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04-20-24 05:12 AM
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Main - Posts by Sparsite

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Sparsite
Posted on 07-18-16 04:02 PM, in Normal Day in SM64DS (rev. 2 of 07-18-16 04:05 PM) Link | #73876
I some how got wiggler to magnet to the roof and walk on it, nice hitbox.

[image]

wiggler is much harder and aggresive, when I started changing RAM addresses too.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-19-16 02:29 AM, in Cloud Cap in SM64DS! Link | #73940
Update added to main post.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-19-16 07:33 PM, in Cloud Cap in SM64DS! (rev. 2 of 07-19-16 07:35 PM) Link | #73957
Ya, I'll release the source code and probably a patch with the models and code. I'd just ask for a credit in return. I just need to fix a few things and it should be usable for the public.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-21-16 07:01 AM, in SM64DS Editor Help Thread - Post your questions here Link | #74157
Posted by EarlyBird64
Can I Get Some So I Can Change the Title Screen and Chatcher Texturs


Ummm... I don't think anyone knows what you're trying to say.

Also, Why Are You Typing Like This?

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-21-16 07:03 AM, in DS Wario Stadium (MKDS) [Custom level] Link | #74158
Posted by Louiskovskie
Better now ?


No, the YouTube embed is still screaming in my ears.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

(post in restricted forum)

Sparsite
Posted on 07-22-16 12:12 AM, in Cloud Cap in SM64DS! (rev. 3 of 07-22-16 12:13 AM) Link | #74244
Posted by JakoNintenCraft
Sweet. Cloud flower works huh? Looks nice!


Yes, except it still has the floaty balloon like physics of the original feather, lol, but it's pretty fitting since its a cloud power up and it's all floaty.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-22-16 08:23 AM, in Modifying Lakitu's Projectiles (rev. 6 of 07-22-16 08:45 AM) Link | #74287
So, I've found a way to modify what Lakitu throws, although its with a hex editor, which im pretty inexperienced with. The ASM code I wrote kept getting over-written. How did I solve this?

I went into NO$GBA Debugger, wrote the ASM code, and then looked below to see what the hex translation was.

Misc. Info:
//spawn spiny 02124404
//set object to spawn(r0) 021243F8
//set paramater 1 for object spawned(r1) 021243FC
//dont touch r2 (sets where the object is spawned)

VIDEO:


I tested and coins dont fall through the platform, I think its something to do with chuckyas touching another object that're moving.

So to modify the object spawned there are 8 bytes, only 4 of which are used (I think)
0x2A6ABC 41 0F A0 E3 //As far as I know, A0 and E3 aren't touched, its the 41 0F which is the Actor ID.

What I recommend doing is downloading NO$GBA Debugger, and going to the address 021243F8 in Rainbow Ride. Near the bottom, you will see the hex code. Whats originally written there(above the hex at 021243F8) is mov r0, 0x104, so press any key and type in the actor ID of the object you want to spawn. (actor IDs can be found at the SM64DS Object Database.)

If I wanted Lakitu to throw chuckya's, the actor ID is 0x00BE, so it now becomes mov r0, 0x0BE and below is BE 00 A0 E3. Go to a hex editor and change the original to what you have in no$gba debugger, additionally, I could make a software that told you the hex code of the object you wanted.

Setting paramater 1 is basically the same as setting the object. It is the next 8 bytes after setting the actor ID.

up earlier, we also have the address that spawns the spiny, 02124404, if you replace the 8 bytes from 0x2A6AC8, lakitu spawns nothing.

Corresponding ASM Code(Doesn't work with ASM patch template cause IDK):

void repl_021243F8()
{
asm
(
"mov r0, #0x0BE \t\n"
);
}

If anyone has any problems let me know. I might make a program because this could be confusing for noobs, and the spinys are pretty slow and ineffective, I think a lot of people should be doing this if they have a Lakitu in their hack.

Get creative, make lakitu throw coins, red coins, silver stars. So many possibilities.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-22-16 01:30 PM, in Nothing (rev. 2 of 07-22-16 01:34 PM) Link | #74313
Why exactly do you want to reimport the original sm64 levels? Theres no reason considering the DS levels are upgraded in everyway. And before you ask for a team, you should show your potential first. People tend to cancel things really easily. No one has seen any of your full work. Importing a model from another game doesnt really show your skill either.

Also, your spelling is already not giving good first impressions.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-22-16 06:46 PM, in SM64DS Hack List (rev. 3 of 07-22-16 06:54 PM) Link | #74361
Dude, wtf are these ratings? Under 50 stars for a mini hack?

