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09-26-18 11:35 AM
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Main - Posts by Alex Il Grande

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Alex Il Grande
Posted on 01-09-16 01:14 PM, in Replace Green Yoshi with a multplayer Yoshi Link | #66920
Hi, I want know where are the models of the multiplayer Yoshi (Red Yoshi, Yellow Yoshi...)
I want to replace the Green Yoshi model with one of those models :P
I have the European version of the rom.

First post, yay :D

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Alex Il Grande
Posted on 02-12-16 05:15 PM, in Replace Green Yoshi with a multplayer Yoshi Link | #67720
Thanks everyone ^^

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Alex Il Grande
Posted on 07-20-17 09:08 AM, in SM64DS Editor Help Thread - Post your questions here Link | #84852
Hi guys.
I just applied the ASM template, and everything was fine.
Now almost every level has a messed up minimap.
It's just... strange. Never happened to me before.
Here the screenshot:

[image]


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Alex Il Grande
Posted on 07-22-17 10:12 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 07-22-17 10:28 AM) Link | #84957
I'll try. Thank you for your answer.
I will edit this for The results :P

EDIT:
Worked like a charm.

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Alex Il Grande
Posted on 07-24-17 10:42 AM, in Questions about hacking. (rev. 2 of 07-24-17 10:44 AM) Link | #85097
Oh, hi user.
Now, I know a lot of things about SM64DSe and hacking. Things like modifying text, modifiyng textures, objects parameters... Now I would like to "jump to level 2." What do I mean? I mean, I would like to learn Hex Editing. For example, what is an offset? How these numbers and letters do work? Another example is the unused map selector. To use that, I need to change an offset with, like, 0x(numbers and letters). What is an offset? I think you understood what I mean. Overlays, too, how do they work?
Could someone explain me how this "level 2" works?
Maybe you could add this to the getting started thread.
Thank you.
-Alex.

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Alex Il Grande
Posted on 07-26-17 05:18 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 07-26-17 05:23 AM) Link | #85193
How can I extract an image from an overlay? I did not understand your process. Could you explain that more clearly? Thank you.

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Alex Il Grande
Posted on 07-28-17 04:49 AM, in SM64DS Editor Help Thread - Post your questions here Link | #85311
Posted by Fiachra
- Open the ROM in no$gba and open the VRAM viewer
- Select the "BG3" tab for the title image
- Looking for the highest and lowest tile addresses we can see that the tiles (NCG) occupy memory addresses 0x06204000 - 0x0620BF80, 32640 bytes:
[thumbnail][thumbnail]
- Looking at the map addresses of the upper left and lower right tiles we can see that the map (NSC) occupie memory addresses 0x6200800 - 0x6200DFE, 1536 bytes:
[thumbnail][thumbnail]
- Select the "Palettes" tab
- We can see that the title image palette occupies memory addresses 0x5000400 - 0x500058E, 480 bytes:
[thumbnail][thumbnail]
- Within the main window, select the memory viewer (bottom left panel) and then for the each of the above three memory starting locations:
-- right-click and select "Goto"
-- enter the address without the leading "0x" and hit enter e.g. for the tile enter "06204000"
-- Utility > Hexdump to File
-- enter the size in hexadecimal without the leasing "0x" e.g. for the tile enter "7F80"
-- select a location and hit "Save"
- Open SM64DSe
- For each of the three hexdumps:
-- More > Hex Dump to Binary File
-- Choose a location and hit "Save"


Thank you for using your time to help me! C:

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Alex Il Grande
Posted on 07-28-17 07:31 AM, in SM64DS Editor Help Thread - Post your questions here Link | #85312
The title screen image only loads 128x128, Messing up everything.

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Alex Il Grande
Posted on 07-28-17 12:09 PM, in I have literally no idea where to start with SM64DS hacking? Could someone help me? Link | #85316
Welcome ti the forum!

1. SM64DSe --> Relase --> Bin --> SM64DSe.exe

2. https://www.smwcentral.net/?p=section&a=details&id=12841

3. And 4... Well, I don't know.

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Alex Il Grande
Posted on 07-28-17 12:10 PM, in Questions about hacking. Link | #85317
Well, I did it alone.

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Alex Il Grande
Posted on 07-28-17 12:27 PM, in I have literally no idea where to start with SM64DS hacking? Could someone help me? Link | #85320
Search on some torrente website. I don't remember where I found mine... Lol.

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Alex Il Grande
Posted on 07-28-17 02:30 PM, in [Tutorial] Creating a Custom Platform Link | #85322
Can't see che platform in game rip

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Alex Il Grande
(post deleted) #85339

Alex Il Grande
Posted on 07-29-17 10:29 AM, in [Tutorial] Creating a Custom Platform Link | #85343
I followed your steps... In the editor everything looks fine, but in game it does not show.

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Alex Il Grande
Posted on 07-29-17 10:35 AM, in SM64DS Editor Help Thread - Post your questions here Link | #85344
Fiachra, I've got the bin files, used NSMBe to replace a minimap, and in game everything looked fine, but in the editor, I setted it like you did in your screenshot (the one in the old post about the title screen) but I get an error loading the image.

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Alex Il Grande
Posted on 07-30-17 04:09 AM, in [Tutorial] Creating a Custom Platform Link | #85360
It was the first thing I tried, bit nothing. No collision, no model.

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Alex Il Grande
Posted on 08-03-17 06:26 AM, in SM64DS Editor Help Thread - Post your questions here Link | #85609
Still not working. Same error as before.

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Alex Il Grande
Posted on 08-14-17 02:41 PM, in Secret forum (includes a bit of waffle shitposts) Link | #86314
I think the forum is this

http://kuribo64.net/board/forum.php?id=10

D:

Joking lol

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Alex Il Grande
Posted on 08-15-17 05:23 AM, in Map Selecter Tool (rev. 2 of 08-15-17 05:24 AM) Link | #86432
Hi guys.

In Super Mario 64 DS, we have an hidden map selecter.
With this tool, you can enable and disable this hidden function with one click!

Here is the link.

https://mega.nz/#!38ZHSaqQ!DZ5cdIYz0v_57yW1w_gNhboH-98_WBDttt1_6SORt1c

That tool is nothing special, just something for people who doesn't know hex editing.

You must use an european version of the rom, and you must use the Super Mario 64 DS Editor patched version.

Write in this thread if you find something wrong.


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Alex Il Grande
Posted on 08-15-17 11:38 AM, in Map Selecter Tool Link | #86468
When you click on yoyr save to lo ad The game, if you succesfully used The tool, you will see a screen, with Evert mal nane. By choosing a nane, you will be spawned in that map.

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Main - Posts by Alex Il Grande

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