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04-20-24 05:12 AM |
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Main - Posts by Sparsite |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 41/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
I some how got wiggler to magnet to the roof and walk on it, nice hitbox.
wiggler is much harder and aggresive, when I started changing RAM addresses too. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 42/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Update added to main post. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 43/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Ya, I'll release the source code and probably a patch with the models and code. I'd just ask for a credit in return. I just need to fix a few things and it should be usable for the public. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 44/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by EarlyBird64 Ummm... I don't think anyone knows what you're trying to say. Also, Why Are You Typing Like This? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 45/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by Louiskovskie No, the YouTube embed is still screaming in my ears. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
(post in restricted forum) |
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take your dumb self out of here. thank you. Level: 34 Posts: 47/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by JakoNintenCraft Yes, except it still has the floaty balloon like physics of the original feather, lol, but it's pretty fitting since its a cloud power up and it's all floaty. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 48/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
So, I've found a way to modify what Lakitu throws, although its with a hex editor, which im pretty inexperienced with. The ASM code I wrote kept getting over-written. How did I solve this?
I went into NO$GBA Debugger, wrote the ASM code, and then looked below to see what the hex translation was. Misc. Info: //spawn spiny 02124404 //set object to spawn(r0) 021243F8 //set paramater 1 for object spawned(r1) 021243FC //dont touch r2 (sets where the object is spawned) VIDEO: I tested and coins dont fall through the platform, I think its something to do with chuckyas touching another object that're moving. So to modify the object spawned there are 8 bytes, only 4 of which are used (I think) 0x2A6ABC 41 0F A0 E3 //As far as I know, A0 and E3 aren't touched, its the 41 0F which is the Actor ID. What I recommend doing is downloading NO$GBA Debugger, and going to the address 021243F8 in Rainbow Ride. Near the bottom, you will see the hex code. Whats originally written there(above the hex at 021243F8) is mov r0, 0x104, so press any key and type in the actor ID of the object you want to spawn. (actor IDs can be found at the SM64DS Object Database.) If I wanted Lakitu to throw chuckya's, the actor ID is 0x00BE, so it now becomes mov r0, 0x0BE and below is BE 00 A0 E3. Go to a hex editor and change the original to what you have in no$gba debugger, additionally, I could make a software that told you the hex code of the object you wanted. Setting paramater 1 is basically the same as setting the object. It is the next 8 bytes after setting the actor ID. up earlier, we also have the address that spawns the spiny, 02124404, if you replace the 8 bytes from 0x2A6AC8, lakitu spawns nothing. Corresponding ASM Code(Doesn't work with ASM patch template cause IDK): If anyone has any problems let me know. I might make a program because this could be confusing for noobs, and the spinys are pretty slow and ineffective, I think a lot of people should be doing this if they have a Lakitu in their hack. Get creative, make lakitu throw coins, red coins, silver stars. So many possibilities. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 49/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Why exactly do you want to reimport the original sm64 levels? Theres no reason considering the DS levels are upgraded in everyway. And before you ask for a team, you should show your potential first. People tend to cancel things really easily. No one has seen any of your full work. Importing a model from another game doesnt really show your skill either.
Also, your spelling is already not giving good first impressions. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 50/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Dude, wtf are these ratings? Under 50 stars for a mini hack?
I consider a mini hack 20 stars or under, a minor hack 70 stars or under and a major hack would be anything over 70. A complete hack would be 150 stars, hence the "complete". I'm not saying "screw you I'm right your way sucks", i'm just saying, I think my way makes a lot more sense. Anyone who has even 49 stars in their hack has put a considerable amount of time into it. Posted by TheKoopaKingdom Super mario star road will have 151 stars, and as for Super mario sunshine 64 ds, I'm not sure but theres a chance it will have over 100 stars ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 51/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Tired of the boring hold sm64ds HUD? Wanna spice things up a bit?
Just place a nop on 020219B4! Fully functional, and theres a random flashing button in the middle! (yes it flashes but you cant see in this static image) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 52/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by poudink Ya, I think the categories are more accurate now. And Skelux told me on skype the official count was 151 stars. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 53/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
So I found some really interesting values that pertain to these specific HUD elements: the players head on the bottom screen, the camera buttons, the lives icon of the player, and the star. Here are some things I messed around with and found:
020219D4: mov r2, r14 (change to offset star icon, player head, camera buttons, and lives icon) 020219C0 mov r12,#0x0 (rotates hud with a nop, rotation) 020219BC: nop extends 1 pixel of the hud (like a projected texture in sketchup) 020219B0: scale, change this to set the scale of the HUD 020219A8: palette? this is when I was messing around with the scaling value rotated in this image projected with a nop on 020219BC palette edited This was just some interesting information I though I would share. The HUD is loaded at 020219E4. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 54/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Trash ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 55/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
So, I had a prepaid card that had about $17 left on it. I google a cheap R4 card for DS Lite. I found a site called R4DS-DS.com
I found a cheap r4 for ds/ds lite, only $12, so I put in my details and place an order. Waiting... Waiting... Waiting... 4 and a half days later and still "Awaiting Payment" So I send them an email "It's been almost 5 days, I still have an awaiting payment status on my order." I'm used to ordering from amazon, where the wait time is quite short after ordering. They send an email back, it says its automated "Hello, if you've really been deducted money and your order is still awaiting payment, do this random bullshit" I send an email back "Hello, I have not been deducted money, its just been 5 days, and my order is still awaiting payment." They send an email back about 18 hours later "Hey, Fag, We've canceled your order" Me: I place another order... over a week later, still awaiting payment... ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 56/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
I will probably get hate for this because im on a rom hacking forum, lmao, but I hate people who only play nintendo games, and then act like every other non-nintendo game is call of duty or some fps for 12 year olds. news flash: there's other games than call of duty for ps4/xbox/pc, and they're actually good too.
