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04-05-21 09:42 PM
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Main - Posts by Cirnya

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Cirnya
Posted on 02-24-13 02:56 PM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Level Design Link | #16460
... what multiple launch stars?

I think he's talking about bullet bill launchers.

Cirnya
Posted on 02-24-13 03:00 PM, in [Warped Warzone Galaxy] Warped Warzone Galaxy Level Design Link | #16461
I'm pretty sure he's neutral. As for the color thing, the reason that duplicating enemies is so hard is because you have to dig into the assembly code to do that.

Cirnya
Posted on 02-24-13 03:00 PM, in [Bowser's Bullet Base] Bullet Base Music Link | #16462
He removed it, I guess.

Cirnya
Posted on 02-24-13 03:01 PM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #16464
Posted by Luigi#1
Then a computer chip planet would be awesome.

That's already been suggested, you should read the whole topic before posting.

the binary code in the background sounds kinda neat, just don't make it really bright colors.

Cirnya
Posted on 02-24-13 03:04 PM, in [Still-Life Galaxy] Still-Life Galaxy Level Design Link | #16465
Uh, what's a ribg?

How is the undead piranha plants not on topic? enemy duplication might be hard, but by the time we get anything done /someone/ out there will probably have figured it out.

Cirnya
Posted on 02-24-13 03:14 PM, in [Fearsome Factory Galaxy] Fearsome Factory Concept Art Link | #16469
warning: very long video, skip to around the six minute mark because the first level doesn't really represent the world well (though it is a cool level)




The factory world from Donkey Kong Country Returns is probably something we could take LOTS of inspiration from.

Plus, the name of the galaxy reminds me of Fear Factory from the original DKC.

Cirnya
Posted on 02-24-13 03:15 PM, in [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design (rev. 2 of 02-24-13 03:47 PM) Link | #16471
Why not make it blue to red to black? Red usually makes it more obvious it's been damaged.

Cirnya
Posted on 02-24-13 03:20 PM, in [Edge of the Universe] Edge of the Universe Music Link | #16472
Posted by gr@nd st@r
I did some poking around his playlist,and found something that might work better: http://www.youtube.com/watch?v=4d_jcyZSpkc&list=PLBF509B40691FA23D

can

can you please stop suggesting random things off the internet

please?

we already had someone compose a pretty epic theme for this level.

Cirnya
Posted on 02-24-13 03:22 PM, in [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] Link | #16473
Why'd you make an entirely new thread for this?

Anyways, this seems pretty nice.

Cirnya
Posted on 02-24-13 03:26 PM, in [Humongous Fungus Galaxy] {FINALIZED} Humongous Fungus Music (rev. 2 of 02-24-13 03:26 PM) Link | #16474
This whole galaxy was inspired by one of his tracks, wasn't it? it'd be an insult to NOT use the Humongous Fungus theme.

Cirnya
Posted on 02-24-13 03:28 PM, in [Humongous Fungus Galaxy] Humongous Fungus Concept Art Link | #16476
I think that's something we already mentioned..

what about the ones that zoom up/down when you're on them from NSMB2?

Cirnya
Posted on 02-24-13 03:29 PM, in [Atomic Clock Galaxy] Atomic Clock Galaxy Main Level Design Link | #16477
That was suggested in the very first post..

Cirnya
Posted on 02-24-13 03:33 PM, in [Foggy Bog Galaxy] Foggy Bog Concept Art Link | #16479
Why is it cut off a bit?

Cirnya
Posted on 02-24-13 03:33 PM, in [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design Link | #16480
That sounds annoying to deal with..

Cirnya
Posted on 02-24-13 03:47 PM, in [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design Link | #16485
Gobblegut?

Cirnya
Posted on 02-24-13 03:52 PM, in [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design Link | #16488
Prrreeetty sure it's Megahammer.

Cirnya
Posted on 06-29-13 10:40 PM, in yo Link | #26647
haven't been here in a long time

have you guys gotten anything done yet?
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Main - Posts by Cirnya

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