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04-24-24 12:00 AM
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Main - Posts by Yoyoman

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Yoyoman
Posted on 01-30-13 03:44 AM, in The Introductions Thread Link | #11360
Hey everybody! I just want to say that before I start posting ideas, I have little to no game developing experience. So anyways let's-a start-a making stuff.

Yoyoman
(post deleted) #11374

Yoyoman
Posted on 01-30-13 10:11 PM, in Riivolution Link | #11597
Riivolution does not work on the Wii U just to let you all know! It does not work!

Yoyoman
Posted on 01-31-13 01:27 AM, in So finally we get decent snow Link | #11691
You guys are lucky, because over where I am I didn't get enough snow to get me out of school.

Yoyoman
Posted on 01-31-13 01:36 AM, in Super Mario Sunshine Hack Link | #11697
Besides Super Mario Galaxy, what other Super Mario hacks have you guys ever done.

Yoyoman
Posted on 01-31-13 02:12 AM, in Need a good 2.5 riivo folder Link | #11709
You guys are trying to make riivolution work on the Wii U, right?

Yoyoman
Posted on 02-01-13 12:25 AM, in Super Mario Sunshine Hack Link | #12123
I hear you guys are trying to make a Super Mario Sunshine hack. Besides not spamming and considering that I know little gaming experience, what could I do?

Yoyoman
Posted on 02-01-13 01:40 AM, in Super Mario Sunshine Hack Link | #12142
Sorry, but anyways besides not spamming and knowing that I have little gaming experience, what could I do?!

Yoyoman
Posted on 02-05-13 02:37 AM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13606
I think because black holes turn you into spaghetti, the spaghetti part of the galaxy should have black holes that mario needs to avoid. The game needs to have SOME logic, am I right? I also think star one should have food and star two should have desserts so we can keep things organized.

Yoyoman
Posted on 02-05-13 12:23 PM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13674
Are you still using the black hole idea I just gave?

Yoyoman
Posted on 02-05-13 09:00 PM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13734
Because when Mario gets sucked in, he leaves a streak behind that looks like a spaghetti noodle. Also I'm not giving separate ideas, I'm adding on to what you guys said!

Yoyoman
Posted on 02-06-13 02:11 AM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13828
Can't we use the cyclone from Cyclone Stone Galaxy and editing it out by stretching it out to look like a funnel HolyRomanEmperorTatan?

Yoyoman
Posted on 02-06-13 11:10 PM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13975
OH! The ketchup sauce gave me an idea. We can have mario ground pound tomatoes onto french fries underneath! Once the tomatoes have been ground pounded onto the french fries underneath, mario can then proceed onto the next part with a launch star through a rotten tomato! There's a idea!

Yoyoman
Posted on 02-07-13 01:43 AM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #14047
MarioMaster yes, the tomatoes are supposed to turn into ketchup or we could drop the tomatoes onto the spaghetti.

Yoyoman
Posted on 02-07-13 02:06 AM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #14051
MarioMaster720, planets can be small.

Yoyoman
Posted on 02-07-13 12:51 PM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #14108
Also how do I see the progress of each star you guys make?

Yoyoman
Posted on 02-07-13 09:19 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14146
This galaxy can be reminiscent of the star festival. One of the toads can say "This sure reminds of the star festival!" Maybe we could have meat with fire on it to make it more memorable if you know what I mean.

Yoyoman
Posted on 02-07-13 09:43 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design (rev. 2 of 02-08-13 02:27 AM) Link | #14158
Like I said, I have little experience developing games! I said that on "Introductions" thread.

Yoyoman
Posted on 02-08-13 01:22 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design (rev. 2 of 02-08-13 02:28 AM) Link | #14174
I don't even know how to use an editor to begin with.

Yoyoman
Posted on 02-08-13 02:26 AM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14182
How do I know that a level has been completely designed?
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Main - Posts by Yoyoman

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