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03-29-24 07:33 AM |
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0 users reading How to make falling Icicles? (SMG2) | 1 bot |
Main - Misc. ROM hacking - How to make falling Icicles? (SMG2) | Hide post layouts | New reply |
BjornGmr |
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Member Normal user Level: 8 Posts: 7/12 EXP: 1860 Next: 327 Since: 10-04-18 Last post: 1363 days ago Last view: 541 days ago |
I'm modding Super Mario Galaxy 2 and I'm wondering how to make falling Icicles like the ones in Super Mario Odyssey's Snow Kingdom. (Example: https://www.youtube.com/watch?v=HEi-jvOeznM) |
Supermariobros575 |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 37 Next: 9 Since: 05-13-20 Last post: 1415 days ago Last view: 1415 days ago |
I have no Idea...but I am making my first SMG mod. It involves Starman fortress. I am hopping to start today.
I can give you it when I am done with the fortress. |
FroggoTheDoggo |
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Shyguy Normal user Level: 20 Posts: 88/92 EXP: 42336 Next: 103 Since: 12-09-17 From: Australia Last post: 1228 days ago Last view: 36 days ago |
Make an object with the definition SwitchingMoveBlock.
This object will move when activated by a Switch of some sort. The direction the object moves in is determined in its Obj_Args, Obj-Arg0-2 are for the XYZ displacement respectively. ObjArg3-5 are for rotation. Once activated they can be reactivated by activating the same switch again. As long as the object's collision can do damage to Mario, this would work, though its not the best possible method. This has nothing to do with the topic? Posted by Supermariobros575 ____________________ This is my signature, what do I put here? |
BjornGmr |
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Member Normal user Level: 8 Posts: 8/12 EXP: 1860 Next: 327 Since: 10-04-18 Last post: 1363 days ago Last view: 541 days ago |
Is there a way so they can't get activated after they drop? |
Main - Misc. ROM hacking - How to make falling Icicles? (SMG2) | Hide post layouts | New reply |
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