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03-28-24 11:06 AM
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Main - NSMB2 hacking - Is there a way to make custom blocks without replacing already existing blocks? Hide post layouts | New reply


Zones
Posted on 06-29-20 06:08 PM Link | #99253
So I started messing around with coinkiller awhile back, and started wondering if there are any block makers similar to blockreator for smw, or just a way to add custom blocks some other way without having to replace an already existing blocks texture. Even if its just a custom sprite with collision and no other features, i just really wanna make some custom blocks.

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poudink
Posted on 07-05-20 03:27 AM (rev. 2 of 07-05-20 03:27 AM) Link | #99283
tileset editor can do that if all you want is solid stuff. well, you can make it do some other stuff with tile behaviours but nothing that's not already programmed into the game unless you wanna make custom code.

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Zones
Posted on 07-10-20 12:36 AM Link | #99313
Posted by poudink
tileset editor can do that if all you want is solid stuff. well, you can make it do some other stuff with tile behaviours but nothing that's not already programmed into the game unless you wanna make custom code.

Late reply, (I can't get notifications from this website as far as I'm aware and I'm not on the forums all the time.) but thanks, I assumed that you would have to make code patches. Welp, time to learn C#

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poudink
Posted on 07-24-20 01:37 AM Link | #99332
C# won't be very useful for NSMB2 code. you'd be better off learning ARM assembly or C++

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.


Main - NSMB2 hacking - Is there a way to make custom blocks without replacing already existing blocks? Hide post layouts | New reply

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