Kuribo64
Views: 14,036,394 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-05-21 09:42 PM
Guest:

Main - Posts by Cirnya

Pages: 1 2 3 4 5 6 7 8 9
Cirnya
Posted on 01-29-13 06:34 AM, in [Flarefrost Galaxy] Flarefrost Galaxy Level Design Link | #10902
Posted by Polari
How about a DNA-shaped lava planet which you have to skate on using the Ice flower?

This, but with one strand being lava and the other being ice.

Cirnya
Posted on 01-29-13 06:47 AM, in [Size Switchup Galaxy] Size Switchup Galaxy Level Design Link | #10906
Haha, tiny mandibugs sounds pretty cool, actually.

Can't you fix the collision or something? from all the topics I've looked at, I've gotten the impression that that is something you guys can do.

Cirnya
Posted on 01-30-13 06:15 AM, in [Ghostly Graveyard Galaxy] Ghostly Graveyard Main Level Design Thread Link | #11450
Catacombs pretty much are underground graves and stuff, I think... Probably should have said crypt, instead.

Cirnya
Posted on 01-30-13 06:34 AM, in [Aquaflame Galaxy] Aquaflame Main Level Design thread Link | #11453
Why can't we just reuse bosses? King Kaliente was used twice in the original.

A twist would need to be thrown into the battle, though..

Cirnya
Posted on 01-30-13 06:35 AM, in [Still-Life Galaxy] Still-Life Music Link | #11454
How is a younger audience going to know how to mod their wii and stuff so they could play this in the first place?

Cirnya
Posted on 01-30-13 06:37 AM, in [Bowser Jr's Fortress of Illusion] Fortress of Illusion Main Level Design Link | #11455
Why is Gobblegut the boss? He seems too easy for world 5.

Cirnya
Posted on 01-30-13 06:47 AM, in [Bowser Jr's Fortress of Illusion] Fortress of Illusion Main Level Design Link | #11458
Has anyone even tested that battle? That seems like it could be ludicriously hard.

Cirnya
Posted on 01-30-13 06:49 AM, in [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design Link | #11459
while you can't just decide for everyone, having some lava nonetheless makes sense. There's gonna be SMB3 style tanks, right?

Cirnya
Posted on 01-30-13 03:54 PM, in [Atomic Clock Galaxy] Atomic Clock Concept Art Link | #11526
Maybe an amino acid planet could have things like mushrooms and flowers and shine sprites as icons on them?

Cirnya
Posted on 01-30-13 03:58 PM, in [Atomic Clock Galaxy] Atomic Clock Galaxy Main Level Design Link | #11531
technically I don't think you could use the melting clocks thing, because that's copyrighted and is one of the reasons why Earthbound wasn't released on virtual console

then again this is a hack so derp

Cirnya
Posted on 01-30-13 04:11 PM, in [Foggy Bog Galaxy] Foggy Bog Concept Art Link | #11539
Posted by Polari
[image]
So something like that but will fog? Hmmm

this is nitpicking, but that's not even world 3, that's 5-2

world 3 is a poisonous swamp with snifits and shy guys and ninjis and boomerang bros and also a Wiggler.

anyways there's plenty of inspiration to be had from that considering that is exactly what this galaxy is.


Cirnya
Posted on 01-30-13 04:18 PM, in [Super Mario Galaxy] Super Mario Galaxy Star 2 Link | #11543
I'm thinking that both the Comet Observatory and the Faceship should be included in the celebration somehow, since they were both hubs.

Cirnya
Posted on 01-30-13 04:23 PM, in [Super Mario Galaxy] Super Mario Galaxy Star 2 Link | #11547
launch star?

Cirnya
Posted on 01-30-13 04:27 PM, in World 7 Map Link | #11550
I think we should have something like what Super Mario World did with the star world..

make the map a starman, with a galaxy at each point and a pipe in the center that unlocks after all five have been beaten, then you can have it lead to a straight path with the last three.

Cirnya
Posted on 01-30-13 04:38 PM, in World 7 Map Link | #11562
I don't know, actually. Someone needs to test that.

Cirnya
Posted on 01-30-13 04:39 PM, in [Still-Life Galaxy] Still-Life Galaxy Concept Art Link | #11563
since when have planets actually orbited in SMG?

Cirnya
Posted on 01-30-13 04:44 PM, in World 7 Map Link | #11567
uh, since when? The first NSMB didn't have a special world, NSMBWii was just based on star coins, and NSMB2's star world was literally a straight line.

I haven't played NSMBU mostly because I don't have a Wii U yet.

Cirnya
Posted on 01-30-13 04:46 PM, in World 7 Map Link | #11571
It's kinda a mario tradition, by now, though.

Maybe it can be a shine sprite or something instead?

Cirnya
Posted on 01-30-13 04:54 PM, in World 7 Map (rev. 2 of 01-30-13 04:55 PM) Link | #11578
It has a bit to do with it, the end gates for the gliding levels are both shine sprite rings.

In all honesty, I feel World 7 shouldn't be completely linear if possible, kinda like how World 5 in SMG2 was with all the choices.

Cirnya
Posted on 01-30-13 05:11 PM, in [Sky High Galaxy] Sky High Galaxy Concept Art Link | #11598
The landing platform is pretty much the same as the one from Fluffy Bluff, and also the Cloud Flower is used.
Pages: 1 2 3 4 5 6 7 8 9

Main - Posts by Cirnya

Page rendered in 0.024 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 141/141, time: 0.019 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.