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04-25-24 09:36 PM |
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Main - Posts by Resilixia |
Resilixia |
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Goomba Normal user Level: 13 Posts: 21/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@lezg_g, much appreciated ! Still I'm kinda stuck on my actual procedure of importing elements into the game (slowly finding a way...) so don't bother yourself too much when the situation will be better you'll be more than credited for your work. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 22/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@pacmainia&luigi http://s000.tinyupload.com/?file_id=63810262449098489836
@Chocoladereep32 I've yet to figure that out, busy on things but your comment is appreciate nontheless don't worry ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 23/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
I recieve way too much help than I deserve, I'm happily surprised & I feel bad not properly managing how to import my assets please don't waste your time maybe if someone can import my assets into the game without causing bugs that would help, it's my job to do the elements since I started this a month ago.
@EpicMario50 added you in the front page, will contact you if needed thanks but I assume I don't know how to convert modified rom to work on R4 yet @SuperMario64DS pm me and tell me what you want to do (levels or props) but trust me don't waste your time @StapleButter who's double posting ? If me I'm sorry tell me how to avoid that and where AND ONE GOOD NEWS after a little while... I can avoid any holes in my models now which induce do better KCL files to not fall throught the map was kinda inconveniant you would say huh ? but now we're ok I can decimate how much I want (with a bit more rework after) Metasequoia is life, I love this software especially their new interface more "friendly". ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 24/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
Since when .dae files have a .mtl associated with them ? ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 25/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
If we could solve other ASM priority despite the fact of gravity being the core thing even though it was not a part of my rom hack in the first place, I just plan on doing a minimal and enjoyable exprience that would reminds smg players what we felt in 2006 but at the same time be a stand alone game somehow like if Nintendo released both. Although any extra in depth gameplay mechanics will be appreciate like Cloud Mario and such ! It is not a 100% accurate replica even if I aim for a decent side to side comparaison copy. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 26/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@poudink that's exacly my point and where I'm focusing since I'm not a programmer sorry about that also I would like to be one to do whatever I want with software. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 27/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@Sparsite If there is something I'm fond of doing is credit people for their work (check first page), maybe (spin Wiimote) launch stars may help travelling more nicely from planets to planets instead of doors or pipes but I'm unsure about DS draw distances. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 28/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@Fiachra @StapleButter I thought objects were always stored in Ram but rendered only when visible.
@Sparsite, all right do your best and good luck. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 29/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
why did I never came across this up until now
____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 30/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
wow you're fast ! It's getting late.. 'cause I saw it but got lazy, fixed now. Looks more clear ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 31/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@pacmainia&luigi We need to work more together, Sunshine has nothing to do with Galaxy ? Except some left models I think ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 32/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
@Sparsite C'mon I'm not that stupid from what I know when I set drop faces to 0 game immediatly crash, so independently of that I may have to reduce by a lot the overall geometry density.
@pacmainia&luigi I had something similar in mind. ____________________ Curently working on SMG DS |
Resilixia |
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Goomba Normal user Level: 13 Posts: 33/33 EXP: 10163 Next: 104 Since: 06-12-16 Last post: 2716 days ago Last view: 2716 days ago |
Posted by AmazeeDayzee Not as far as I would like it to be unfortunately, haven't returned to it seriously yet but I might soon or bump the project to 3DS. ____________________ Curently working on SMG DS |
Main - Posts by Resilixia |
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