The worst part is: these people are the types of people to buy 500 amiibos, cry when someone from animal crossing leaves their town, and masturbate to princess peach. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 57/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
amiibos are actually pretty faggy.
my friend cried in a skype call because someone was leaving his animal crossing town. the bottom part was mainly just for humour purposes but I guarentee you they all happen. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 58/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by xkitten If amiibos are so cool, try bringing them to school and showing everyone how cool they are, I guarentee you'll get made fun of. It just seems like the soul purpose of amiibos is to grab peoples money.
Ya, I only ever bought 2 amiibos, I got two items in hyrule warriors (one of which I already had). Never had a use for amiibos after I bought them ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 59/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
So recently, I've been making some tweaks, so I thought I'd open a thread dedicated to Tweaks/Patches that aren't included in SM64DSe, that could be quite useful. If you want to add a tweak to the thread, just post a reply with your tweak.
Let me know if any of these tweaks don't work, I haven't tested all my hex offsets, just the ASM offsets. Additional Notes: Only for the European release of the game, I'll probably fix the layout of the thread eventually, feel free to request tweaks, I've got more tweaks I'll get around to making eventually, a nop in hex is equivalent to 00 00 A0 E1 I think almost all of the hex offsets only work for Skeluxs modded controls ROM. I think I may have a universal fix in the future. Sparsite Tweaks: //Always Gameover On Death 02029B98: nop / 0x029B98: 00 00 A0 E1 //Water Doesn't Heal Player 0202A818: nop /0x02A818: 00 00 //Disable Select Menu 0202C160: nop / 0x02C160: 00 00 A0 E1 //Disable Pause Menu 0202C140: nop / 0x02C140: 00 00 A0 E1 ALTERNATE METHOD: 0202C068: nop / 0x02C068: 00 00 A0 E1 //Display Health HUD on Bottom Screen 020FD15C: mov r0, #0x1 / 0x010A4A0: 01 020FD1A0: mov r0, #0x1 / 0x010A4E4: 01 //Disable Time Text On Timer 020FBBD4: nop / 0x0109118: 00 00 A0 E1 //Disable Caps HUD On Minimap 020FA4A4: nop / 0x01079E8: 00 00 A0 E1 //Red Coin HUD On Bottom Screen 020FC7D8: mov r0, #0x1 / 0x0109D1C: 01 00 A0 E3 020FC7E4: mov r3, #0x20 / 0x0109D28: 20 30 A0 E3 //Only 1 Left Camera Button On Left Side, 1 Right Button on Right Side 020FC13C: nop / 0x109080: 00 00 A0 E1 020FC1B4: nop / 0x1090F8: 00 00 A0 E1 //Don't Spawn 100 Coin Star 020B19A4: nop / 0x0BEEE8: 00 00 A0 E1 //Don't Show Star On Minimap 020FA38C: nop / 0x1072D0: 00 00 A0 E1 //Whomps Don't Give Coins When Crushed or Stepped on 020107A4: nop / 0x0107A4: 00 00 A0 E1 //Modify Lakitu's Projectiles 021243F8: mov r0, #ACTOR_ID / 0x2A6ABC: XX XX (First four bytes are actor ID) //Set Parameter 1 for Lakitu's Thrown Object 021243FC: mov r1, #PARAMETER / 0x2A6AC0: XX XX (assumed that first four bytes are param1 setting Skeluxs Tweaks: //Skip all screens 020cc344/0x1d2288: nop //forces jump to game 020cc2b8/0x1d21fc: nop //hides animations //fix fading when screens skipped 020b6ffc/0x1bcf40: nop 020b6fec/0x1bcf30: nop //Disable Level Intro Messages. 020C4728/0xD166C: NOP //Disable Bowser Inside Castle Message. 0xD41B8: NOP //Disable Star Collect Messages. 0xD41A4: NOP 0xF6B8C: NOP 0xF6B94: NOP //Everything always visible 0x110EC: 0A 00 00 EB //Show Debug Screen On File Loaded 0202AED8: mov r0, #0x2 / 0x2AED8: 02 //Remove hud counters. 020fd760/0x10a6a4: nop 020fd770/0x10a6b4: nop //Disable controls 020d24ac/0xDF3f0: 28 02 00 EA 0200a5e0/0xa5e0: 00 90 a0 e3 020d3944/0xe0888: nop 020E5148/0xf208c: nop //Mecha 11 Always Visible 0x247D40: FF FF FF 7F //Chuckya window always visible 0x1159eC: FF FF FF 7F //Stars always visible 0x117998: FF FF FF 7F //Carriage increased view 0x2D9380: FF FF FF 7F //Edge Marking 020557EC/0x557EC: orr r0, r0, 20h (20 00 80 E3) //Highlight Shading, only seems to be active on certain models such as the title screen Mario/Yoshi heads. 020557EC/0x557EC: orr r0, r0, 02h (02 00 80 E3) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 60/270 EXP: 238557 Next: 15094 Since: 05-20-16 Last post: 2702 days ago Last view: 2562 days ago |
Posted by GamesWithIsaac Wolf Link? Wasn't that given with twilight princess HD? Can't tell if bluffing or not, but I mean bring it to a high school, not an elementary school, lol. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - Posts by Sparsite |
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