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04-06-21 02:03 AM |
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| Main - Posts by Arisotura |
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| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 304/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Polari (the SMG2.5 member) says that Polari (the SMG character) is brown, because some Mario wiki says so.
It is pretty obvious that Polari is black. But the SMG2.5 Polari believes into that silly Mario wiki. What d'ya think? ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 305/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
I'd say he's black then. He has reflexion so the final color really depends on what's being reflected.
Now, since the Wii can't do real reflections, the reflection comes from a fixed texture, so I guess bmdview2's preview is accurate enough... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 306/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 307/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Sadly there's no grey option
Also y'know, black isn't limited to color #000000. It depends on your monitor's calibration, the room lighting, your eyesight and several other factors... So perhaps this thread in itself is silly. I still vote black. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 308/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 309/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
All I can say is that trying to copypaste code without understanding it is a very very very bad practice. Try to understand the code and find out which libraries are missing.
As for that, I guess it's because of the objects' 'fields' field. The field must be set to "a:0:{}" if it's empty. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 310/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
For now, let's say 1 month. This may vary depending on the board's activity level, though.
The board will also display OLD markers next to threads older than two months. However, bumping is perfectly fine if you're adding something important to the thread's topic. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 311/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Well, are you selecting the ISO folder right? The way Whitehole makes you select the folder may seem unusual because it looks like a file picker, but there's not much I can do for that...
You need to select the folder that contains your ObjectData and StageData folders, by clicking it once, and then click Open. It is important that you click the folder once and don't enter it. Also, make sure to have the ObjectData and StageData folders with all the files needed. And make sure that the folders/files aren't read-only. This is the best I can suggest. The exception message suggests that Whitehole tried to enumerate folders in a folder that doesn't exist, or something similar, but can't tell for sure. I really need to add proper error reporting... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 312/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Nah, I'll keep this thread as a reminder that I need to implement proper error handling
It can also be useful if other people are having the same issue. This, provided that said people can search, of course. Anyway, glad that we resolved the issue. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 313/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
There's a zoom. Use your mouse's scrollwheel. Oh and if you don't have a scrollwheel, for now you're kinda screwed, but I'll try to remedy this in the next release.
Also, if you're going to help with the ObjectDB, make sure to read this before ![]() ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 314/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 315/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 316/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Oh, I thought I had fixed that kind of glitches when removing objects. Normally the object should be deleted regardless of the visual result. If it remains in the object list or the 3D view, I'd say ignore it, trying to mess with the ghost object could cause more problems.
Simply selecting another object in the same zone should get rid of the ghost. I'll look into this kind of issues for the next release. Damn, I was sure it worked correctly... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 317/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
| ||
![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 318/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
They can be used to, well, tag your thread. You can put one or two tags with keywords explaining what's in the thread. This could be useful later if we implement a tag-based thread search
Tags can also be used to signal certain potentially problematic thread contents, ie [56k] for large images or [nsfw]/[18] for adult material... And of course, tags can be misused to repeat the whole thread's title in tags, but it looks silly ![]() ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 319/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Arisotura |
| ||
![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 320/8869 EXP: 47242851 Next: 174369 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| Main - Posts by Arisotura |
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