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04-05-21 09:42 PM
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Main - Posts by Cirnya

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Cirnya
Posted on 02-03-13 09:25 AM, in [Flarefrost Galaxy] Flarefrost Galaxy Level Design Link | #13019
Needs some solar flares.

You know, just to fit the name :P

Cirnya
Posted on 02-03-13 09:51 AM, in [Gliding Canyon Galaxy] Gliding Canyon Galaxy Concept Art Link | #13024
Posting something that was from Proboards, though the topic there is just as barren as this one.
Posted by Glem3
Fluzzard levels were in my opinion some of the best looking levels of SMG2, and these levels should be no different. If you want inspiration, look at the grand canyon, there's lots of colors in there, more than you might expect:

[image]

Cirnya
Posted on 02-03-13 10:14 AM, in Full List Of Galaxies And Descriptions (organized, finished) Link | #13047
Posted by Luigi
I know this is impossible ATM but I always have a vague hope for someday.

Actually, it's not impossible.


Care to elaborate on that?

Cirnya
Posted on 02-03-13 10:21 AM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #13054
A tower with towers coming out of it sounds great.

Cirnya
Posted on 02-03-13 03:39 PM, in [Rock 'n' Roll Galaxy] Rock 'n' Roll Music Link | #13279
That sounds great, I loved Puzzle Plank's theme.

Cirnya
Posted on 02-03-13 03:40 PM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #13280
nothing will ever make that thing scarier, it's just so easy :V

Cirnya
Posted on 02-03-13 03:41 PM, in [Retro Remix Galaxy] Bob-Omb Battle Field Link | #13283
Throwback Galaxy was polished. Why not this?

Cirnya
Posted on 02-03-13 03:42 PM, in [Warped Warzone Galaxy] Warped Warzone Galaxy Level Design Link | #13285
I think he's always high.

Cirnya
Posted on 02-03-13 03:43 PM, in [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design Link | #13287
Actually Digga-Leg was pretty hard the first time I fought him.. but not anymore :V

Cirnya
Posted on 02-03-13 03:45 PM, in World 6 Map Link | #13290
I hated that. It got me all excited thinking there would be a whole castle world and then it was just one level before the final castle.

Cirnya
Posted on 02-03-13 03:46 PM, in [Gliding Inferno Galaxy] Gliding Inferno Level Design Link | #13291
I would sure prefer flying mario to literally doing the star over again only as a race.

Cirnya
Posted on 02-03-13 04:12 PM, in [Gliding Inferno Galaxy] Gliding Inferno Level Design Link | #13314
Nobody said anything about not doing a race.

Cirnya
Posted on 02-03-13 04:17 PM, in [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design (rev. 2 of 02-03-13 04:26 PM) Link | #13317
I'm pretty sure I did exactly that on my latest playthrough, Polari.

Back to the topic, we shouldn't just leave the boss arena completely unchanged. I propose some parts of the ground be metallic so that you can't drill through it.

EDIT:Speaking of Digga-Leg, are there ways to make it trigger events like bowser shockwaves? I just read the Burrow Base design topic on the old forum and want to know if that's implementable yet.

Cirnya
Posted on 02-03-13 04:27 PM, in [Stormshine Galaxy] Stormshine Galaxy Level Design Link | #13320
Maybe part of the level can be platforming inside a tornado?

Cirnya
Posted on 02-03-13 04:51 PM, in [Stormshine Galaxy] Stormshine Galaxy Level Design Link | #13324
Wind is used in plenty of super mario world romhacks.

Also it's used in SMG2, the fans blow you away.

Cirnya
Posted on 02-03-13 04:52 PM, in [Gliding Inferno Galaxy] Gliding Inferno Level Design Link | #13325
Unless it's either a different track, in which case you'd have to learn it by trial and error, or just something else entirely.

Cirnya
Posted on 02-03-13 05:11 PM, in [Bowser Jr's Burrow Base] Bowser Jr's Burrow Base Level Design Link | #13333
That's still a bunch of bosses.

can we please get BTT now?

Cirnya
Posted on 02-04-13 06:41 AM, in [Toxic Terror Galaxy] Toxic Terror Galaxy Level Design Link | #13383
Poison Magmaarghs?

I think we'd need to duplicate enemies before we can do that because they're probably gonna get used in either Flarefrost or Whitehot.

Cirnya
Posted on 02-04-13 06:43 AM, in [Shrapnel Sandbar Galaxy] Shrapnel Sandbar Galaxy Level Design Link | #13384
Posted by HolyRomanEmperorTatan
Gilmaster63 also does not want references to real wars especially WWII. I used a WWI reference as a replacement.


This logic is perfect.

Cirnya
Posted on 02-04-13 06:46 AM, in [Riddle Ruins Galaxy] Riddle Ruins Galaxy Main Level Design (rev. 2 of 02-04-13 06:47 AM) Link | #13386
Wait, so we can have paper mario references in galaxies that aren't Paper Caper, but in Paper Caper it's a huge no?

Yoshi Sphinx is level 2-2 of Sticker Star.

Edit: koopa get
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Main - Posts by Cirnya

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