I consider a mini hack 20 stars or under, a minor hack 70 stars or under and a major hack would be anything over 70. A complete hack would be 150 stars, hence the "complete". I'm not saying "screw you I'm right your way sucks", i'm just saying, I think my way makes a lot more sense. Anyone who has even 49 stars in their hack has put a considerable amount of time into it.

Posted by TheKoopaKingdom
You might want to lower the amount of stars needed for each category. I don't think any SM64DS hack will ever have more than 100 stars TBH, and I would consider Another Super Mario 3D to be a full hack.


Super mario star road will have 151 stars, and as for Super mario sunshine 64 ds, I'm not sure but theres a chance it will have over 100 stars

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-22-16 07:56 PM, in Normal Day in SM64DS (rev. 3 of 07-22-16 07:57 PM) Link | #74372
Tired of the boring hold sm64ds HUD? Wanna spice things up a bit?

Just place a nop on 020219B4!

[image]

Fully functional, and theres a random flashing button in the middle! (yes it flashes but you cant see in this static image)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-22-16 08:32 PM, in SM64DS Hack List Link | #74381
Posted by poudink
Better now?I think that he said that their will be 120 stars.


Ya, I think the categories are more accurate now. And Skelux told me on skype the official count was 151 stars.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-23-16 02:01 AM, in Specific HUD Settings (rev. 4 of 07-23-16 02:12 AM) Link | #74418
So I found some really interesting values that pertain to these specific HUD elements: the players head on the bottom screen, the camera buttons, the lives icon of the player, and the star. Here are some things I messed around with and found:

020219D4: mov r2, r14 (change to offset star icon, player head, camera buttons, and lives icon)
020219C0 mov r12,#0x0 (rotates hud with a nop, rotation)
020219BC: nop extends 1 pixel of the hud (like a projected texture in sketchup)
020219B0: scale, change this to set the scale of the HUD
020219A8: palette?


[image]
this is when I was messing around with the scaling value

[image]
rotated in this image

[image]
projected with a nop on 020219BC

[image]
palette edited

This was just some interesting information I though I would share. The HUD is loaded at 020219E4.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-23-16 06:29 AM, in Trash (rev. 2 of 10-17-16 07:42 PM) Link | #74423
Trash

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-23-16 08:22 AM, in Ordering An R4... Link | #74425
So, I had a prepaid card that had about $17 left on it. I google a cheap R4 card for DS Lite. I found a site called R4DS-DS.com

I found a cheap r4 for ds/ds lite, only $12, so I put in my details and place an order.

Waiting...
Waiting...
Waiting...

4 and a half days later and still "Awaiting Payment"

So I send them an email "It's been almost 5 days, I still have an awaiting payment status on my order." I'm used to ordering from amazon, where the wait time is quite short after ordering.

They send an email back, it says its automated "Hello, if you've really been deducted money and your order is still awaiting payment, do this random bullshit"

I send an email back "Hello, I have not been deducted money, its just been 5 days, and my order is still awaiting payment."

They send an email back about 18 hours later "Hey, Fag, We've canceled your order"

Me:[image]

I place another order...

over a week later, still awaiting payment...

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-24-16 01:42 PM, in Name one or more thing/s that you hate the most. Link | #74519
I will probably get hate for this because im on a rom hacking forum, lmao, but I hate people who only play nintendo games, and then act like every other non-nintendo game is call of duty or some fps for 12 year olds. news flash: there's other games than call of duty for ps4/xbox/pc, and they're actually good too.

The worst part is: these people are the types of people to buy 500 amiibos, cry when someone from animal crossing leaves their town, and masturbate to princess peach.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-24-16 01:59 PM, in Name one or more thing/s that you hate the most. (rev. 2 of 07-24-16 02:01 PM) Link | #74521
amiibos are actually pretty faggy.

my friend cried in a skype call because someone was leaving his animal crossing town.

the bottom part was mainly just for humour purposes but I guarentee you they all happen.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-24-16 03:01 PM, in Name one or more thing/s that you hate the most. (rev. 2 of 07-24-16 03:05 PM) Link | #74525
Posted by xkitten
Amiibo's are cool no matter what anyone thinks :<


If amiibos are so cool, try bringing them to school and showing everyone how cool they are, I guarentee you'll get made fun of. It just seems like the soul purpose of amiibos is to grab peoples money.

I agree with all of these. Though I must say, there are 1 or 2 amiibos which are actually kind of decent, but otherwise they seem incredibly overpriced wastes of money.


Ya, I only ever bought 2 amiibos, I got two items in hyrule warriors (one of which I already had). Never had a use for amiibos after I bought them

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-24-16 04:40 PM, in Misc. Tweaks/Patches Thread (rev. 10 of 08-20-16 03:41 AM) Link | #74532
So recently, I've been making some tweaks, so I thought I'd open a thread dedicated to Tweaks/Patches that aren't included in SM64DSe, that could be quite useful. If you want to add a tweak to the thread, just post a reply with your tweak.

