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Main - Posts by Arisotura

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Arisotura
Posted on 10-20-12 10:07 AM, in Is Polari brown or black? (rev. 3 of 05-25-13 06:19 AM) Link | #1033
Polari (the SMG2.5 member) says that Polari (the SMG character) is brown, because some Mario wiki says so.

It is pretty obvious that Polari is black. But the SMG2.5 Polari believes into that silly Mario wiki.

What d'ya think?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-20-12 10:13 AM, in Is Polari brown or black? Link | #1038
I'd say he's black then. He has reflexion so the final color really depends on what's being reflected.

Now, since the Wii can't do real reflections, the reflection comes from a fixed texture, so I guess bmdview2's preview is accurate enough...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-20-12 10:24 AM, in Is Polari brown or black? Link | #1041
It has been technically proved that Polari is black. And seeing the result of the poll, well, I guess the SMG2.5 Polari is proven wrong :P

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-20-12 01:50 PM, in Is Polari brown or black? Link | #1046
Sadly there's no grey option :P

Also y'know, black isn't limited to color #000000. It depends on your monitor's calibration, the room lighting, your eyesight and several other factors...

So perhaps this thread in itself is silly.

I still vote black.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-20-12 04:39 PM, in Know your destiny Link | #1048
I am: Not Hernandez the Brooding Anon destined to Break AIDS.

:( that would have been cool.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-21-12 06:04 AM, in Javax/ObjectDataBase Issue Link | #1051
All I can say is that trying to copypaste code without understanding it is a very very very bad practice. Try to understand the code and find out which libraries are missing.


As for that, I guess it's because of the objects' 'fields' field. The field must be set to "a:0:{}" if it's empty.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 02:19 PM, in Threads and bumping [solved] Link | #1063
For now, let's say 1 month. This may vary depending on the board's activity level, though.

The board will also display OLD markers next to threads older than two months.

However, bumping is perfectly fine if you're adding something important to the thread's topic.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 02:25 PM, in Xane's Whitehole problems/errors Link | #1064
Well, are you selecting the ISO folder right? The way Whitehole makes you select the folder may seem unusual because it looks like a file picker, but there's not much I can do for that...

You need to select the folder that contains your ObjectData and StageData folders, by clicking it once, and then click Open. It is important that you click the folder once and don't enter it.

Also, make sure to have the ObjectData and StageData folders with all the files needed. And make sure that the folders/files aren't read-only.

This is the best I can suggest. The exception message suggests that Whitehole tried to enumerate folders in a folder that doesn't exist, or something similar, but can't tell for sure. I really need to add proper error reporting...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 04:47 PM, in Xane's Whitehole problems/errors Link | #1066
Nah, I'll keep this thread as a reminder that I need to implement proper error handling :)

It can also be useful if other people are having the same issue. This, provided that said people can search, of course.

Anyway, glad that we resolved the issue.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 05:08 PM, in Xane's Whitehole problems/errors Link | #1068
There's a zoom. Use your mouse's scrollwheel. Oh and if you don't have a scrollwheel, for now you're kinda screwed, but I'll try to remedy this in the next release.

Also, if you're going to help with the ObjectDB, make sure to read this before :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 05:55 PM, in Threads and bumping [solved] Link | #1071
We'd be more tolerant on bumping sticky threads, but the same base rules apply: don't bump if your post brings nothing new.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 05:57 PM, in Xane's Whitehole problems/errors Link | #1072
Go ahead.

Also I just saw your ObjectDB edit. Good. Continue this way :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-24-12 06:06 PM, in Xane's Whitehole problems/errors Link | #1074
Oh, I thought I had fixed that kind of glitches when removing objects. Normally the object should be deleted regardless of the visual result. If it remains in the object list or the 3D view, I'd say ignore it, trying to mess with the ghost object could cause more problems.

Simply selecting another object in the same zone should get rid of the ghost.

I'll look into this kind of issues for the next release. Damn, I was sure it worked correctly...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-25-12 11:05 AM, in Xane's Whitehole problems/errors Link | #1077
That's truly weird. Whitehole shouldn't misfunction that badly, it has been tested before release and everything worked fine...

What'd interest me is the errors that the terminal spits out.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-26-12 02:39 PM, in What are tags used for? [solved] Link | #1082
They can be used to, well, tag your thread. You can put one or two tags with keywords explaining what's in the thread. This could be useful later if we implement a tag-based thread search :P

Tags can also be used to signal certain potentially problematic thread contents, ie [56k] for large images or [nsfw]/[18] for adult material...

And of course, tags can be misused to repeat the whole thread's title in tags, but it looks silly :P

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-26-12 04:02 PM, in What are tags used for? [solved] Link | #1084
You'd edit them the same way as you'd change the thread's title. When viewing a thread of yours, there should be an 'Edit' link next to 'Post Reply'. There you go.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-26-12 05:06 PM, in What are tags used for? [solved] Link | #1086
Yes and yes.

Also, there's two ways to add tags. You can use the button, but you can also type the [tag] directly in the title field.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd
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Main - Posts by Arisotura

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