE! Instructions on how to play are HERE (look for "playing other people's mods")
Special thanks to SuperML for making an old version of the logo. |
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Member [insert title here] Level: 16
Posts: 15/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Posted by StapleButter I am a fan of pancakes. Yum. |
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Member [insert title here] Level: 16
Posts: 16/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Added a video to the first post. :V |
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Member [insert title here] Level: 16
Posts: 17/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
Hey, if anybody needs any specific sprite image, I have a capture card and can help. Just tell me what sprite and where I can find it and I'll get some pictures (individual frames if a video if need be) for you. |
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Member [insert title here] Level: 16
Posts: 18/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
I can't see or edit any lighting within the editor, so I have no idea whether or not I meet this requirement. |
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Member [insert title here] Level: 16
Posts: 19/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
New bug:
1) Download this 1-1 .sarc 2) Go to Area 2 3) Place any number of sprites, whatever sprites, anywhere in the level 4) Save the level, and wait a few seconds if necessary 5) All the sprites disappear I'm using the version linked in this post. |
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Member [insert title here] Level: 16
Posts: 20/59 EXP: 18651 Next: 1605 Since: 08-16-16 Last post: 1241 days ago Last view: 685 days ago |
I also just fixed the bug by changing the ID in Zone 0 from 1 to 0.
The more you know... |
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