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04-06-21 12:41 AM |
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| Main - Archived forums - General SMG hacking - OtaKing | New reply |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 1553/5087 EXP: 20507469 Next: 130544 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
This. Isn't. A. Harder. Version. Of. SMG2.
He was the boss of W5 in SMG1 :/ ____________________
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 773/4661 EXP: 17985740 Next: 397174 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
He didn't say that it was in SMG2. He said that it was in SMG1. ____________________ a |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 590/3627 EXP: 12013050 Next: 249210 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
He was still easy even in W5 of SMG1 ____________________
-MG3- IS HERE |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 774/4661 EXP: 17985740 Next: 397174 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Does that have to do with the thread?
Anyways, it's nice to see that we can use another version of a boss that's unused in this game ![]() ____________________ a |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 591/3627 EXP: 12013050 Next: 249210 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
My point is, how do you think we can make the fight a bit harder? could we edit the collision of the coconuts? ____________________
-MG3- IS HERE |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 775/4661 EXP: 17985740 Next: 397174 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Yes, we can edit the collision of anything.
I'm pretty sure there's a collision type that you can get hurt by touching it. ____________________ a |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 592/3627 EXP: 12013050 Next: 249210 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
Would it be possible to add that to the coconuts, but still be able to spin them back at Kaliente? If we could do that and make it harder to spin them, that would be a good source of challenge for the boss. And also, could more flaming coconuts come out of Kaliente? ____________________
-MG3- IS HERE |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1151/3604 EXP: 12228934 Next: 33326 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Bleh, I know something that could make it harder and longer. Have objectives that you have to do while avoiding being damaged. My theory is that we could make the boss not shoot coconuts or whatever at you until you do something, which would activate a switch. From what I can tell of how enemies and bosses and other stuff, all the boss commands are functions, so we can simply make the function not run until it gets a code from a switcharea which we link by ASM.
However, IDK this for a fact, we would need lots more research. LOTS. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 785/4661 EXP: 17985740 Next: 397174 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Yes, we would need a ton of knowledge to pull that kind of thing off with Switches. Plus, we'd have to see how SwitchArea functions in the files so we can implement it. ____________________ a |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 601/3627 EXP: 12013050 Next: 249210 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
Basically, the switch would enable the entire boss pattern (I hope I got that right.) If my theory is correct, to make Kaliente shoot coconuts when a switch would be activated would require breaking the boss pattern down. ____________________
-MG3- IS HERE |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 1278/3145 EXP: 9968482 Next: 31517 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
We could just have annoying enemies like MagiKoopas and stuff. |
| Main - Archived forums - General SMG hacking - OtaKing | New reply |
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