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04-24-24 07:13 PM
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Main - Posts by ray

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ray
Posted on 01-19-13 08:27 PM, in Editor development Link | #7490
It would be nice, if you can add copy-pasting objects :) Or a "Select multiple objects" mode or something like this, which lets you move more objects at once, or delete or whatever. Maybe when holding CTRL or something.

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ray
Posted on 01-23-13 05:27 AM, in The Legend of Zelda Spirit Tracks Hack (first ever) Link | #8947
Testing Gericoms Collision Generator:


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ray
Posted on 01-23-13 01:41 PM, in The Legend of Zelda Spirit Tracks Hack (first ever) Link | #8963
Posted by NWPlayer123
Link is so awesome he can walk on lava. What is up with that?


Gericoms Collision Generator doesn't support Collision Types for now.

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ray
Posted on 01-27-13 09:41 AM, in The Legend of Zelda Spirit Tracks Hack (first ever) Link | #10255
Since i don't know Anarchy, I will explain it :D
It's a 2D editor. When you open the ZMB file, you'll see the objects as red/grey/whatever squares which you can drag around and change their settings ;)

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ray
Posted on 02-07-13 09:06 PM, in NSHB Youtube Channel - Mario Kart 7 Community Link | #14139
Video says everything :D


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ray
Posted on 02-07-13 09:49 PM, in NSHB Youtube Channel - Mario Kart 7 Community Link | #14160
I guess this isn't really advertising.

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ray
Posted on 02-08-13 08:29 AM, in NSHB Youtube Channel - Mario Kart 7 Community Link | #14298
Posted by HolyRomanEmperorTatan
Is the Community called "Kuribo64?"


Nope, it's called "NSHB-YouTube"

Posted by Mega-Mario
Actually this is okay but more fitting in the Gaming forum.

Also, if I were you, I've had posted all the text directly, rather than taking the trouble of making a Youtube video for it.


But many of our subscribers don't visit pages like NSMBHD or this one, so it wouldn't reach them.

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ray
Posted on 02-09-13 09:08 AM, in NSHB Youtube Channel - Mario Kart 7 Community Link | #14477
61-7229-8944-5160 ;)

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ray
Posted on 02-17-13 05:14 PM, in NSHB Youtube Channel - Mario Kart 7 Community (rev. 2 of 02-17-13 05:17 PM) Link | #15844
I know, it's late, but I forgot to post it lol. The race starts in 45 minutes, at 19:00 CET.

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ray
Posted on 02-18-13 05:29 AM, in Editor development Link | #15914
Posted by natnew
uhh... is it possible to use SM64DSe WITHOUT downloading a rom?


Then how are you supposed to edit the game?

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ray
Posted on 03-24-13 07:06 PM, in Luigi's Mansion Thread Link | #18607
Well, since the release isn't far away, I made a video for fun.


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ray
Posted on 03-26-13 10:47 PM, in Mario Kart 7 Hacking Theory by Szymbar15 and ray (rev. 2 of 03-26-13 10:47 PM) Link | #18712
Delete the thread please.

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ray
Posted on 03-26-13 11:27 PM, in Mario Kart 7 Hacking Theory by Szymbar15 and ray Link | #18716
That's why I put it to Computers and Technology :P xD

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ray
Posted on 03-26-13 11:50 PM, in Mario Kart 7 Hacking Theory by Szymbar15 and ray (rev. 2 of 03-26-13 11:55 PM) Link | #18718
Posted by Silver
Okay, i'm EXTREMELY interested in this, I want to make MK7 Custom Tracks a thousand times more than MKWii, but this all seems a little pointless, the 3DS isn't even hacked yet, so what purpose does this serve?


Like I've already written, for future hacks.
But I'll delete the video anyway, since GBATemp thinks that EVERYTHING in the video is wrong and it is bullshit and blablabla -.-

Posted by ray
Blargh, delete that thread, GBATemp destroyed my mood about finding out something good.


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ray
Posted on 04-14-13 09:50 AM, in SMB W1-1 in SM64DS Link | #20303
Of course we can make a 3D camera. The game itself uses it a lot. For example in the Bowser Levels you can easily aign the camera to be 2.5D.

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ray
Posted on 01-11-15 08:49 PM, in Super Mario Sunshine 64 DS Link | #54224
On the standard NDS resolution, you can barely say whether some of the FLUDD parts are 3D or just flat polygons. So I would recommend to make some parts just a flat face.

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ray
Posted on 08-14-16 07:17 AM, in NSMB2 Custom Content Link | #76109
So I finally tried out NSMB2 Hacking as well and ported the Tileset from ASMB and 1-1 partly :P

[image]
[image]
[image]

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ray
Posted on 08-14-16 10:11 PM, in CoinKiller - Suggestions (rev. 2 of 08-14-16 10:12 PM) Link | #76139
Stuff I noticed while using the Editor that could be added:
1. Scroll around with middle mouse button

2. The Text "Zone 1/2/..." scrolls with the level so you can click on it at the very end of it to resize/edit the zone without clicking on it in the menu on the left or scrolling back to the beginning

3. When clicking on an object, let us click on an object in the tileset to change it. Currently you have to delete the object and place a new one or overwrite it

4. Start the Sprite Selection with "All (sorted by numbers" instead of the categories

5. Add a minimap as it's somewhat stupid to search for the level sometimes (Also you never know whether there might be another part of the level somewhere you didnt look)

6. When moving/resizing something to the border of the editor, make it start scrolling into that direction

7. Fix how the windows are handled (super weird, from the taskbar you can only access the main window and if you click on it the currently opened level will show up)

8. Actually save the color we set in the Tileset Editor (white is just not cool :D)

9. Probably way too hard for now: Add a Map16 kind of thing that gets saved in a .txt so you can easily put together a Tileset

10. Maybe change the color of zones slightly because the grid and the zone have almost the same color.

So that's what I've noticed so far :'D

ray
Posted on 08-15-16 09:52 AM, in NSMB2 Sprite Database Link | #76149
Don't have permission to edit the sprite database so I'll just post it here:

Unknown Value 6 of Swinging Rope (206) changes the length of the rope.
With a value of 0 the rope is 4 Tiles long, with 1 it's 5 and so on.

Should make it easy to create a sprite image for that as well.

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ray
Posted on 08-15-16 12:02 PM, in NSMB2 Sprite Database Link | #76155
Sprite 156/157 Vertical Camera Limit


Unknown 7:
0: Disable by passing through not possible
1: Disable by passing through possible

Unknown 11:
0: Bottom Limit
1: Top Limit

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Main - Posts by ray

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