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04-19-24 10:44 AM |
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Main - Posts by Sparsite |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 1/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Anyone know where the "BACKLIGHT" and "SOUND" images are (in the options menu) in the EUR ROM?
I've been looking and I think it might be in data->2D_CAD How do edit the files? They extract as blank files, the decompression buttons do nothing, and I cant load them in the minimap editor. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 2/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
"SOUND" and "BACKLIGHT" are on BG1
I dont exactly know what you mean by "Searching for it in the ROM" though. What program should I search for it in? Because I want to replace the graphics, not just get rid of it. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 3/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Search where for the exported string? I don't know what you mean exactly. Search through the overlays? They're all blank files. (I cant read them in a text editor either) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 4/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
at 0082160F is the only instance of a backlight.nsc
same for sound at 0008FA14 Also I found "d_2d_mg_sound_ncl.bin" and "d_2d_mg_sound_ncg.bin" in MG (Nothing for backlight though) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 5/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Is there anyway to change the scaling of an object?
Also, there are some missing animations in sm64ds.h -the spin jump animation is missing -marios balloon animation is missing Anyone know where these animations are? (coincidentally, the two I need to use are missing.) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 6/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
It is explained here.
Please post your questions on the help thread. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 7/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by TheHappyFaceKing It comes with the newer versions on SM64DSe It is explained here on how to set it up and compile code. If you actually want to use it effectively, your going to need to know some C/C++ and ARM Assembly ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 8/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by TheHappyFaceKing And I answered that, lol. I said, it comes with SM64DSe... https://kuribo64.net/board/thread.php?id=1593 it even says in the ASM Patch Template post, but seeing as you dont know what assembly is, the template wont be very useful. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 9/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by TheHappyFaceKing Have you even tried to look for it? SM64DSe/bin/Release/sm64dse.exe ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 10/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by Fiachra The address 0x020BEf2C is not being called every frame (when I placed a break point on it) and R1 doesnt = 0x47 either. EDIT: nvm, I did [0x020BEF2C]!, but when I just do 0x020BEF2C it goes every frame. Whats the difference between using []! and not? Oh and btw the "spin jump" animation is 0x5F. It puts him in the T position but doesnt rotate him. (So im assuming the game does that seperate from the animation) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 11/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
I imported a 1-Up model over the existing one and now whenever I collect it, it crashes. Anyone know how to fix? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 12/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
It's a 1-Up, so it has animations, I know that. How I check or delete these textures, idk. I assume its done through the animation editor, but I cant find anything relating to a 1-up in the file system.
Also, when I import a custom minimap, the minimap is just black. I followed the steps in the tutorial correctly. It is 128x128. Exported with photoshop cs6. (I also tried an online bmp converter and I get the same result) It has a transparent background (exported with alpha channels) EDIT: Additionally I have placed a pushable box down on a flat surface, but I am unable to push it. (Param1 is set to FFFF like other pushable boxes) There needs to be a "drop to ground" button in the editor ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 13/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
You should release a patch with those updated models. Nice hack btw! ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 14/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
http://www.models-resource.com/wii/supermariogalaxy/model/1070/
Was it really that hard to do a simple google search? Post questions on the help thread next time >.> ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 16/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
This is the SM64DS Hacks section, y'know, for SM64DS Hacks. Maybe you missed the general SM64DS hacking, but your questions are to be asked there (on the help thread).
And seriously, just browse through the folders for atleast 30 seconds, you will find the .exe in SM64DSe/Bin/Release Also, Welcome to Kuribo64. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 17/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
@pacmainia&luigi Try opening the model you tried to import and see if the textures load.
I've had this issue before (never solved it), but it wasn't the editor, it was a problem exporting from blender. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 18/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by pacmainia&luigi I just told, I never fixed it when it happened to me, and besides, you never told us whether the .OBJ,.DAE, or whatever you exported, can import into sketchup. Import the .OBJ,.DAE, or whatever you exported into sketchup and see if it loads the textures. If it does, its an SM64DSe error, if not, it has something to do with exporting from blender. The same error happened to me when I was using a model ripped from another game. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 19/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
Posted by TheHappyFaceKing Have you checked "vertically flip all textures?" ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
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take your dumb self out of here. thank you. Level: 34 Posts: 20/270 EXP: 238526 Next: 15125 Since: 05-20-16 Last post: 2701 days ago Last view: 2561 days ago |
hm, no idea, I used the same model(from super mario galaxy), except green (for a 1 up) and it imported fine. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - Posts by Sparsite |
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