Kuribo64
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03-28-24 07:04 PM
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Main - Posts by StarPants

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StarPants
Posted on 05-06-18 11:51 AM, in [ASM Resource] Customising behaviour of player/objects/levels (rev. 2 of 05-06-18 01:05 PM) Link | #94245
The check for max speed is somewhere around 020BF330. The instruction in that address is mov r0,r0,lsr 0Ch. If you want to double the max speed, change that instruction to mov r0,r0,lsr 0Bh and if you want to multiply it by four, change the instruction to mov r0,r0,lsr 0Ah and so on. This will affect all characters afaik. Please note that the acceleration will be the same, so it takes more time to reach the max speed.

Edit: This isn't the ideal way of doing this and it may have side effects. Maybe you should find the actual comparison of the max speed and current horzSpeed.

StarPants
Posted on 05-07-18 02:17 PM, in [ASM Resource] Customising behaviour of player/objects/levels Link | #94248
I saw there was something going on in the registers but couldn't analyse it any further. I'm glad you got it.

unrelatedly: If anyone's doing a kaizo they can try to nop at 0x020BF330. I tried in first person and it felt pretty much like a motorbike without breaks. Never rode one irl though.

StarPants
Posted on 05-12-18 10:25 AM, in SM64DS Editor Help Thread - Post your questions here Link | #94272
You need an r4 card. It's like a ds cartridge but you can put a micro sd card into it and play roms from it. Idk what's the best place to buy one nowadays though.

StarPants
Posted on 05-12-18 10:45 PM, in Super Mario 3D Island Hack 2018 (CANCELED) (rev. 2 of 05-12-18 10:46 PM) Link | #94275
Some questions:

1. Did you read this before posting your hack? Just so you know, people rarely like it when someone posts a hack without any progress...

2. Is the story above meant to be a starting cut scene? If so, it would take a huge amount of work to implement.

3. Are you new to sm64ds hacking or only new to Kuribo64? In the former case, I think you should experiment with the game and try to do different things first before jumping straight into making a full length mod. You could start with something smaller like meme hack, for example.

4. What kind of tasks would the assistants do? Anyone isn't likely to do the hacking stuff for you tbh but you can ask for help, of course.

5. Are you sure you want to set a predefined release date to this project?

6. Why do I need a DSi to play this?

StarPants
Posted on 05-13-18 12:38 PM, in Super Mario 3D Island Hack 2018 (CANCELED) Link | #94279
It's good to hear that you have some progress done and aren't new to hacking. Good luck with this project.

StarPants
Posted on 05-14-18 05:57 PM, in First Person View [v0.1 RELEASED] Link | #94309
Today I "unlocked" all characters! Well, that actually wasn't anything big but it wasn't that obvious at first that the current character was stored in the player's parameter 1.

Anyway, I now have a system that allows me to set different "settings" for different animation states, characters, etc. It also allows me to change the length of the offset vector. (not anything too fancy as it basically consists of an enum and a switch-case.)

The 8 bit long settings currently include:

- whether or not the camera's orientation follows the head bone in x direction
- whether or not the camera's orientation follows the head bone in y direction
- whether or not the camera's position follows the head bone in x direction
- whether or not the camera's position follows the head bone in y direction
- is camera looking at a horizontal angle
- is first person view used at all
- any combinations of the above (bitwise or is handy btw)

The camera is fixed to the player's root bone if everything is zero. Despite this, the default settings are the four first settings combined. (There are some intentional exceptions in the vector math but they aren't really necessary to mention)

The turning speed is limited, but turning 180° in place could work a little better.

I have set the best settings (in my opinion) to the most common states but there are still many states to do. I've been a bit busy the past weeks and setting the settings is quite time consuming. I'll release an alpha version of this with the source code once I do a few more states and fix some issues.

StarPants
Posted on 05-14-18 06:25 PM, in Super Mario 3D Island Hack 2018 (CANCELED) Link | #94313
Once i finish my current project i'll be doing custom power ups, enemies and stuff for anyone to use in their hacks. I have quite many hacks to do on the list but i think i can participate at some point if you need asm hacks.

StarPants
Posted on 05-14-18 06:28 PM, in The "ask the person below you" thread Link | #94314
Speaking of the decade, yeah.

User below: Are you REALLY below me?

StarPants
Posted on 05-14-18 09:34 PM, in Recent pickups thread Link | #94320
That thing would be so cool to have. Can someone please make an is nitro emulator emulator? :LOL:

StarPants
Posted on 05-16-18 08:26 PM, in ¿Because this happens when I import my map? Link | #94338
In sm64ds the y direction is up but in sketchup z direction is up. If you look at the colors of the axes you will see that the model is in the same orientation relative to them. You need to rotate your model so that the green y axis points 'up' in the level model.

Btw i recommend you to use blender instead because it has many useful features sketchup doesn't have. With blender you can do shading with vertex colors for example.

StarPants
Posted on 05-20-18 06:47 PM, in SM64DS ASM Hacking Template Link | #94372
Just in case anyone wonders how to use the header files of the v2 template in NSMBe hooks...


StarPants
Posted on 05-20-18 08:20 PM, in ¿Because this happens when I import my map? Link | #94375
I wouldn't recommend using obj because of its limitations. It doesn't support vertex colors as dae does.

StarPants
Posted on 05-23-18 08:51 PM, in SM64 DS hack crash for no apprent reason. Link | #94394
General SM64DS hacking

StarPants
Posted on 05-23-18 09:04 PM, in SM64 DS hack crash for no apprent reason. Link | #94396
Weird. Some unused objects cause crashes because they lack the code needed to handle them. I would take a clean rom and test with the objects one at time to see which one is causing problems.

It's weird though that it crashes even when the objects are removed. Did you touch the object banks or something?

StarPants
Posted on 05-23-18 09:51 PM, in SM64 DS hack crash for no apprent reason. Link | #94400
There are so many things that could be causing the problems that you should try them separately. I guess I'm still suspecting Peach and her textures for the crash though.

StarPants
Posted on 05-25-18 05:18 AM, in SM64 DS hack crash for no apprent reason. Link | #94419
In what format? If you're talking about their models or collision maps, then yes of course.

StarPants
Posted on 05-25-18 08:56 PM, in Super Mario Galaxy 2.5 demo files taken down Link | #94441
or maybe they actually like ROM hacks and chose a dead project to take down to show Nintendo's management that they're doing something

StarPants
Posted on 05-26-18 04:08 PM, in A new hack on the Horizon (hopefully) Link | #94454
Posted by Fiachra
The only problem with doing that is that the DS Download Play doesn't work on the modified ROMs due to a signature check failure. I believe Skelux was going to look into this but he's left this forum.


There's a big problem you need to solve

StarPants
Posted on 05-26-18 07:34 PM, in [ASM Resource] Customising behaviour of player/objects/levels Link | #94461
Collecting a cap changes the real character:

[image]

Not very cleanly though

StarPants
Posted on 05-28-18 07:13 PM, in The "ask the person below you" thread (rev. 2 of 05-28-18 07:13 PM) Link | #94474
Every day, right now even as we speak.

User below: Are you a fan of SimpleFlips?
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Main - Posts by StarPants

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