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03-28-24 07:04 PM |
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Main - Posts by StarPants |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 81/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
The check for max speed is somewhere around 020BF330. The instruction in that address is mov r0,r0,lsr 0Ch. If you want to double the max speed, change that instruction to mov r0,r0,lsr 0Bh and if you want to multiply it by four, change the instruction to mov r0,r0,lsr 0Ah and so on. This will affect all characters afaik. Please note that the acceleration will be the same, so it takes more time to reach the max speed.
Edit: This isn't the ideal way of doing this and it may have side effects. Maybe you should find the actual comparison of the max speed and current horzSpeed. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 82/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
I saw there was something going on in the registers but couldn't analyse it any further. I'm glad you got it.
unrelatedly: If anyone's doing a kaizo they can try to nop at 0x020BF330. I tried in first person and it felt pretty much like a motorbike without breaks. Never rode one irl though. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 83/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
You need an r4 card. It's like a ds cartridge but you can put a micro sd card into it and play roms from it. Idk what's the best place to buy one nowadays though. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 84/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Some questions:
1. Did you read this before posting your hack? Just so you know, people rarely like it when someone posts a hack without any progress... 2. Is the story above meant to be a starting cut scene? If so, it would take a huge amount of work to implement. 3. Are you new to sm64ds hacking or only new to Kuribo64? In the former case, I think you should experiment with the game and try to do different things first before jumping straight into making a full length mod. You could start with something smaller like meme hack, for example. 4. What kind of tasks would the assistants do? Anyone isn't likely to do the hacking stuff for you tbh but you can ask for help, of course. 5. Are you sure you want to set a predefined release date to this project? 6. Why do I need a DSi to play this? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 85/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
It's good to hear that you have some progress done and aren't new to hacking. Good luck with this project. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 86/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Today I "unlocked" all characters! Well, that actually wasn't anything big but it wasn't that obvious at first that the current character was stored in the player's parameter 1.
Anyway, I now have a system that allows me to set different "settings" for different animation states, characters, etc. It also allows me to change the length of the offset vector. (not anything too fancy as it basically consists of an enum and a switch-case.) The 8 bit long settings currently include: - whether or not the camera's orientation follows the head bone in x direction - whether or not the camera's orientation follows the head bone in y direction - whether or not the camera's position follows the head bone in x direction - whether or not the camera's position follows the head bone in y direction - is camera looking at a horizontal angle - is first person view used at all - any combinations of the above (bitwise or is handy btw) The camera is fixed to the player's root bone if everything is zero. Despite this, the default settings are the four first settings combined. (There are some intentional exceptions in the vector math but they aren't really necessary to mention) The turning speed is limited, but turning 180° in place could work a little better. I have set the best settings (in my opinion) to the most common states but there are still many states to do. I've been a bit busy the past weeks and setting the settings is quite time consuming. I'll release an alpha version of this with the source code once I do a few more states and fix some issues. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 87/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Once i finish my current project i'll be doing custom power ups, enemies and stuff for anyone to use in their hacks. I have quite many hacks to do on the list but i think i can participate at some point if you need asm hacks. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 88/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Speaking of the decade, yeah.
User below: Are you REALLY below me? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 89/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
That thing would be so cool to have. Can someone please make an is nitro emulator emulator? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 90/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
In sm64ds the y direction is up but in sketchup z direction is up. If you look at the colors of the axes you will see that the model is in the same orientation relative to them. You need to rotate your model so that the green y axis points 'up' in the level model.
Btw i recommend you to use blender instead because it has many useful features sketchup doesn't have. With blender you can do shading with vertex colors for example. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 91/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Just in case anyone wonders how to use the header files of the v2 template in NSMBe hooks...
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StarPants |
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Red Koopa Normal user Level: 24 Posts: 92/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
I wouldn't recommend using obj because of its limitations. It doesn't support vertex colors as dae does. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 93/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
General SM64DS hacking |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 94/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Weird. Some unused objects cause crashes because they lack the code needed to handle them. I would take a clean rom and test with the objects one at time to see which one is causing problems.
It's weird though that it crashes even when the objects are removed. Did you touch the object banks or something? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 95/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
There are so many things that could be causing the problems that you should try them separately. I guess I'm still suspecting Peach and her textures for the crash though. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 96/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
In what format? If you're talking about their models or collision maps, then yes of course. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 97/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
or maybe they actually like ROM hacks and chose a dead project to take down to show Nintendo's management that they're doing something |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 98/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Posted by Fiachra There's a big problem you need to solve |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 99/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Collecting a cap changes the real character:
Not very cleanly though |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 100/124 EXP: 74451 Next: 3674 Since: 04-12-16 Last post: 1343 days ago Last view: 15 days ago |
Every day, right now even as we speak.
User below: Are you a fan of SimpleFlips? |
Main - Posts by StarPants |
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