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11-21-19 05:21 AM
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Main - Posts by Gimzie

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Gimzie
Posted on 02-03-17 03:46 PM, in ASM Hacks Ideas? (rev. 2 of 02-03-17 03:47 PM) Link | #81228
This is a good idea, but it's not easy to make ASM hacks....

I would personality like a spin jump and in-air twirl.

Gimzie
Posted on 02-04-17 06:37 PM, in NSMB2 Custom Content Link | #81254
There's no such way, as far as I know. I did work out a labeling system though.

Gimzie
Posted on 02-05-17 05:36 PM, in NSMB2 Custom Content Link | #81266
It's just a tile that shows what the invisible tile to the left of it is, along with an arrow pointing left so you know.

Gimzie
Posted on 02-06-17 06:35 PM, in NSMB2 Custom Content (rev. 2 of 02-06-17 06:36 PM) Link | #81276
Nobody wants to work on ASM for this game, except one person.

We can already make semisolid invisibles.

Gimzie
Posted on 02-08-17 06:50 PM, in NSMB2 Custom Content Link | #81293
In the Coinkiller tileset editor. Select any white blank tile, and change it's behavior to `Solid on Top`

Gimzie
Posted on 02-14-17 09:41 AM, in CoinKiller - Bug reports Link | #81374
Posted by GalladeGuy
Whenever I try to save in a second area, all the sprites in the area disappear.


Make sure that the zones start at Zone 0 on the second area. If there aren't previous zones in the area, setting the Zone to 1 or greater will cause sprites to disappear.

Gimzie
Posted on 02-14-17 07:31 PM, in CoinKiller - Bug reports Link | #81381
I'm assuming it's related to how the game handles Zones and Areas.

Gimzie
Posted on 02-15-17 01:00 AM, in MvL 2? Link | #81386
The Co-Op mode was nice to see though, so at least we have that. If we could have those multiplayer coin outlines, that would be cool too.

Gimzie
Posted on 02-27-17 12:21 AM, in NSMB2 Custom Content Link | #81621
Posted by Imnotstaple
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)

[image]

[image]


Should be dark blue, not black.

Gimzie
Posted on 03-01-17 07:07 PM, in Super Mario Mushroom Madness (USMBW Rebrand) (rev. 2 of 03-01-17 08:07 PM) Link | #81681
It looks okay, but I think you need to do the following things:

- Make sure every level has a theme. The theme should be a gimmick, or sometimes even an enemy. Pick around 3/4 main enemies.

- On some levels, introduce a twist on the gimmick halfway through.

- Make sure the level increases in difficulty overall, but has little breaks for the player to get a powerup.

- Please fix your coin arcs. Remember that Mario can jump over around 5 blocks when running, and 4 blocks when walking. Coins should only be used to lead the player, and as bonus/decoration coins. Make sure Mario can actually get them, and he doesn't need to jump at a specific angle to get them.

- Don't make your level kaizo by placing enemies in awkward spots.

- You need to put more creative bonus areas in your levels, along with a bit more blocks. Also, try to have the terrain not be flat and boring. Add decorations, and add slopes/mountain ledges to spice the level up a bit.

Gimzie
Posted on 03-05-17 03:16 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix (rev. 4 of 03-18-17 08:11 PM) Link | #81748
[image]

DEMO RELEASED (LOOK BELOW!!!)
This is a modification for the game NSMB2, themed around seasons, that aims to provide a new experience.

Features:

- Full level replacement of World 1, 2, 3, 4, 6, Star, and the DLC stages. (Only on Gold/Special Edition)
- Brand new tileset and world themes, as well as model recolors!

Screenshots:

[image][image][image][image][image][image][image][image][image][image][image][image]

Note: These screenshots do not represent the final product!

Playing the demo:


1. Follow the guide at https://gbatemp.net/threads/guide-nsmb2-custom-levels-mods-the-easier-way.437207/ to set your 3DS up for custom levels and mods.

2. Choose the method below according to what method you used in the tutorial.


3. Download the version of the demo you want:

Gold Edition (USA) - https://mega.nz/#!KAFTgKaT!2XU9LXNP6QVOXvVu4z2c6XXjLi6OUt8x_qHn5VKV1lw

Special Edition (EUR) - https://mega.nz/#!aFN3iYaT!oQmZMk3KMT5STbsBC7hs_fJg6UKxzXobuhF7CKVrWnA

Standard Edition (Any region) - https://mega.nz/#!SFti0CJJ!U0K3qOlH4T5GdnruS5Au1q9q5zE7NLRYdsZbqlkNlcY

4. Unzip the downloads, and copy everything inside (The Course, Model, and Unit folders) into the dump romfs folder that you made when following the guide in Step 1.
MAKE SURE TO REPLACE ANYTHING AND MERGE

5. Use the RomFS builder (that you also have) to build the romfs folder into a .romfs file. Copy the .romfs file into SD:/hans/.

