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04-05-21 09:42 PM
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Main - Posts by Cirnya

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Cirnya
Posted on 02-04-13 09:28 PM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #13604
or put sentry beams in the fight.

Cirnya
Posted on 02-04-13 09:45 PM, in [Bowser Jr's Fortress of Illusion] Fortress of Illusion Main Level Design Link | #13608
maybe you should stop suggesting dumb things?

There's no way that would ever work, probably because they don't act the same.

Cirnya
Posted on 02-04-13 10:03 PM, in [Sunken Satellite Galaxy] Sunken Satellite Galaxy Main Level Design (rev. 2 of 02-04-13 10:03 PM) Link | #13610
There's no way in hell we're using that CD thing anywhere.

Reactivating the satellite is much more reasonable, though.

Cirnya
Posted on 02-04-13 11:21 PM, in [Sunken Satellite Galaxy] Sunken Satellite Galaxy Main Level Design Link | #13632
Ask yourself if an idea is too ridiculous before posting it.

now, btt

Cirnya
Posted on 02-04-13 11:33 PM, in [Sunken Satellite Galaxy] Sunken Satellite Galaxy Main Level Design Link | #13636
i dunno. maybe there's a star inside it?

Cirnya
Posted on 02-05-13 06:38 AM, in [Solar Coaster Galaxy] Solar Coaster Galaxy Level Design Link | #13669
Why the fuck would we base anything on a racing game?

Cirnya
Posted on 02-05-13 05:00 PM, in [Gliding Inferno Galaxy] Gliding Inferno Level Design Link | #13757
Why would they go to a giant rocket thing?

Jibberjays are pretty dumb, if you ask me.

Cirnya
Posted on 02-05-13 05:31 PM, in General Boss thread Link | #13770
he probably replaced flipswap with a custom galaxy.

Cirnya
Posted on 02-05-13 06:09 PM, in [Bowser Jr's Fortress of Illusion] Fortress of Illusion Main Level Design Link | #13793
We never were going to use your idea in the first place, so that's good.

Cirnya
Posted on 02-05-13 09:19 PM, in [Fast Food Galaxy] Fast Food Galaxy Level Design Link | #13835
except funnel cakes actually look NOTHING like funnels.

Cirnya
Posted on 02-05-13 09:36 PM, in [Retro Remix Galaxy] Retro Remix Music Link | #13836
Can't we really just use the Throwback Galaxy theme from the original SMG2 for Bomb-omb Battlefield? It and Whomp's fortress share the same music.

Cirnya
Posted on 02-06-13 07:40 PM, in [Sunken Satellite Galaxy] Sunken Satellite Galaxy Main Level Design Link | #14011
That seems a bit complex for this game :/

Cirnya
Posted on 02-06-13 08:35 PM, in [Gliding Inferno Galaxy] Gliding Inferno Level Design Link | #14045
honestly that post seems kinda oversaturated with detail, would have been simply to just tell us the layout

Cirnya
Posted on 02-07-13 06:04 AM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #14094
Posted by Polari
Err...Needs more detail, tbh. And what happened to the escort mission idea? Bullet-Bill themed levels absolutely must have them :P


I've never liked escorting bullet bills to things :(

Cirnya
Posted on 02-07-13 06:08 AM, in World 6 Map Link | #14095
Posted by HolyRomanEmperorTatan
When I first heard that NSMBU had "a world surronded by a tornado", I yhought it was a world circled by a tornado. Game Informer got the wording confused because by "surrounded" they meant "inside. It was Peach's Castle that was inside a tornado. There should be a tornado circling around the galaxies and paths in World 6.



... thanks for spoiling that.

Cirnya
Posted on 02-07-13 06:27 AM, in World 6 Map Link | #14099
Well no, I've seen just about nothing of NSMBU and I want to keep it that way until I get it.

Cirnya
Posted on 02-07-13 03:37 PM, in [Bowser's Bullet Base] Bowser's Bullet Base Level Design Link | #14132
Spring Mario is okay. Also, it was /only/ used in chompworks, i think

Cirnya
Posted on 02-07-13 03:38 PM, in World 6 Map Link | #14135
SMG2 does it before you beat Battle Belt / Flash Black on the world 6 map, there doesn't appear to be any way to go forward.

Cirnya
Posted on 02-07-13 09:25 PM, in [Ghostly Graveyard Galaxy] {FINALIZED} Ghostly Graveyard Music Link | #14181
pls stop

I can't take your awful ideas

Cirnya
Posted on 02-07-13 09:30 PM, in [Comet Chasm Galaxy] Comet Chasm Level Design Link | #14190
Posted by Yoyoman
How do I know that a level has been completely designed?


You can try a thing I like to call reading!
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Main - Posts by Cirnya

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