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04-06-21 02:03 AM
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Main - Posts by Arisotura

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Arisotura
Posted on 10-02-12 11:33 AM, in Whitehole releases -- latest: v1.2 Link | #944
Yes. Or otherwise you can use Wiiscrubber to reinsert the files into an ISO, but loading ISOs on your Wii isn't widely supported by the homebrew scene because it's often associated to piracy.

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-03-12 05:31 PM, in Ideas for a mobile layout Link | #950
iPads are uh, I don't know how to qualify them. They have wide resolutions but the screen is still small compared to a desktop monitor or even a laptop screen. So I would still qualify them as mobile devices.

Anyway, if the mobile layout gets done, it will be made optional. As a default behavior, the board will autodetect small devices, but there will be a profile option or cookie to override it.

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-03-12 05:35 PM, in We need a better documentation repository Link | #951
I might make the markup be a mix of everything, actually. BBCode, basic MediaWiki markup for those who are used to it... but for sure it'll support HTML. Not too many HTML either, we don't want fancy crap all over the place. The board's post filter, with MW markup additions, will be fine for this use.

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-04-12 10:53 AM, in My Little Pony - Season 3 [My Little Pony] [Season 3] (rev. 3 of 10-04-12 10:58 AM) Link | #959
Sigh...

The purpose of this thread is to discuss about MLP, not bring drama from outside.

Also MrRean, don't try to be a moderator if you can't even understand why a certain action was taken. The thread at SMG2.5 was closed because all the dumb kids were laughing at the bronies and turning it into a shitfest. Not because of my personal opinion on ponies. BTW I have no problem with ponies. I'm not a brony, but MLP discussion is fine here. Heck, I even offered NWPlayer123 to make a thread here because the SMG2.5 thread was unrecoverably filled with shit.

Back on topic now. Any more offtopic posts and I'm trashing this.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-06-12 03:05 PM, in Board updates (rev. 2 of 10-06-12 03:05 PM) Link | #960
Big update. Security issues have been fixed.

The way downloads work has also been modified. Certain people apparently linked Whitehole by linking to http://kuribo64.net/get.php?id=11 directly. Following this link will now propose them to download the most recent Whitehole version. The same holds true for any outdated Whitehole link.

It's still better to link to Kuribo64's downloads page, though.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-08-12 01:48 PM, in Whitehole releases -- latest: v1.2 Link | #968
That's a weird freeze. Are you sure you're using v1.0 and not v0.9 RC, though?

Also you should make sure that your edited ISO works fine. Try testing it in Dolphin perhaps?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-11-12 02:29 PM, in Ask NWPlayer123 Link | #973
Does gridatttack come from Dept. of Redundancy Dept.?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

(post in restricted forum)

(post in restricted forum)

Arisotura
Posted on 10-13-12 12:11 PM, in Custom planets! (rev. 3 of 10-13-12 06:01 PM) Link | #977
In SMG games, it is a known fact that planets are objects. However, they aren't treated like the other objects.

Namely, it would be possible to create custom planets without modifying the game's code.

/ObjectData/PlanetMapDataTable.arc contains a BCSV file that holds information about all the planets in the game. The standard planets, that is. Some planets appear to be using their own class, like the rest of the objects, but for now we'll ignore those.

The BCSV file inside PlanetMapDataTable.arc (PlanetMapDataTable.bcsv) has the following fields:
* PlanetName: the name of the planet object
* LowFlag: flag indicating whether the planet has a low-res model
* MiddleFlag: flag indicating whether the planet has a 'Middle' model (mid-res?)
* BloomFlag: flag indicating whether the planet has a bloom model
* WaterFlag: flag indicating whether the planet has a water model
* IndirectFlag: flag indicating whether the planet has an 'Indirect' model (?)
* ForceLowScenarioName0 to ForceLowScenarioName7: seems to tell for which scenarios this planet will be forcefully rendered in low-res

So to make custom planets, one would make a model, convert it, pack it into a RARC, and add that RARC to the game's files. That's the tricky part, especially for adding the file. We need a replacement for Wiiscrubber. Wiiscrubber sucks.

Then they'd edit the PlanetMapDataTable. This can be done in Whitehole (BCSV editor, archive: /ObjectData/PlanetMapDataTable.arc, file: /PlanetMapDataTable/PlanetMapDataTable.bcsv). They'd add a new line, write their planet's name in PlanetName, and set all the flags to zero.


Now a little explanation on how planets are handled.

If the game finds an object whose name is listed in the PlanetMapDataTable, it'll be treated as a planet. The game renders /ObjectData/.arc where the object is.

Then there are several extra models possible: Low, Middle, Bloom, Water, Indirect. The game will use them if and only if they're present on the disc, totally ignoring the flags in PlanetMapDataTable.

Low (/ObjectData/Low.arc) will be used instead of the default model (and other extra models) when you're far away from the planet. The exact distance isn't known though (perhaps it depends on the object data).

Bloom (/ObjectData/Bloom.arc) apparently serves for bloom effects that are rendered along with the main model.

