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09-21-17 08:54 PM
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Main - Posts by Sparsite

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Sparsite
Posted on 05-20-16 06:09 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 8 of 05-21-16 02:32 PM) Link | #70887
Anyone know where the "BACKLIGHT" and "SOUND" images are (in the options menu) in the EUR ROM?

I've been looking and I think it might be in data->2D_CAD

How do edit the files? They extract as blank files, the decompression buttons do nothing, and I cant load them in the minimap editor.

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ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-21-16 04:58 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 8 of 05-21-16 11:24 PM) Link | #70902
"SOUND" and "BACKLIGHT" are on BG1
[image]

I dont exactly know what you mean by "Searching for it in the ROM" though. What program should I search for it in? Because I want to replace the graphics, not just get rid of it.

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ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-22-16 11:38 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-22-16 11:40 PM) Link | #70913
select "More>Decompress Overlays Within Game" and search in there for the exported string.


Search where for the exported string? I don't know what you mean exactly. Search through the overlays? They're all blank files. (I cant read them in a text editor either)

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ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-23-16 05:28 PM, in SM64DS Editor Help Thread - Post your questions here Link | #70926
at 0082160F is the only instance of a backlight.nsc

same for sound at 0008FA14

Also I found "d_2d_mg_sound_ncl.bin" and "d_2d_mg_sound_ncg.bin" in MG (Nothing for backlight though)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-28-16 03:27 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-29-16 01:06 AM) Link | #71107
Is there anyway to change the scaling of an object?

Also, there are some missing animations in sm64ds.h
-the spin jump animation is missing
-marios balloon animation is missing

Anyone know where these animations are? (coincidentally, the two I need to use are missing.)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-28-16 09:19 PM, in Edit Title Screen (Help) (rev. 2 of 05-28-16 09:19 PM) Link | #71160
It is explained here.

Please post your questions on the help thread.


____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-29-16 02:09 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 6 of 05-30-16 02:02 PM by Fiachra) Link | #71192
Posted by TheHappyFaceKing
Quick Question: how do I download your ASM Hacking template?


((Where do I go from here when downloading it?))
[thumbnail]


It comes with the newer versions on SM64DSe

It is explained here on how to set it up and compile code.

If you actually want to use it effectively, your going to need to know some C/C++ and ARM Assembly

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-29-16 02:36 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 5 of 05-29-16 02:47 PM) Link | #71195
Posted by TheHappyFaceKing
How does that help? I said how do I ->Download<- it?


And I answered that, lol. I said, it comes with SM64DSe...

http://kuribo64.net/board/thread.php?id=1593

it even says in the ASM Patch Template post, but seeing as you dont know what assembly is, the template wont be very useful.

[image]



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ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-29-16 02:42 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-29-16 02:43 PM) Link | #71197
Posted by TheHappyFaceKing
Their is no .exe file for SM64DSe so how do I open the program?


Have you even tried to look for it? SM64DSe/bin/Release/sm64dse.exe

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-29-16 02:52 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 5 of 05-29-16 03:12 PM) Link | #71198
Posted by Fiachra
You could try finding the spin jump animation yourself:
- put a breakpoint on 0x020BEF2C,
- you'll find it's called every frame with r1 set to 0x47, just disable this call,
- now press "B" to jump, find where it's called this time and change the value in r1,
- now any time you jump your new animation will get played, just keep changing the value in r1 until you find it


The address 0x020BEf2C is not being called every frame (when I placed a break point on it) and R1 doesnt = 0x47 either.

EDIT: nvm, I did [0x020BEF2C]!, but when I just do 0x020BEF2C it goes every frame.

Whats the difference between using []! and not?

Oh and btw the "spin jump" animation is 0x5F. It puts him in the T position but doesnt rotate him. (So im assuming the game does that seperate from the animation)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-29-16 10:39 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71212
I imported a 1-Up model over the existing one and now whenever I collect it, it crashes. Anyone know how to fix?

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ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 05-30-16 04:56 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 4 of 05-30-16 05:29 PM) Link | #71247
It's a 1-Up, so it has animations, I know that. How I check or delete these textures, idk. I assume its done through the animation editor, but I cant find anything relating to a 1-up in the file system.

Also, when I import a custom minimap, the minimap is just black. I followed the steps in the tutorial correctly. It is 128x128. Exported with photoshop cs6. (I also tried an online bmp converter and I get the same result) It has a transparent background (exported with alpha channels)

EDIT: Additionally I have placed a pushable box down on a flat surface, but I am unable to push it. (Param1 is set to FFFF like other pushable boxes)

There needs to be a "drop to ground" button in the editor

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-02-16 04:09 PM, in Super Mario 64 DS 1.3 Link | #71345
You should release a patch with those updated models. Nice hack btw!

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-02-16 09:26 PM, in SMG Grand Star model (rev. 2 of 06-02-16 09:26 PM) Link | #71365
http://www.models-resource.com/wii/supermariogalaxy/model/1070/

Was it really that hard to do a simple google search?

Post questions on the help thread next time >.>

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
(post deleted) #71409

Sparsite
Posted on 06-04-16 08:51 PM, in Problems with SM64DS editor Link | #71462
This is the SM64DS Hacks section, y'know, for SM64DS Hacks. Maybe you missed the general SM64DS hacking, but your questions are to be asked there (on the help thread).

And seriously, just browse through the folders for atleast 30 seconds, you will find the .exe in SM64DSe/Bin/Release

Also, Welcome to Kuribo64.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-05-16 08:40 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71531
@pacmainia&luigi Try opening the model you tried to import and see if the textures load.

I've had this issue before (never solved it), but it wasn't the editor, it was a problem exporting from blender.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-05-16 09:44 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 6 of 06-05-16 09:59 PM) Link | #71538
Posted by pacmainia&luigi
How do I fix it? I'm working on a hack with sms levels/ mariokart isle delfino coursesas levels and this is the only model that works in blender.


I just told, I never fixed it when it happened to me, and besides, you never told us whether the .OBJ,.DAE, or whatever you exported, can import into sketchup.

Import the .OBJ,.DAE, or whatever you exported into sketchup and see if it loads the textures.

If it does, its an SM64DSe error, if not, it has something to do with exporting from blender.

The same error happened to me when I was using a model ripped from another game.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-06-16 01:18 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 06-06-16 01:19 AM) Link | #71551
Posted by TheHappyFaceKing
What's Causing this Stupid Texture Problem?

My Model look's like this in sketchup:
[IMAGE]
But when I import it, it looks like this:
[IMAGE]
The Mapped Textures get all messed up

Have you checked "vertically flip all textures?"

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-06-16 01:28 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 06-06-16 01:29 AM) Link | #71554
hm, no idea, I used the same model(from super mario galaxy), except green (for a 1 up) and it imported fine.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP
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Main - Posts by Sparsite

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