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02-27-21 07:31 PM |
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0 users reading Custom tilesets not working | 1 bot |
Main - NSMB2 hacking - Custom tilesets not working | New reply |
Vissova |
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Member Normal user Level: 7 Posts: 6/10 EXP: 1302 Next: 146 Since: 07-06-16 Last post: 113 days ago Last view: 113 days ago |
Coinkiller's built-in tileset editor seems to work just fine, I can add new tilesets and they looks correct in Coinkiller when I'm building the level But in-game my tilesets either appear as glitched static or random jumbled blocks. I've looked everywhere and haven't found any helpful info about why this could be happening. My only guess is maybe it has to do with rebuilding the RomFS folder back into the .3DS with HackingToolKit3DS and playtesting that in Citra? I don't know of any other way to play my edited levels. |
RicBent |
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Administrator Level: 43 ![]() Posts: 464/465 EXP: 556233 Next: 8813 Since: 09-25-12 From: Germany Last post: 135 days ago Last view: 2 days ago |
Vissova |
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Member Normal user Level: 7 Posts: 7/10 EXP: 1302 Next: 146 Since: 07-06-16 Last post: 113 days ago Last view: 113 days ago |
Could you please elaborate on what you mean? What is an "internal" name? The .sarc file? Also I don't see any option for "legacy" import. |
RicBent |
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Administrator Level: 43 ![]() Posts: 465/465 EXP: 556233 Next: 8813 Since: 09-25-12 From: Germany Last post: 135 days ago Last view: 2 days ago |
Inside the tileset SARC there is a CTPK file which is a container for graphics files. And in there there is a file for the tileset graphics which needs to be named the same as the tileset itself. Currently only the legacy import feature is able to change the internal name there. ![]() ____________________ GitHub - YouTube - NSMBHD |
Vissova |
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Member Normal user Level: 7 Posts: 8/10 EXP: 1302 Next: 146 Since: 07-06-16 Last post: 113 days ago Last view: 113 days ago |
There isn't an Import Legacy option like what you've shown. What version are you using? |
Vissova |
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Member Normal user Level: 7 Posts: 9/10 EXP: 1302 Next: 146 Since: 07-06-16 Last post: 113 days ago Last view: 113 days ago |
So uh
I'm sorry for bumping, but I'm at a brick wall unless I'm missing something that's right in front of my dumb face. There just isn't an Import legacy option. |
poudink |
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![]() Lakitu [sic] Level: 44 ![]() Posts: 545/565 EXP: 573587 Next: 37698 Since: 03-01-16 From: Québec (Canada) Last post: 1 day ago Last view: 1 day ago |
If you're using the latest build from the builds thread, don't. It's outdated by over two years. Use this instead https://github.com/Arisotura/CoinKiller/releases ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. cring |
Vissova |
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Member Normal user Level: 7 Posts: 10/10 EXP: 1302 Next: 146 Since: 07-06-16 Last post: 113 days ago Last view: 113 days ago |
That's really weird, I'm positive that's the version I've been using, and I downloaded it a couple times trying to see if the button was there. The Legacy button is there now though. Thanks. |
Main - NSMB2 hacking - Custom tilesets not working | New reply |
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