Let me know if any of these tweaks don't work, I haven't tested all my hex offsets, just the ASM offsets.

Additional Notes: Only for the European release of the game, I'll probably fix the layout of the thread eventually, feel free to request tweaks, I've got more tweaks I'll get around to making eventually, a nop in hex is equivalent to 00 00 A0 E1

I think almost all of the hex offsets only work for Skeluxs modded controls ROM. I think I may have a universal fix in the future.

Sparsite Tweaks:
//Always Gameover On Death
02029B98: nop / 0x029B98: 00 00 A0 E1

//Water Doesn't Heal Player
0202A818: nop /0x02A818: 00 00

//Disable Select Menu
0202C160: nop / 0x02C160: 00 00 A0 E1

//Disable Pause Menu
0202C140: nop / 0x02C140: 00 00 A0 E1
ALTERNATE METHOD: 0202C068: nop / 0x02C068: 00 00 A0 E1

//Display Health HUD on Bottom Screen
020FD15C: mov r0, #0x1 / 0x010A4A0: 01
020FD1A0: mov r0, #0x1 / 0x010A4E4: 01

//Disable Time Text On Timer
020FBBD4: nop / 0x0109118: 00 00 A0 E1

//Disable Caps HUD On Minimap
020FA4A4: nop / 0x01079E8: 00 00 A0 E1

//Red Coin HUD On Bottom Screen
020FC7D8: mov r0, #0x1 / 0x0109D1C: 01 00 A0 E3
020FC7E4: mov r3, #0x20 / 0x0109D28: 20 30 A0 E3

//Only 1 Left Camera Button On Left Side, 1 Right Button on Right Side
020FC13C: nop / 0x109080: 00 00 A0 E1
020FC1B4: nop / 0x1090F8: 00 00 A0 E1

//Don't Spawn 100 Coin Star
020B19A4: nop / 0x0BEEE8: 00 00 A0 E1

//Don't Show Star On Minimap
020FA38C: nop / 0x1072D0: 00 00 A0 E1

//Whomps Don't Give Coins When Crushed or Stepped on
020107A4: nop / 0x0107A4: 00 00 A0 E1

//Modify Lakitu's Projectiles
021243F8: mov r0, #ACTOR_ID / 0x2A6ABC: XX XX (First four bytes are actor ID)

//Set Parameter 1 for Lakitu's Thrown Object
021243FC: mov r1, #PARAMETER / 0x2A6AC0: XX XX (assumed that first four bytes are param1 setting

Skeluxs Tweaks:
//Skip all screens
020cc344/0x1d2288: nop //forces jump to game
020cc2b8/0x1d21fc: nop //hides animations

//fix fading when screens skipped
020b6ffc/0x1bcf40: nop
020b6fec/0x1bcf30: nop

//Disable Level Intro Messages.
020C4728/0xD166C: NOP

//Disable Bowser Inside Castle Message.
0xD41B8: NOP

//Disable Star Collect Messages.
0xD41A4: NOP
0xF6B8C: NOP
0xF6B94: NOP

//Everything always visible
0x110EC: 0A 00 00 EB

//Show Debug Screen On File Loaded
0202AED8: mov r0, #0x2 / 0x2AED8: 02

//Remove hud counters.
020fd760/0x10a6a4: nop
020fd770/0x10a6b4: nop

//Disable controls
020d24ac/0xDF3f0: 28 02 00 EA
0200a5e0/0xa5e0: 00 90 a0 e3
020d3944/0xe0888: nop
020E5148/0xf208c: nop

//Mecha 11 Always Visible
0x247D40: FF FF FF 7F

//Chuckya window always visible
0x1159eC: FF FF FF 7F

//Stars always visible
0x117998: FF FF FF 7F

//Carriage increased view
0x2D9380: FF FF FF 7F

//Edge Marking
020557EC/0x557EC:
orr r0, r0, 20h (20 00 80 E3)

//Highlight Shading, only seems to be active on certain models such as the title screen Mario/Yoshi heads.
020557EC/0x557EC:
orr r0, r0, 02h (02 00 80 E3)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 07-24-16 04:47 PM, in Name one or more thing/s that you hate the most. Link | #74533
Posted by GamesWithIsaac
i did bring one to school, people we're like waaah? how'd you get that Wolf Link amiibo thats like super rare!! and then I replied I KNOW!!
I would like money to buy some new tech..


Wolf Link? Wasn't that given with twilight princess HD? Can't tell if bluffing or not, but I mean bring it to a high school, not an elementary school, lol.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP
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Main - Posts by Sparsite

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