Views: 19,987,399 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-18-24 06:51 AM |
Guest: |
0 users reading Super Mario Galaxy: appearing enemies with Beat Blocks' beat | 1 bot |
Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat | Hide post layouts | New reply |
BjornGmr |
| ||
Member Normal user Level: 8 Posts: 3/12 EXP: 1869 Next: 318 Since: 10-04-18 Last post: 1383 days ago Last view: 561 days ago |
I finally figured out how to make enemies appear when a certain Beat Block color is on.
Here are the steps you need to do. Step 1: Place a SoundSyncSwitch with an SW_A and an SW_B. This can be anything. Make sure to set Obj_arg3 to 1. Step 2: Place at least one Green Beat Block with an SW_A that is different than the SW_A AND SW_B from the SoundSyncSwitch. For example, if you set the SW_A to 0 and the SW_B to 1 for the SoundSyncSwitch, you need to make the SW_A for the Green Beat Block 2. Step 3: Do the same with at least one Yellow Beat Block, but, again, set the SW_A for it to something else than the 2 SW_A's and 1 SW_B you already have (for example: 3, in this case). Step 4: Place an enemy on any color and set its SW_AWAKE. Remember this: If you place an enemy on a Green Beat Block, then you need to set the SW_AWAKE for it (in this case) to 3. If you place an enemy on a Yellow Beat Block, then you need to set the SW_AWAKE for it (in this case) to 2. Weird, isn't it? Well, that's how you do that. Good luck! |
Cono |
| ||
Member Normal user Level: 18 Posts: 68/71 EXP: 27817 Next: 2080 Since: 05-18-18 Last post: 1666 days ago Last view: 1094 days ago |
That helps for people getting in smg 2 hacking |
Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat | Hide post layouts | New reply |
Page rendered in 0.016 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 108/108, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |