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04-05-21 09:22 PM
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Main - Posts by Yoyoman

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Yoyoman
Posted on 02-07-13 09:37 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14199
Are we allowed to implement a boss into Comet Chasm Galaxy? Because I have an idea!

Yoyoman
Posted on 02-07-13 09:57 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14215
SuperStarLight, here's my idea. There'll be a boss at the end of the level called "Commander Comet." A toad will be commenting on how bright it is. Commander Comet can be the sprite-edit counterpart of Baron Brrr, having a bright glowing body. He can shoot out balls of fire, ice and dirt. He summon li'l cinders and li'l brrrs. He'll basically be based on Baron Brrr and after you defeat him he'll either turn into a prankster comet or explode star bits like a starbag does. And you'll get the star out of him.

Yoyoman
Posted on 02-08-13 07:56 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14302
Posted by HolyRomanEmperorTatan
The closest thing to dirt projectiles are Squizzard's sand balls, Bouldergeist's rocks, and Octoomba's rocks.



Sand is the cousin of dirt.

Yoyoman
Posted on 02-08-13 08:17 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14304
Posted by Stygmax
Posted by Yoyoman
SuperStarLight, here's my idea. There'll be a boss at the end of the level called "Commander Comet." A toad will be commenting on how bright it is. Commander Comet can be the sprite-edit counterpart of Baron Brrr, having a bright glowing body. He can shoot out balls of fire, ice and dirt. He summon li'l cinders and li'l brrrs. He'll basically be based on Baron Brrr and after you defeat him he'll either turn into a prankster comet or explode star bits like a starbag does. And you'll get the star out of him.


We can't add new bosses. And Baron Brrr wasn't in SMG2, he'd be hell to import.



That sucks balls. I hope whoever works on importing stuff starts importing stuff from Super Mario Galaxy.

Yoyoman
Posted on 02-08-13 08:45 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14307
I thought that it causes data corruption.

Yoyoman
Posted on 02-08-13 10:01 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14326
What IS used to import stuff anyway?

Yoyoman
(post deleted) #14372

Yoyoman
Posted on 02-08-13 04:54 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14395
Do you think we can add boos and octoombas too?

Yoyoman
Posted on 02-08-13 08:21 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14446
Maybe we could get flipbugs, octoombas and smeeches, because that's what Yoshi started out with when he was on Yoshi Star Galaxy.

Yoyoman
Posted on 02-12-13 08:59 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15095
The Grand Canyon thing gives me an idea, there can be a bridge that goes across the chasm. Midway through the bridge, the bridge can either give way by itself or a comet can make the bridge give way. Dash yoshi can run across to avoid falling. The star could be at the end along with the toad brigade.


Alternate: There can be comets that damage the bridge and make it fragile and dash yoshi can run across it.

As for the background, I know it'd spoil the Grand Canyon effect but can we add comets shooting out of the chasm or comets shooting into it.

Yoyoman
Posted on 02-12-13 09:19 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15098
Ehh then Mario or Luigi can just long jump across the bridge.

Yoyoman
Posted on 02-12-13 09:44 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15102
What about importing the one from Super Mario 3d Land?

Yoyoman
Posted on 02-13-13 07:26 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15191
So we're not using the run-across-the-bridge idea, huh?

Yoyoman
Posted on 02-13-13 05:43 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15225
Posted by Polari
Posted by Yoyoman
So we're not using the run-across-the-bridge idea, huh?


No, because Dash Yoshi is going to be introduced in the Fast Food Galaxy.



But can we have mario long jump through the bridge for speed?

Yoyoman
Posted on 02-13-13 06:56 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #15240
Posted by Mega-Mario
Posted by Yoyoman
But can we have mario long jump through the bridge for speed?

Duh, people are free to long jump if they want.

Oh and didn't I tell you to not post silly crap like that, in another thread? Because it applies to the whole board.


Well the bridge is broken in this galaxy and you would have LONG JUMP to get across and no you DIDN'T tell me not to post silly crap like that. Other people do it too, so stop acting like I'm the only one! Now back to topic, I think the second star should have comets shooting out of the chasm just to mix it up.

Yoyoman
(post deleted) #15251

Yoyoman
Posted on 02-22-13 05:03 PM, in Super Mario Nostalgia (rev. 2 of 02-22-13 05:03 PM) Link | #16331
Don't you think we can do other hacks from earlier Super Mario titles on the SNES and Nintendo DS such as Super Mario Bros., Super Mario Bros. The Lost Levels, Super Mario Bros. 3, Super Mario World and New Super Mario Bros.? I'll keep this thread to be up-to-date.

Yoyoman
(post deleted) #16342

Yoyoman
Posted on 02-26-13 08:36 PM, in Super Mario Sunshine Hacking Information Link | #16647
Which console are you guys making this homebrew on? I might be able to help.

Yoyoman
Posted on 03-02-13 11:25 AM, in Whitehole suggestions thread Link | #16852
I know a little bit of basic. Does that count for anything?
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Main - Posts by Yoyoman

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