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03-28-24 12:34 PM
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Main - Posts by Resilixia

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Resilixia
Posted on 06-12-16 07:45 PM, in Super Mario Galaxy DS (rev. 40 of 09-25-16 01:14 PM) Link | #71941
[image]

I know this is something like the 4th attempt at doing this dream game if I'll not get bodied like I have on orimagi64 it may end somewhere, well now about what I'm doing and what I've done so far :
Imported a test level of E3 EggHome Planet left in Mario Galaxy code and minimap, Retextured Bowser to fit more like he was in Galaxy (no flat texture more fancy), also textured manta to replace shell in the future as manta surf, imported custom anim (very recent) climb ; spin/spin jump ; slow walk, some skybox textures redone and reimported, failed title screen attempts as well as failed Observatory attempts... However not giving up yet.
I'm solo on this atm


[vidme]https://vid.me/Ut89[/vidme][vidme]https://vid.me/Fr4r[/vidme]credits goes to pacmainia&luigi[image]
[image]

Posted by Resilixia
Ok, we have a small problem.. No matter how MANY times I tried to import some models even on emulator the game won't boot them whatsoever now even since you guys reported me the R4 results, thanks a lot btw. For info Observatory model is 6K polygons (4K in the image below) aside from its 2K KCL and do not exceed 64k texture cache, I'm quite sad now, if I can't import levels this is not gonna help progressing because it's not like I'm not willing to dedicate myself in.
[image] [image] Rosetta/Rosalina/Rosaline [image] slight but needed mario retexture from smg


Of course I have a "to do" list... I'll share some of it now, ordered by what I think I'm able to do and what not :
-Water texture
-Uv texture Lumas (I have low poly model and texture ready)
-Same for Rosalina (I'll post both when observatory is fully done) *note model finished
-Edit Bunny to become star bunnies
-Captain Toad
-repair Title screen
-HUD (life bar change)
-Start the game as Mario not via cap or boss key
-Yoshi head on title screen to Luigi's
-Feather power up = Red star (require ASM hack to be able to stop in mid-air and stop speed decrease)
-No fall damage
-MUSICS... (In progress)
→ PablosCorner ; lezg_g ; GamesWithIsaac* they're awesome 2 B honest
-And levels... pretty much all of them at this point

I've done my best so far yet I'm a bit stuck right now with the Obervatory please be patient with me, I've got ideas to make this possible someday soon, hopefully if I don't get blocked too long. (I don't mind giving the shitty build I came up with for you to have a try at avoiding falling throught the map, use Start+Select+L+R simultaneously to go back to level selection, this debug tool will not appear in final release OH and don't go to Castle G1 no need you'll see why : https://ufile.io/7d213


Also need R4 testers *(YtEge ; FireMario74 ; EpicMario50)
Check out Sparsite Cloud Mario ASM ! Looks dope : http://orimagi64.net/showthread.php?tid=446 I made the cloud hat for him

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Curently working on SMG DS

Resilixia
Posted on 06-12-16 11:05 PM, in Super Mario Galaxy DS (rev. 4 of 06-12-16 11:08 PM) Link | #71962
@TheKoopaKingdom
I never asked myself is there a problem with spherical components with SM64DS I should worried about ? If it does create a surface parameter that sticks the character in like a transparant hitbox of a planet, will try tommorow good point
@FireMario74 With such touchingfull words anybody will keep at it, thank you and glad you do will improve soon

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Curently working on SMG DS

Resilixia
Posted on 06-13-16 11:32 AM, in Super Mario Galaxy DS Link | #71977
@mustafa
Man I've check the Exelix editor, looks sick the only benefit out of it would be graphics and controls I think not developpement for me I'll do a quick test just to figure out better (Maybe Galaxy 2 in far far away)

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Curently working on SMG DS

Resilixia
Posted on 06-13-16 02:35 PM, in Super Mario Galaxy DS (rev. 3 of 06-13-16 02:35 PM) Link | #71982
@YtEge you'll find a link at the bottom of the thread header I posted at the top of this page, download the rom and tell me how's the framerate :) you're officialy r4 tester n°1 !

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Curently working on SMG DS

Resilixia
Posted on 06-14-16 06:39 AM, in Super Mario Galaxy DS (rev. 7 of 06-21-16 11:11 PM) Link | #72051
@MarioFanatic64 Most likelely in SMG2 galaxies were splits in one planet per level which would make a DS port at least much easier now looking on SMG1 it's not the same there were an average of something like 4 planetes per level and knowing what a NDS hardware and SM64DS software can handle you have two options one : to be really creative and skilled to overcome this (what my focus is) or two adapt yourself by not doing a 100% accurate replica that is because it's not possible in the first place.
Concerning gravity I'll try to do something if not then find a solution less ambitious maybe

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Curently working on SMG DS

Resilixia
Posted on 06-21-16 10:52 AM, in Super Mario Galaxy DS (rev. 12 of 06-21-16 04:44 PM) Link | #72318
Ok, we have a small problem.. No matter how MANY times I tried to import some models even on emulator the game won't boot them whatsoever now even since you guys reported me the R4 results, thanks a lot btw. For info Observatory model is 6K polygons (4K in the image below) aside from its 2K KCL and do not exceed 64k texture cache, I'm quite sad now, if I can't import levels this is not gonna help progressing because it's not like I'm not willing to dedicate myself in.
[image] [image] Rosetta/Rosalina/Rosaline [image] slight but needed mario retexture from smg

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Curently working on SMG DS

Resilixia
Posted on 06-21-16 03:35 PM, in Super Mario Galaxy DS (rev. 4 of 06-21-16 03:47 PM) Link | #72325
It does not, I tried so many things hence the CAPS on "MANY" (I mean using clean ROM etc).

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Curently working on SMG DS

Resilixia
Posted on 06-21-16 10:50 PM, in Super Mario Galaxy DS (rev. 3 of 06-21-16 10:56 PM) Link | #72339
Thanks Staple ! And thanks everyone I don't bat an eye on people who do not even move a finger while bitching all over the place, I'm used to lol still I don't know when those dudes would understand that what they say is for a fact perhaps already known or in the process.

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Curently working on SMG DS

Resilixia
Posted on 06-22-16 10:04 PM, in Super Mario Galaxy DS (rev. 3 of 06-22-16 10:07 PM) Link | #72347
@pacmainia&luigi I thought it was obvious but it is mainly to prevent me (you) not to fall for something like 10 seconds which is nervewrecking when debugging but since even I haven't the chance to play the observatory and can't do the bubble shield thingy that bring you back to last position this look dumb I agree, also don't blame me for being alone on making assets and mechanics at the moment I do my very best it is difficult to do and I'm only beginning so...

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Curently working on SMG DS

Resilixia
Posted on 06-25-16 04:13 PM, in Super Mario Galaxy DS (rev. 2 of 06-25-16 04:17 PM) Link | #72385
Yeah I was interesed in coolcool mountain teleport thingy at the bridge (warps) but since you can't scale them (avoiding putting bunch next to each other) I put them aside maybe exits would do but would not prevent from falling until death plane is there a way to move it btw ?

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Curently working on SMG DS

Resilixia
Posted on 06-25-16 05:29 PM, in Another Super Mario 3D [RELEASED] (rev. 4 of 07-02-16 09:37 AM by Fiachra) Link | #72386
Posted by MarioFanatic64
So I just found this browsing the web:

https://www.etsy.com/au/listing/286312807/another-super-mario-3d-nintendo-ds

It's pretty nifty if not entirely illegal. But congratulations are in order if your work is considered bootleg worthy.


and here also this bitch is selling rom hacks he does not even own ! https://cartridgearcade.com/?product=another-super-mario-3d-for-the-nintendo-ds-nintendo-retro-collectible-ds-platformer-super-mario-bros-great-gamer-gift

skawo you should shut him down it's him that bastard [thumbnail]

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Curently working on SMG DS

Resilixia
Posted on 06-25-16 05:35 PM, in Sonic in Super Mario 64 DS Link | #72387
Gotta go fast doing some execice chubby Sonic ! Great model hack

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Curently working on SMG DS

Resilixia
Posted on 06-25-16 05:36 PM, in Super Mario Sunshine 64 DS (rev. 4 of 06-25-16 05:38 PM) Link | #72388
Can't wait for a release ! Keep it up & good luck Fiachra you're almost there

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Curently working on SMG DS

Resilixia
Posted on 06-25-16 08:10 PM, in Super Mario Galaxy DS Link | #72391
I did not fully understand your notes but thanks for pointing out

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Curently working on SMG DS

Resilixia
Posted on 06-26-16 11:52 AM, in Super Mario Galaxy DS (rev. 3 of 06-27-16 12:00 AM) Link | #72401
Nope did nothing, it must be much complex than that like I presumed, internal codes or something which i'm not gonna dig for now simply because I'm unable to.

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Curently working on SMG DS

Resilixia
Posted on 06-27-16 04:47 PM, in Super Mario Galaxy DS (rev. 6 of 06-27-16 04:52 PM) Link | #72443
I don't know but that's not pressing there're more urgent stuff to fix like level loading I am very unlucky with Sm64dse if someone who masters it could give me advice such as triangulate or not etc I tired every combinations possible, project is at a very steady position which is wrecking me.

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Curently working on SMG DS

Resilixia
Posted on 06-28-16 12:59 PM, in Super Mario Galaxy DS (rev. 3 of 06-28-16 01:00 PM) Link | #72489
@pacmainia&luigi DUDE I really appreciate that, problem is not getting lower Resolution I use Metasequoia 4.5.5 which has a very smart algorithm but I guess corrupt data for Smgdse... Anyway hope you can get anywhere further than me =] : http://s000.tinyupload.com/?file_id=15110116223137593320


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Curently working on SMG DS

Resilixia
Posted on 06-28-16 10:06 PM, in Super Mario Galaxy DS (rev. 3 of 06-28-16 10:08 PM) Link | #72502
Thanks for your effort I reduced to 4k polys I succefully imported it and there is no collision at all but the file goes corrupted when I experiment on it, this is what harass me with this editor and rom. I'm using 2.3 BETA something wrong with it that I should know about ? https://3.sendvid.com/g9gxpxu3.mp4

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Curently working on SMG DS

Resilixia
Posted on 07-02-16 04:19 PM, in Super Mario Galaxy DS (rev. 4 of 07-02-16 04:24 PM) Link | #72852
@Anthe, I am french and using the European Rom
@Fiachra, that's actually the exact same version I've been using
@Banmainia&luigi, I purposly didn't remove objects because even simple edit like that matters to produce a crash trust me XD but I don't think giving you my custom Rom would matter since I only corrupt them but there we go : http://www.filedropper.com/smgds_1 the only build that work for now including mario retexture

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Curently working on SMG DS

Resilixia
Posted on 07-03-16 02:45 PM, in Super Mario Galaxy DS Link | #72927
I believe no original objects cause the crashes but whenever I replace their mesh I got a crash like the manta ray

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Curently working on SMG DS
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Main - Posts by Resilixia

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