Water (/ObjectData/Water.arc) is for extra water graphics. I don't know what are the advantages of using this over having the water in the main model. Some planets use this, others have water in their main model. It is worth noting that Water models have no collision with them (the collision being part of the main model), however they have texture animations. But the main model can have texture animations too... idk.

The purpose of Middle and Indirect isn't known yet.


And guess what, this is already known. Thanks to the unorganized SMG2.5 community for totally not sharing their knowledge!

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-13-12 05:57 PM, in Custom planets! Link | #980
I'll make the Kuribo64 wiki asap.

I hope it will get filled generously. Not something like the ObjectDB, where it is an awesome effort the first two days and then nothing because the novelty wore off and it isn't cool anymore :/


I'm sorry if I sound pissed off, but that's because I'm really pissed off. I'm not going to spread the details here because I don't want more drama.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-13-12 08:31 PM, in Ask NWPlayer123 Link | #992
Are you enjoying this board? :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 06:32 AM, in Custom planets! Link | #1005
Interesting to know.

Isn't indirect texturing one more crazy feature of that Wii GPU? I don't even think Whitehole's renderer supports it...

Anyway, this is like the Water models. I wonder why the parts of the model with indirect texturing are separate from the main parts...


Posted by NWPlayer123
Would the indirect or middle things have anything to do with _____PlanetParts?

Nah, xxxPlanetParts stuff is different. They're regular models.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 06:36 AM, in Edited Anarchy Galaxy Problem [bug] Link | #1006
Posted by scaryboo
Well, I'm in the middle of making a level, and I used anarchy to delete some objects, because sometimes whitehole doesn't. But, I saved it in anarchy, and now it won't load in whitehole.
Any help? This is clearly a bug.

You should provide more details as to what is happening. Black screen? Error message?

Anyway, if you wish to edit stuff that Whitehole's 3D editor doesn't support, Whitehole has a BCSV editor that can edit about any data in the game :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 06:37 AM, in 1000 posts! Link | #1007
Yes! Champagne now. :D

Let's hope it continues this way.

Oh also, too bad this isn't thread ID 100. It'd have been really nice!

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 07:40 AM, in Custom planets! Link | #1009
Interesting. Sounds like it's another crazy fancy feature but it can be emulated with shaders.

I'll look into it, but it isn't my main priority right now, and I don't even know about models that use it...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 11:13 AM, in WiiExplorer -- replacement for Wiiscrubber (rev. 2 of 10-14-12 11:13 AM) Link | #1011
There are so many cool things we could do in SMG hacking, like adding planets, zones, galaxies etc... but Wiiscrubber's limitations keep us from doing them.

Wiiscrubber only supports the basic extract/replace file manipulation. It needs to reparse the whole filesystem after a file is replaced, which is annoying.

Oh also, it's closed-source, so we can't even try to improve it. Closed-source has no place in the world of ROM hacking. Wiiscrubber must die.


Blarg, enough of this already. This thread isn't for bashing someone else's work, but introduce a new Wii archive/ISO manipulation tool. I've called: WiiExplorer.

Here's a screenshot of the basic design:
[image]

As a start, WiiExplorer will support Wii ISOs and RARC files. Support for more archive formats may be added later on. It'll support the following features:
* of course, exporting and replacing existing files, but also directories
* creating new empty directories
* importing existing files/directories
* renaming and deleting files/directories

Support for advanced filesystem manipulation should open many more possibilities in SMG hacking, and Wii hacking in general.


There may also be support for a certain patch system, where the differences between the current filesystem and a reference filesystem are stored to a patch file. The patch file could then either be exported to a Riivolution patch or be patched to a clean ISO.


Oh, about ISOs. WiiExplorer won't resign ISOs or anything like that. Dolphin doesn't care about signatures. If you can load ISOs in your Wii, it probably won't care either, but that practice is frowned upon and not widely supported because it is often likened to piracy.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 11:55 AM, in WiiExplorer -- replacement for Wiiscrubber Link | #1013
Oh, I forgot mentioning that.

Headache-inducing command-line crap. Bleh. And it doesn't even allow adding one file easily. Perhaps it does, but from what I get, the steps are really too complex for this kind of operation.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 11:59 AM, in WiiExplorer -- replacement for Wiiscrubber Link | #1015
Posted by Dirbaio
Posted by blank
Before you start re-inventing the wheel you might want to see if not Wiimms ISO Tools satisfies your needs. I haven't really used it my self, but as far as I can tell, it can do all the things you mentioned.

I checked it out and it seems it can extract files, but it can't add or modify them. And if it can, the documentation does a really terrible job at communicating it

That's basically what I wanted to say. Either that, or the usage of this tool is really overcomplicated.

Someone in IRC mentioned an ADD command, but according to the doc, it doesn't exist. So blarg.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Arisotura
Posted on 10-14-12 12:09 PM, in WiiExplorer -- replacement for Wiiscrubber Link | #1018
Posted by blank
I know you can extract an entire ISO, change and add files, and the rebuild the ISO

This is nice but not fast enough for what I want.

Rebuilding a whole ISO sounds like it takes time. I don't want to wait that long every time I experiment something.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd
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Main - Posts by Arisotura

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