6. Rename the file to:

NSMB2:

EUR - 0007AF00.romfs

USA - 0007AE00.romfs

JPN - 0007AD00.romfs

NSMB2 Gold Edition:

USA - 00137E00.romfs

NSMB2 Special Edition:

EUR - 00137F00.romfs

JPN - 00137D00.romfs

7. Go into the Homebrew Channel, and go into HANS. Hold L, and set romfs to on.

8. Have fun playing the demo!



3. Download the version of the demo you want:

Gold Edition (USA) - https://mega.nz/#!KAFTgKaT!2XU9LXNP6QVOXvVu4z2c6XXjLi6OUt8x_qHn5VKV1lw

Special Edition (EUR) - https://mega.nz/#!aFN3iYaT!oQmZMk3KMT5STbsBC7hs_fJg6UKxzXobuhF7CKVrWnA

Standard Edition (Any region) - https://mega.nz/#!SFti0CJJ!U0K3qOlH4T5GdnruS5Au1q9q5zE7NLRYdsZbqlkNlcY

4. Simply unzip the demo zip file, and copy everything inside (Course, Model, and Unit folders) to SD:/OnionFS//romfs/ .
( is your actual TitleID)

MAKE SURE YOU HAVE ONIONFS UPDATED BEFORE YOU FOLLOW THIS GUIDE!

5. Launch NTR, then launch NSMB2. Have fun playing the demo!


A trailer might be made eventually, but right now the mod is in its mid-stages, with a demo released. With the current progression of ASM hacking, maybe one or two will make it into this mod. ;)

Special thanks to: explos, shibboleet, ElyosOfTheAbyss, pumpkin_pips, Arisotura, RicBent, FouzBerzerk (Logo)
I am the only person working on this mod, and aim to release it in Summer 2017.​

If anyone is curious about NSMB2 modding, shibboleet made a Discord server for it over at https://discord.gg/6nmSXXB

(Most of NSMB2 stuff gets done there)

Gimzie
Posted on 03-05-17 10:55 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix (rev. 2 of 03-05-17 10:56 PM) Link | #81763
Posted by Toms
Ok, that last screenshot drives me crazy with the clashing of colors. I know I'm working on a freezeflame hack, but please, use a better background


There are only two suitable snow backgrounds, and this is my only good option.

Wait..I thought you were blind... (. ) (. )

Gimzie
Posted on 03-06-17 12:23 AM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #81770

Gimzie
Posted on 03-06-17 09:03 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #81803
Posted by Toms
boi i can still somewhat see

and if there isnt a better background, then you should look into making your own


To be honest, I think the background looks fine...

Gimzie
Posted on 03-07-17 07:04 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #81831
Posted by Hüseyin der Mächtige
Yeah, it's hard to make custom / retextured Backgrounds.

AND i'm making a autumn world too, but my Version is world 1 :)


I actually had World 1 planned initially, but it wouldn't make much sense. :P

Gimzie
Posted on 03-08-17 06:43 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #81842
Posted by explos
What about world 5 and the two bonus Worlds? You not doing those?


The two bonus worlds are not being done, unless someone has any ideas or something. World 5 is being done partially as a transition world. (Kind of how Newer Summer Sun doesn't have all levels in all worlds)

Gimzie
Posted on 03-14-17 01:04 AM, in can't load rom files Link | #81981
He responded with that because you literally answered your own question, in the question. You have to load unpacked files, but you're trying to load a rom.

https://gbatemp.net/threads/guide-nsmb2-custom-levels-mods-the-easier-way.437207/

Gimzie
Posted on 03-14-17 01:05 AM, in NSMB2 Tilesets Link | #81982
Posted by TRS

TO-DO: Rerip the two tilesets I ripped that overwrite already existing tilesets, NSLU Grassland, extra NSMBU/NSLU Grassland tiles, other Sky tileset colors, background rocks (all colors).


You don't need to rerip them, just make a copy of the tileset, name it differently, and use Coinkiller's SARC Explorer to rename every old name inside the sarc to the new name.

Gimzie
Posted on 03-18-17 08:11 PM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #82049

Gimzie
Posted on 03-19-17 12:41 AM, in [MOD] New Super Mario Bros 2: Seasonal Mix Link | #82054
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Main - Posts by Gimzie

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